Cortex Command

Cortex Command

General Industries
91 Comments
Josef.P 6 Aug, 2019 @ 2:07am 
The game shows this mod has other bombs other then air fuel but i cant use them outside of skirmish spawning
高 ping 战士 27 Jun, 2017 @ 4:53am 
oh, .this mods have bug.why my people come with rpk?
Ghost993514 7 May, 2017 @ 8:50am 
Oh, another thing; what's the 'pin' and 'unpin' feature on the 50. cal?
Ghost993514 6 May, 2017 @ 9:18am 
Favorite unit/faction mod, but the AI on for them seems to have a reduced view distance...
200 evil skeletons 6 Oct, 2016 @ 8:40pm 
Not actually VW compatable...
NoodleArms 19 Aug, 2015 @ 4:15am 
it said that failed to upload rocket sound and when i try to unscribe to it it jus comes back scribed
Toppest of Ananas 6 Aug, 2015 @ 1:22am 
@headcrabpl do they fix their weird habit of buying stock weapons? if yes, sure.
HeadcrabPL 7 Apr, 2015 @ 3:28am 
I think they are better.
HeadcrabPL 7 Apr, 2015 @ 3:28am 
Recreated loadouts, tell me if you want them.
HeadcrabPL 7 Apr, 2015 @ 12:54am 
Suggestion, increase ammo capacity for rpk to 100 and starting ammo for shotgun to 6, maybe increse shotgun fire rate as well, you can just fire + reload and your fire rate won`t change.
Sgt.RiceFarmer 11 Dec, 2014 @ 7:46pm 
it keeps on saying that it failed to upload rocket sounds and will not let me play
Enderzilla747 23 Nov, 2014 @ 1:37pm 
oh.......well atleast I can play campaign with it but no block wars and scenarios........ *SIGH* @arcus
Scienski  [author] 23 Nov, 2014 @ 1:36pm 
@enderzilla747 It's now Metagame compatiable and works with Voidwanderers. I don't use Block Wars so I doubt I'll make a file anytime soon for it.
Enderzilla747 23 Nov, 2014 @ 1:34pm 
@arcus I meant that are you adding in a vanilla brain, I would like it for campaign but I really want to for BLOCK wars and other scenarions/..
Scienski  [author] 23 Nov, 2014 @ 12:31pm 
@enderzilla747 I doubt I'll sprite a brain and everything. I'll see about making it Metagame right now though
Enderzilla747 23 Nov, 2014 @ 9:03am 
@Arcus So how long till you finish adding in brain? I JUST CAN't wait!
Enderzilla747 22 Nov, 2014 @ 8:28pm 
FINNALY! I really wanted to play campaign with this faction and blockwars for soo long. thanks!
Scienski  [author] 22 Nov, 2014 @ 5:41pm 
@enderzilla747 I'll work on it:)
Enderzilla747 22 Nov, 2014 @ 10:01am 
can you add in a brain bot? I know you didnt make this mod BUT I REALLY WANT TO PLAY CAMPAIGN WITH IT AND BLOCK WARS. so plz do something that adds in a vanilla brain bot to this faction. thanks
Versthal07 15 Oct, 2014 @ 5:20am 
ok thank you. :)
The MLG Cat 13 Oct, 2014 @ 7:46pm 
Pretty nice im like the shotgun im a true shotgunner make some more shotguns
Scienski  [author] 11 Oct, 2014 @ 4:35pm 
@Gamebot 07 [ITA] That's why I said it was supposed to do something like that. The code is outdated now.
Versthal07 11 Oct, 2014 @ 12:01am 
well, if I do the action, nothing happens.
Scienski  [author] 10 Oct, 2014 @ 2:06pm 
@Gamebot 07 [ITA] I think it was supposed to make the gun more accurate or it could only fire if pinned. I'm not sure though.
Versthal07 10 Oct, 2014 @ 9:14am 
i've noticed that in the HevRec marine there's the pin/upin action. what is it?
Scienski  [author] 8 Oct, 2014 @ 5:44pm 
@Baron Gottsliebe Thank you lol. I've always been confused by that
ShaNaNa-Baron Shaddap IV 8 Oct, 2014 @ 5:10pm 
@Arcus
The Metagame IS the vanilla Campaign.
Scienski  [author] 8 Oct, 2014 @ 5:06pm 
@Baron Gottsliebe I always forget what metagame means. I'm able to use them perfectly fine in VW but I haven't tried them in the Campaign.
ShaNaNa-Baron Shaddap IV 8 Oct, 2014 @ 4:33pm 
I noticed in the index file that you didn't add "Tech" after General Industries, which means it can't be used for the metagame. However, after adding it (Making it "General Industries Tech"), I noticed that there were culled clone units in the preset units list in the buy menu. Just something that needs to be known.
cuckooman 8 Oct, 2014 @ 11:38am 
THUMPER REBORN!!!!
Scienski  [author] 6 Oct, 2014 @ 5:31pm 
@Rhyssia I already fixed that problem. Thanks though
Rhyssia 6 Oct, 2014 @ 5:23pm 
Setting up armed actors, might help with the VW issue, i'll look into it more if I get around to it.
Scienski  [author] 6 Oct, 2014 @ 5:17pm 
I just updated the mod last night so actors now come with weapons. They don't come with weapons in Void Wanderers though.

and @Rhyssia whats the link for exactly? What are you trying to explain? Is it the loadouts.ini file example that you're giving me?
Rhyssia 6 Oct, 2014 @ 10:46am 
@Arcus here's an example for "Armed Actor" the file needs to be an ini, http://pastebin.com/4C3SSxAu
Then just add>>>> IncludeFile = yourmodhere.rte/ArmedActor.ini to your index.ini
Rhyssia 6 Oct, 2014 @ 10:40am 
@Arcus add me and I can help you with getting this mod up to speed.
Scienski  [author] 5 Oct, 2014 @ 2:33pm 
@rubenrs54 This isn't my mod and I know nothing about making crafts.
don luigi 4 Oct, 2014 @ 10:14pm 
good mod, maybe add craft and preset troops
Scienski  [author] 4 Oct, 2014 @ 2:03pm 
If I give them weapons you'd be able to have a infinite supply of weapons from a single actor in VW. I'm still working on figuring that out still
Glizzy Moe 4 Oct, 2014 @ 12:50pm 
yea make them come with weapons; it makes it much less of a hassle and I can order really fast if i'm in a tough situation
Scienski  [author] 4 Oct, 2014 @ 10:26am 
So I guess I'll try and fix the loadout.ini and .lua file now.
Blade 4 Oct, 2014 @ 10:25am 
Well, I have been playing around, and I think mercs are better off with weapons so you can mass produce them :P
Enderzilla747 4 Oct, 2014 @ 8:18am 
okay.....I JUST REALLY want to play block wars with this faction AND campaign
Water Limon 3 Oct, 2014 @ 8:27pm 
@Arcus its not generalindustries.rte in the end its with .lua
i put lua and it worked, idk much about modding and such
Water Limon 3 Oct, 2014 @ 7:38pm 
thanks
Scienski  [author] 3 Oct, 2014 @ 6:03pm 
@GamefreakMP40FTW When you open Cortex Command\voidwanderers.rte there is a folder called Factions and FactionPack. Open the one called Factions and place the GeneralIndustries.lua in side. Then select the Factions.lua file that's also inside the same folder and add GeneralIndustries.rte to it.

Hopefully this helps!
Water Limon 3 Oct, 2014 @ 5:57pm 
dam did what u told me but void wanderers has so many "faction" files that i dont know what to put on them, if u could send me a link (if u can) to a site that shows exactly how to install the mod into coid wanderers that would be awesome of u :P
Scienski  [author] 3 Oct, 2014 @ 5:50pm 
@GamefreakMP40FTW No problem!
Water Limon 3 Oct, 2014 @ 5:35pm 
@Arcus thanks for ur help :D
Scienski  [author] 3 Oct, 2014 @ 5:32pm 
@GamefreakMP40FTW You need to go into Cortex Command/voidwanderers.rte/Factions
and add GeneralIndustries.rte in the Factions.lua file. Putting the GeneralIndustries.lua file inside the Factions fold wouldn't hurt either.
Water Limon 3 Oct, 2014 @ 4:15pm 
howcome i doesnt show up for void wanderers?