Stormworks: Build and Rescue

Stormworks: Build and Rescue

Weapon Turret System
86 Comments
Automatic Fantastic 1 Jul @ 2:56am 
Can this be modified to only fire at targets of a specific size or speed?
RDX69 18 May @ 8:39am 
abselutely incredible! even the example works great with low firerate!:steamthumbsup:
ibuildblasters 25 Mar @ 7:14am 
my turret kinda just, wiggles
DrDimic 11 Mar @ 9:43am 
I look forward to it) By the way, thanks for the clue about incorrect connecting! It's really happend to be my fault - i just forgot to plug rangefinder to "Power" node:macface:
se-ssi  [author] 11 Mar @ 8:27am 
I might make a similar system with the new radar to multi select. The old radar does unfortunately not support multiple targets. So that is simply not possible with this version. The manual mode sounds like something is incorrectly connected. You can DM me on discord if you would like help, or by my discord server.
DrDimic 11 Mar @ 7:20am 
Man! Thats a great system you did! After some brainwork i managet to get it work pretty fine on my drednouht, but i face a problem: it can't fix on a target i need - if there are some nearby one to another (or even not so near). Is there a chance to make a control that switch to the next target? And yes, i tried to do it with a manual mode - but theres another thing: seems like system locking to my own vessel in this mode. camera turns to the rear, guns stand upwards to the limit and rangefinder shows a 1
ChrisMartin1701 15 Feb @ 11:50am 
I tried that but the rear turret wasn't functioning correctly. So I went about it a different way. Your system works well with a triple turret
se-ssi  [author] 15 Feb @ 2:09am 
You need two different turret controllers as they are separate turrets in different directions and positions, there's no way to make that work with a single control set. So instead use separate controllers for the turrets. You can still have just one targeting system, just connect it to both turrets. For further help please contact me on my discord. Link is in the description.
ChrisMartin1701 14 Feb @ 11:47am 
I have this weapon system integrated into an existing naval gun on a project ship I've been working on for a while. However, when using an aft turret of the same type, it doesn't track right. It either doesn't track in the right direction or if it does, it doesn't fine-tune. Maybe the guns I have won't work for this, I don't know. What I do know is one gun works but the other is being difficult. Was your system designed to have to opposing turrets track the same target?
se-ssi  [author] 26 Jan @ 2:15am 
With all guns, consistently? Please dm me if you want me to help you figure out what might be wrong. Discord link is above.
Thunder1 25 Jan @ 11:18am 
Everything works great but at like 1700 meters or more it does not lead targets enough.
Is there a fix or anything I can do?
se-ssi  [author] 22 Jan @ 2:12am 
I'm sorry to hear that you are having issues. Please contact me on my discord server for help setting the system up. The system should work perfectly if set up properly. It is an advanced system so your problems are likely caused by something being incorrectly set up.
Wolves Hero 21 Jan @ 1:50pm 
I think your microcontroller are bug because my helicopter turrets went crazy mental spin around & flipped over. Other helicopter different microcontroller with aim control still fine zero mental zero spin itself 🤷

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3412062702
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3412063170 😱😱

Other microcontroller multi turrets have no issued but no lock on target - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789084450
Wolves Hero 20 Jan @ 8:05pm 
Full of bugs on Stormworks games can't fix sync 2 turrets on both wings, 1 odd right wing turret went aim down when seat on but seat off still fine back normal. I think all seats are bug still same 1 turret aim down.
I was played From the Depths & TerraTech games have no issued all sync mutli turrets 🤷. I think this games can't do multi turrets just 1 turrets control

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3411618299
Wolves Hero 20 Jan @ 12:04pm 
I fixed 'Base physics sensor position from center up+' offset aim, small thing problem control WASD helicopter flight & turrets same time in 1 seat can't separate control only mouse aim still fine, I put 'Go idle' stopped moving WASD & mouse aim turrets
Wolves Hero 19 Jan @ 10:17pm 
Not worked on under sides wings turret on helicopter they keep down on floor didn't straight to vehicle with lock on target. Maybe not work upside turret only work on normal turret.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3411066413
se-ssi  [author] 9 Jan @ 1:53am 
If the projectiles hit behind the target on average, increase it. If in front decrease it. If there is no working delay then something else is wrong. Please ask further potential questions on my discord server where I can help you better.
jamtime2002 8 Jan @ 8:35pm 
as in what value should I start with?
jamtime2002 8 Jan @ 8:34pm 
whats the best way to calibrate time delay compensation?
se-ssi  [author] 8 Jan @ 12:24pm 
I updated the vehicle to make it easier to change the lag compensation. It's called "time delay compensation" under the property settings
jamtime2002 8 Jan @ 12:44am 
Which constant number in the controller is for lag compensation? I need to calibrate my anti aircraft guns on my warship
Mat 22 Dec, 2024 @ 4:48am 
they are. but the old pennies aimbot would work fine with em so i think i will revert
se-ssi  [author] 22 Dec, 2024 @ 12:38am 
For now I only have the latest with the old. But the targeting system only need coordinates to work. You can use the new radar for getting the coordinates. They might be a bit noisy tho.
Mat 21 Dec, 2024 @ 6:03pm 
any ways to use new radar to target ? or are we stuck with old radar ?
se-ssi  [author] 8 Dec, 2024 @ 3:07am 
So for clarification use bool channel 2 on the target acquisition data composite output.
8PenniesDeep  [author] 8 Dec, 2024 @ 3:07am 
output bool 2
se-ssi  [author] 8 Dec, 2024 @ 12:56am 
It's for syncing turrets and other applications where you might want that info. Read what it outputs in the description above in the features category.
jamtime2002 7 Dec, 2024 @ 7:15pm 
how do I use target acquisition data? I made an interface similar to the one in your weapons pack and I want to use target acquisition data to show an indicator light that tells me the turret is locked onto a target
se-ssi  [author] 18 Nov, 2024 @ 7:44am 
It has been moved inside the logic tree. Find it as a constant number node. Sorry for the inconvenience.
jamtime2002 18 Nov, 2024 @ 3:54am 
also I have the vehicle setting on artillery vehicle
jamtime2002 18 Nov, 2024 @ 3:50am 
Hi, I am building a warship with you targeting system and turret system but when I shoot my heavy artillery cannons at moving boats, it shoots behind the target and I watched your video but I can not find a lag compensation option in the turret system controller
kelpbot 13 Nov, 2024 @ 11:54am 
Awesome thank you!
kelpbot 13 Nov, 2024 @ 5:08am 
Oh really? I only found one that outputs the direct rotation and azimuth without any ballistics compensation. Do you have a link?
se-ssi  [author] 12 Nov, 2024 @ 2:49am 
Perhaps. There's an old balistics calculator that I made that does that I belive
kelpbot 11 Nov, 2024 @ 7:40pm 
Would you be willing to release a micro-controller that is a stripped down version that only has the ballistic calculation and outputs the azimuth and elevation based on target GPS coordinates? I would love to use the targeting equations but im having trouble integrating it into my code with how condensed it is.
Frog 31 Oct, 2024 @ 5:10am 
Oh okay
se-ssi  [author] 27 Oct, 2024 @ 10:27am 
It can be on the same with some tweaks. But it needs to be really stable. A tank might not be stable enough
Frog 27 Oct, 2024 @ 7:17am 
i want to use this on a tank but i dont want the big targeting device (the camera and laser on pivots) is it possible to integrate that into the turret or does it have to be seperate?
8PenniesDeep  [author] 15 Oct, 2024 @ 12:26pm 
sure
Fireside 15 Oct, 2024 @ 12:10pm 
@se-ssi & @8PenniesDeep If you guys are interested I could send y'all all the files of my attempts of mating the older system to a depreciated large radar dish based system, along with the turret with the microcontroller that 8PenniesDeep modified to utilize the longer range.

There's still things that need fixing but I neither have the time nor expertise to rectify them, and I'd think they'd be put to better use in your hands.
se-ssi  [author] 17 Sep, 2024 @ 11:08am 
Yeah I might add them in the next version
8PenniesDeep  [author] 17 Sep, 2024 @ 11:06am 
Rocketlaunchers are not real i thing what you want is a heavy auto cannon
thexboxpc1 17 Sep, 2024 @ 10:44am 
you say it has every weapon type but no rocket launcher:steamsad:
se-ssi  [author] 10 Sep, 2024 @ 5:34am 
This is a newer version
combatsmithen 9 Sep, 2024 @ 4:37pm 
This vs PBC? What is the difference?
se-ssi  [author] 27 Aug, 2024 @ 9:37am 
No search mode at the moment but will come in a new version. same body tracking and targeting is hard due to game mechanics.
rassang 24 Aug, 2024 @ 12:25am 
@Nitty_Gritty1 I made a turret where the camera and radar stood on the turret tower in a separate grid and the only drawbacks were fixing the body of the turret until the movement of the sight stopped.
Nitty_Gritty1 23 Aug, 2024 @ 3:05pm 
This system is really effective. I only have a couple of questions. First, does this version not have a search mode as do previous versions? Does the operator need to manually lock on to targets? Also, and this is a general question for all of your systems, is it possible to integrate the targeting system into the turret, such that there is only one radar and/or camera on the turret? This is really useful for small scale or modular systems.
Sable Winters 20 Aug, 2024 @ 2:55am 
Thank you 8PenniesDeep and se-ssi for making this, after being an idiot for 2 hours I got it working for myself and it's fantastic.