Crusader Kings III

Crusader Kings III

Commanders +
256 Comments
finallyciv 7 Jul @ 6:00am 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3355568022
Of course, you can extract the files and add them to your own mod, or include a link to the mod in your description — or do neither. As you wish! ☺︎
I Am Full Truie  [author] 6 Jul @ 3:06am 
@CarnageisChaos here you go :
mapper
observant_pathfinder
respected_leader
sea_raider
seasoned_rover
resolute_localist
relentless_pursuer
infiltration_specialist
battlefield_medic
dauntless_leader
crafty_commander
cautious_planner
bannerlord
focus_specialist
master_ambusher
navigator
zealot
patriot
military_savior
combined_arms
levies_specialist
skirmishers_specialist
archers_specialist
heavy_cav_specialist
light_cav_specialist
heavy_infantry_specialist
archer_cav_specialist
pikemen_specialist
knights_specialist
CarnageIsChaos 6 Jul @ 12:03am 
Hey, what are the cosnole commands for adding each of your traits? I've figured out a few but some still elude me and i would be very appreciative if there was a doc with all of the listed out.
I Am Full Truie  [author] 5 Jul @ 5:41pm 
@shredinboy it's a pleasure ;)
I Am Full Truie  [author] 5 Jul @ 5:41pm 
@The Desert Fox Hi mate can you be more specific ? ^^
The Desert Fox 5 Jul @ 1:54pm 
@Sir Full Truie
Is this still not compatible with commanders.
shredinboy 5 Jul @ 1:48pm 
This is easily one of the coolest mods in CK3, I really appreciate the work you continuously put into it, thank you!
I Am Full Truie  [author] 4 Jul @ 3:56am 
@buzina hi sir, because it takes times to translate in all languages even with AI help (as it's bat at knowing how to handle tokens and messes up sentence structure) and I'm working on another mod atm, i'll do the translations once i've finished ;)
Of all the languages the game is available in, the two i speak fluently are English & French, so i was able to make those right off the bat

tl, dr, it'll come back no worries
buzina 4 Jul @ 2:17am 
Good day. Can you tell me, after the last update, part of the description text stopped being displayed in Russian. Why did this happen?
Ape 20 Jun @ 2:45pm 
Where update ??
I Am Full Truie  [author] 18 Jun @ 10:51am 
@alexcb1607 spanish loc update will come, but i've remade descriptions from scratch so for now it's in english
I Am Full Truie  [author] 15 Jun @ 2:42pm 
@alexcb1607 hi this will be done through the next update ;)
alexcb1607 5 Jun @ 8:35am 
Hi. First of all, thanks for the mod, I like it too much. But, the spanish translation is not compleate, there are some traits that dont have a spanish translation and I was wonder if you are thinking on cover this situation. Thanks again for this mod.
redmasqu 28 May @ 10:44am 
Hello Truie; Thank you for the work on the mod, it makes the gameplay more enjoyable. I really appreciate the work you put into these. Thank you.
I Am Full Truie  [author] 24 May @ 7:25am 
@emoleak24 mmmmh the error still belongs to the mod though
however yes, it's not the cause of the crash
thx 4 sharing the logs
emoleak24 24 May @ 5:01am 
Nvm, seem like this is a vanilla bug in the new patch
emoleak24 24 May @ 4:10am 
Hello, can you tell me about this error:

[18:12:15][E][jomini_script_system.cpp:284]: Script system error!
Error: Could not fetch title or province from scope 'county'
Script location: file: events/lifestyles/cmd_commander_events.txt line: 24 (fow_trait.0001:immediate)

[18:12:15][E][jomini_script_system.cpp:284]: Script system error!
Error: Event target link 'county' returned an unset scope
Script location: file: events/lifestyles/cmd_commander_events.txt line: 24 (fow_trait.0001:immediate)

[18:12:15][E][jomini_script_system.cpp:284]: Script system error!
Error: Invalid left side during comparison 'holder'
Script location: file: events/lifestyles/cmd_commander_events.txt line: 24 (fow_trait.0001:immediate)

I am having a CTD and this error is the last in error.log. I think it's incompatible with some other mod or something.
Unstable Energy 22 May @ 10:05pm 
Anyone been able to make a AGOT comp?
I Am Full Truie  [author] 15 May @ 5:34pm 
@牛奶大魔王 sure thing, thanks
I Am Full Truie  [author] 8 May @ 3:24am 
@Silvertax hi, how so precisely ? could you share the logs / error files ?
Silvertax 7 May @ 11:34am 
Hi, just a heads-up: your mod appears to be incompatible with multiplayer. We conducted a test in a clean environment using only your mod, and experienced issues when attempting to connect in multiplayer. It would be helpful to mention this limitation in the mod description.
牛奶大魔王 6 May @ 7:27pm 
Greeting! A great mod, but the Chinese tran had some weird maybe use machine translation, so I've retranslated the new Chinese loc inside CK3 mod Chinese loc mod,

would u make a line in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213
I Am Full Truie  [author] 4 May @ 1:32am 
@Khada_Djin laright thanks for doing it mate, i'll test it on my end extensively
be patient i have a lot to do ahah
Khada_Djin 3 May @ 3:26pm 
After extensive research i can say that in vanilla game with only Commanders+ installed i am still not getting any traits from this mod
Ape 3 May @ 1:42pm 
Author held me at gunpoint and threatened me if I didn’t install their mod
I Am Full Truie  [author] 3 May @ 5:52am 
@Khada_Djin please boot up a game without PoD and see if you still have an issue
i'd suspect some incompatibility of some sort
Khada_Djin 3 May @ 5:18am 
Hello, i am playing this mod alongside Princes of Darkness and literally every other ruler and commander are getting new commander traits except me, any idea why that is?
Spaceracer 29 Apr @ 10:14am 
I think I prefer the previous trait upgrades
Tygrtraxx 29 Apr @ 4:33am 
Thank you for the update ^^
Lithographer 28 Apr @ 7:56pm 
"Hell, It's about time." - John Starcraft
Oddball 27 Apr @ 2:42pm 
Updated, we're so back
I Am Full Truie  [author] 25 Apr @ 2:47am 
@Darkwing Phoenix yeas I will remove vanilla traits from the mod ofc
Dread base might be doable, though requires quite the workarounds, plus ther is already knight effectiveness per dread, will see
Trait based on MA types unfortunately don't apply to the commanders' army, but to the character's faction MAAs, trust me, I had tried in the past ^^
But I have some ideas, no worries
Rebalancing, and some new stuff
I'll try to make the mod as update proof as I can, it had gotten spaghetti-esque
Darkwing Phoenix 24 Apr @ 8:28am 
My ideas:

1. Just remove all of the vanilla traits from this mod. Now that they're in the game without mods I feel they're obsolete in mods (Unless said mods change the art or affect how often they appear/don't appear)
2. Add a trait involving Dread like @Daedalus93 suggested, potentially making your troops tougher and removing enemy advantage (The added toughness would be from troops being too scared to desert your side)
3. Traits based on each MAA type, gaining XP whenever you win battles with said troop type (Use a lotta Heavy Cav? You get a trait that makes your Heavy Cav better), allowing for specialization
Daedalus93 20 Apr @ 11:58am 
Maybe one based on dread? I’m not sure what it would be called or how it would work on a technical level but basically it would be an attempt to replicate the reputation of someone like Tamerlane or Vlad the impaler where a lot of rank and file troops would rather desert than face them
I Am Full Truie  [author] 19 Apr @ 5:24am 
@all
https://forms.gle/YbAjCNfYyCLMh57PA hey guys if you wanna give your opinion on the traits the mod adds for the upcoming update, the idea is to have feedback for balancing purposes
I Am Full Truie  [author] 16 Apr @ 8:22am 
@Tygrtraxx I'll be revamping this one since commander trait tracks are now vanilla when I'll upload it
I'll wait for Steppes tho, I'm only updating lightweight mods for the time being ;) thanks for the feedback ! :)
Tygrtraxx 16 Apr @ 8:14am 
Mainly "Duplicate localization key." which is easily ignorable since it's just cosmetic, "Inconsistent effect/trigger scopes (combat_side vs. character)", which will likely cause bugs, "add_character_modifier (insert_modifier_here) doesn't match expected type 'character', another one likely to cause bugs or issues and quite a few more.

Most of it is just syntax which just needs to be slightly changed or tweaked. It's just that there is a lot of it. I'm gonna throw a random guess out here, but your game might also be falling back onto vanilla values for certain traits because of syntax changes and the introduction of tiered base traits in 1.15.

But hey, if it's 100% working, maybe I'm just unlucky and have some sort of lemon somewhere. Only started having issues when 1.15 dropped. 1.12.5 - 1.14.3 was smooth as butter.

That's why I have a lot of respect for authors like @I Am Full Truie, glad to hear he's gonna be releasing an update in Steppes, looking forward to it :).
Tygrtraxx 16 Apr @ 8:14am 
@monnoboy Yeah, after going through the code to understand it, the CTD's were coming from another mod (I highly suspect the Unofficial Patch Mod), since I did a full reinstall/wipe of all cache/files/mods of the game. But they're always hard to track down with limited tools that they provide us. I'm surprised you didn't notice any errors in the error logs. I just started a game up, no mods, only Commanders+ and declared war, let it run for a few months and still got some to spit out plenty into the error log.
monnoboy 11 Apr @ 9:58pm 
Still works fine for me as of 4/11/25. No crashes or bugs encountered on my part even with my other 33 mods installed.
CROW 9 Apr @ 1:47am 
Tx
I Am Full Truie  [author] 7 Apr @ 3:09pm 
I will, when Khans of the Steppe is released.
Don GORDO ZGENTO 4 Apr @ 12:12am 
update
CROW 3 Apr @ 4:58pm 
Update?
Jet 2 Apr @ 12:03am 
does ek need a patch like agot
Tygrtraxx 29 Mar @ 10:29am 
As @Ketaros said, it is indeed a pretty straight forward update, though I had to cheat a bit (Used AI to see what needed to be changed in the code) and I managed to get it working/stop crashing (I'm not releasing it though).

This is one of my favourite mods, Truie, and I hope you do update it for everyone else to enjoy. I will tip $12 on your Patreon because you deserve it. :)
redmasqu 28 Mar @ 2:20pm 
Yeah, I appreciate your work, Truie.
cindercatz 26 Mar @ 8:18pm 
Great news! ^_^ Paradox really should contract with you.
Ketaros 26 Mar @ 9:42am 
Truie, if I may, the on_actions are pretty straight forward update, since you did your ### comanders + blocks, is easy to transfer to the new files, same goes for traits... pest only is the events for progression.. but you know what.. a deep breath, and I am sure you can update this in less than 30min. :) you rock. go man!
I Am Full Truie  [author] 26 Mar @ 8:21am 
@all I'm gathering motivation seeing your comments lads, I'll wait for the next big release, Khans Of The Steppe, and start updating going from the lightest to heaviest mods
Ketaros 26 Mar @ 7:22am 
Man, Paradox should take a CLOSE look at this mod. Pack it as a DLC for $9.99, sell it and kick back 50% for you... seriously.. this mod is HUGE and completely made Commanders be fun and meaningful in the game.. And yes, I meant $9,99 because this mod is 10x more impactful and fun and content added then all those crap $5 DLCs they have been pushing... said... :)