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Of course, you can extract the files and add them to your own mod, or include a link to the mod in your description — or do neither. As you wish! ☺︎
mapper
observant_pathfinder
respected_leader
sea_raider
seasoned_rover
resolute_localist
relentless_pursuer
infiltration_specialist
battlefield_medic
dauntless_leader
crafty_commander
cautious_planner
bannerlord
focus_specialist
master_ambusher
navigator
zealot
patriot
military_savior
combined_arms
levies_specialist
skirmishers_specialist
archers_specialist
heavy_cav_specialist
light_cav_specialist
heavy_infantry_specialist
archer_cav_specialist
pikemen_specialist
knights_specialist
Is this still not compatible with commanders.
Of all the languages the game is available in, the two i speak fluently are English & French, so i was able to make those right off the bat
tl, dr, it'll come back no worries
however yes, it's not the cause of the crash
thx 4 sharing the logs
[18:12:15][E][jomini_script_system.cpp:284]: Script system error!
Error: Could not fetch title or province from scope 'county'
Script location: file: events/lifestyles/cmd_commander_events.txt line: 24 (fow_trait.0001:immediate)
[18:12:15][E][jomini_script_system.cpp:284]: Script system error!
Error: Event target link 'county' returned an unset scope
Script location: file: events/lifestyles/cmd_commander_events.txt line: 24 (fow_trait.0001:immediate)
[18:12:15][E][jomini_script_system.cpp:284]: Script system error!
Error: Invalid left side during comparison 'holder'
Script location: file: events/lifestyles/cmd_commander_events.txt line: 24 (fow_trait.0001:immediate)
I am having a CTD and this error is the last in error.log. I think it's incompatible with some other mod or something.
would u make a line in description?
here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213
be patient i have a lot to do ahah
i'd suspect some incompatibility of some sort
Dread base might be doable, though requires quite the workarounds, plus ther is already knight effectiveness per dread, will see
Trait based on MA types unfortunately don't apply to the commanders' army, but to the character's faction MAAs, trust me, I had tried in the past ^^
But I have some ideas, no worries
Rebalancing, and some new stuff
I'll try to make the mod as update proof as I can, it had gotten spaghetti-esque
1. Just remove all of the vanilla traits from this mod. Now that they're in the game without mods I feel they're obsolete in mods (Unless said mods change the art or affect how often they appear/don't appear)
2. Add a trait involving Dread like @Daedalus93 suggested, potentially making your troops tougher and removing enemy advantage (The added toughness would be from troops being too scared to desert your side)
3. Traits based on each MAA type, gaining XP whenever you win battles with said troop type (Use a lotta Heavy Cav? You get a trait that makes your Heavy Cav better), allowing for specialization
https://forms.gle/YbAjCNfYyCLMh57PA hey guys if you wanna give your opinion on the traits the mod adds for the upcoming update, the idea is to have feedback for balancing purposes
I'll wait for Steppes tho, I'm only updating lightweight mods for the time being ;) thanks for the feedback ! :)
Most of it is just syntax which just needs to be slightly changed or tweaked. It's just that there is a lot of it. I'm gonna throw a random guess out here, but your game might also be falling back onto vanilla values for certain traits because of syntax changes and the introduction of tiered base traits in 1.15.
But hey, if it's 100% working, maybe I'm just unlucky and have some sort of lemon somewhere. Only started having issues when 1.15 dropped. 1.12.5 - 1.14.3 was smooth as butter.
That's why I have a lot of respect for authors like @I Am Full Truie, glad to hear he's gonna be releasing an update in Steppes, looking forward to it :).
This is one of my favourite mods, Truie, and I hope you do update it for everyone else to enjoy. I will tip $12 on your Patreon because you deserve it. :)