Crusader Kings III

Crusader Kings III

Reimagined CK3 - Confidant Trait (Spouse/Vizier)
9 Comments
Ranger 15 Jul @ 3:01am 
@Thegrinch Would it be okay to release an updated version of this?
Renown 30 May, 2024 @ 8:14pm 
Whats the difference between your mods and better crusader kings?
Ranger 29 Mar, 2024 @ 1:58am 
@Gerorge Oh that all sounds awesome. Your mod inspired me to update my own so we both can flesh out the mechanics of having spouses. Lets gooo!
joshuwey 27 Mar, 2024 @ 7:44pm 
keep it up man, really love the work
Thegrinch  [author] 27 Mar, 2024 @ 4:52pm 
@Ranger longer term the hope is yes, it'd be nice to have stuff like having children, having them act as regent, wars etc all add small amounts of XP (to imply their "help/guidance" on these matters and progression of their skills) along with triggered events

it's becoming a bit to look after and learn is all XD

Yes it should be save game compatible as the "checks" are run yearly and not on startup/character generation etc
Ranger 27 Mar, 2024 @ 3:16pm 
Also is this save game compatible?
Ranger 27 Mar, 2024 @ 3:11pm 
Hey @George this is a great idea for a mod. Will there be events surrounding this as well?
Thegrinch  [author] 24 Mar, 2024 @ 11:04pm 
@Emyr I dont believe that would fall within the scope of this mod.

However, that is something you could certainly look to create and could be done. You'd probably use the same "random_yearly_everyone_pulse" action to trigger it all and then have that there is a limit requiring them to be "Zealous" "whatever else you want" and that if so it then add_trait = whatever_trait_you_want
Em 23 Mar, 2024 @ 5:00am 
is it possible, to give a character who is zealous (and maybe has other traits like Theologian) the "missionary" trait which allows neighboring unreformed faith rulers to convert to a neighboring religion far cheaper? Would that be too overpowered?