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Search for B42 Rain's Tools & Blades, or find it in my profile.
If I remember correctly it doesn't call for the Tag:Screwdriver, but the item Base.Screwdriver instead.
If that's the case with the Revamped mod, then it's an unfortunate oversight in the lua. Probably easy to fix though, simply have it look for the Tag instead of the item itself.
If you look at the swiss army in my mod here, it simply uses those Tags. It's not an actual multitool in the purest sense, it just has a handful of Tags.
That doesn't make sense to me since this mod has absolutely nothing to do with firearms or firearm upgrades. Does something in Firearms 41 Revamped re-work the way screwdrivers work or something?
Same thing happens with the sledgehammer.
You're obviously using KI5's vehicles like everyone else.
That "bug" isn't up to me to fix, since it's caused by the vehicle mods, not my mods.
Also I do disagree. If I'm dealing with a zombie, I'd rather just push 'em away and book it than flick out the blade of a freaking swiss. Probably impossible to even take out a Romero-style zombie with one.
I'll stay focused on making my gun mod. :)
You could still discourage this by making melee use drain durability very quickly far more quickly than practical tool use.
I'm a complete noob in 3D modeling and .lua stuff.
And currently I'm making a firearms mod that's taking up my free time so for now there won't be any attempts from me to create belt-worn sheaths.
Or hop on my discord.
Thanks. :)