Sid Meier's Civilization V

Sid Meier's Civilization V

Rebalanced warfare
14 Comments
Birdinmotion 12 Dec, 2020 @ 2:06pm 
@CieYoZa, thats a stupid idea. Thats so stupid an idea that I shat in my own mouth. Imagine fucking blowing the fucking legs off a horse and then taking the horse, strapping a cannon to it, then whipping the squirming little thing begging for death and mounting it.
Adam Jensen 007 19 Jun, 2019 @ 6:56pm 
damn ty
Aboltus 20 Feb, 2017 @ 10:53am 
Can you make range units become mounted units after they killed a mounted enemy or plundered a tile with horses!!!??? Just a simple :D suggestion like other ppl did down below... ty
Cagarustus 10 Jun, 2016 @ 9:32pm 
Great mod: makes the earlier siege weapons more interesting. I no longer need to wait until the industrial era for 3 range artillery. Also, it makes sense, catapults could shoot further than a bow.
OSNK 2 Apr, 2016 @ 12:40am 
@Luciferkid but IRL siege units were used against entrenched units, I think 30 would be a better number so if they were spread out enough then it wouldn't do much, but if there were a ton of them then it would do a large amount.
Conekid 13 Aug, 2015 @ 9:50am 
Can you make Siege units have a penalty that makes them deal less damage to units and further reduces their damage the more weakened the unit is, up to dealing no damage if the unit has 60 health?
b4578 30 Mar, 2015 @ 4:47pm 
can you make gunpowder units have less of a penalty when attacking across river, or onto land
Poob 26 Jan, 2015 @ 7:04pm 
i do not understand something
ZapSnap 25 Jan, 2015 @ 3:34pm 
Could you implement an options menu to turn some stuff on or off? I feel like the early siege units shouldn't have that buff since cities are so easy to take, you need it late game because cities are so much stronger.
Dynamite With A Laser Beam 23 Jan, 2015 @ 10:43pm 
op
Random Reference #98 19 Nov, 2014 @ 6:54pm 
Nice, gonna combine this with the 3upt mod and warfare will be as it should.
irl_catgirl 19 Nov, 2014 @ 11:30am 
Thanks! I used to hate the gatling guns, but now I might actually use them!
The Cool Aids Man 12 Nov, 2014 @ 7:01am 
this is a genius idea as it should have been incorpated in civ v bravo
LordJeb 8 Nov, 2014 @ 4:06pm 
I like this mod,specially with the change done to the Gatling guns,giving it more range and taking away damage is a change that should have been done in one of the earliest patches.This makes it look as if they can attack from a ranged position but acurracy(damage) is decreased.Nice!