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-- Note for modders: To add mod support for your fuel handling there are three API methods to call:
-- RicksMLC_PayAtPumpAPI.initPurchaseFuel(this)
-- Call in the :new() Check the source is a fuel pump and initialise the pay amounts.
-- RicksMLC_PayAtPumpAPI.updateFuelPurchase(self, self.tankStart, self.tankTarget)
-- Call in :update(). Check the funds balance and reduce any credit card funds by the delta fuel amount.
-- Note that the :perform() is not needed as the funds balance checking and reducing is handled in updateFuelPurchase.
-- RicksMLC_PayAtPumpAPI.handleEmergencyStop(self)
-- Call in :stop(). Handle the take fuel action abort state by finishing the payment of the final amount.
It would be pretty awesome to add cost to propane use at the pump.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3479641945
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2765042813
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2863949128
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2985328540
This will change long (very long) playthroughs as the final expiration date approaches.
I have a suggestion: how about a system where the unit price increases depending on the remaining amount of the pump. Depending on the balance, it might be a reason to use pumps far away. To do that, though, you need an option to see the price right in front of you.
i have a question about your mod
functional appliance 2 mod has that
i was taking them anyway to flex in my singleplayer world
It didn't mention gas pumps, but i think its allowing them to overide and be fueled from. Thank you. I should have just asked if you mod disables filling cans from pumps or not. Thanks for your time.