Team Fortress 2

Team Fortress 2

Pianta Village (TF2)
35 Comments
Ethosaur  [author] 16 May @ 1:09pm 
Thank uu
10dollarbaconeggandcheeese 16 May @ 1:01pm 
THIS IS AWESOME!!!!
Tiny Tony 15 Jul, 2024 @ 7:05pm 
All good pal, I'll probably check it out anyways.
Ethosaur  [author] 15 Jul, 2024 @ 4:07pm 
The way the map is made its just kind of a mess I don't think it would work without a lot of extra work, anyway I don't really make objective maps anymore, I just make fun/exploration.
Tiny Tony 15 Jul, 2024 @ 3:20pm 
Tragic as hell bruh.
Tiny Tony 12 Jul, 2024 @ 10:21am 
Sadge
Ethosaur  [author] 12 Jul, 2024 @ 6:23am 
Unlikely
Tiny Tony 12 Jul, 2024 @ 4:46am 
Are you willing to add objectives to it?
I'd love to see this as an objective based map.
Ethosaur  [author] 11 Jul, 2024 @ 9:07am 
Its just exploration
Tiny Tony 11 Jul, 2024 @ 8:27am 
Does it have objectives or is it just exploration?
Ethosaur  [author] 27 Apr, 2024 @ 6:57pm 
Pretty much yeah, thanks.
Shrimp 27 Apr, 2024 @ 6:46pm 
Is this the first port map you've done? It's very impressive
Ethosaur  [author] 12 Apr, 2024 @ 10:06am 
I dont really know how to make breakable props at the moment so its unlikely I will do that for now, sorry.
Tiagoquix 31 Mar, 2024 @ 5:27pm 
cool map! could you make the boxes breakable and make them drop something? (such as health packs, ammo packs, spells etc.)
Ethosaur  [author] 27 Mar, 2024 @ 9:20am 
Haha, maybe I might do a version with goop... :B1:
Gravidea 27 Mar, 2024 @ 8:54am 
I'm very glad there's no Burning goop on the map. We don't have FLUDD after all.
Ethosaur  [author] 27 Mar, 2024 @ 6:33am 
:slimehappy:
ebhebebebebebhebb 27 Mar, 2024 @ 6:31am 
i was literally thinking of this map\sunshine in gmod weeks ago and was dissapointed it wasnt a thing, thanks ethosaur
Ethosaur  [author] 25 Mar, 2024 @ 9:58am 
yippi!!!
katsueater 25 Mar, 2024 @ 9:42am 
live, love ethosaur maps :steamhappy:
Ethosaur  [author] 24 Mar, 2024 @ 4:54pm 
Hi, most of the collisions were done in blender manually, the rest is clip brushes/displacements, a little messy/ inaccurate but I will try to update soon, including a fix for that missing platform and weird collisions around the spray wall.

Thank you!
Lullaby 24 Mar, 2024 @ 4:22pm 
Just noticed this [cdn.discordapp.com] platform is missing collisions too!
Lullaby 24 Mar, 2024 @ 4:19pm 
Can't believe this is you taking it taking it easy after lethargy pools and just a weekend of work, this is wonderfully pleasant!

How do you handle the collisions of such a large and complex model? Is it just model collisions or is it handled using clip brushes?
I'm assuming the main map is one single static model anyway.
Ethosaur  [author] 24 Mar, 2024 @ 1:16pm 
Yippii
Whurlpuul 🌀 24 Mar, 2024 @ 11:37am 
This looks awesome, it's my favourite stage!
Vincent von Helsing 24 Mar, 2024 @ 6:32am 
It's fine. Most of the people involved in making the GMall map are completely inactive, so I already tried referencing the credits of that map.
Ethosaur  [author] 23 Mar, 2024 @ 8:09pm 
Sorry, dont really know anyone else within the porting community to really say.
Vincent von Helsing 23 Mar, 2024 @ 7:56pm 
Speaking of ports, I've been trying to track down the person that added a small port of a portion of map from Castlevania 64 to the back room of the GMall map in GMod. I've been highly interested in a Castlevania 64 port for a while.
Ethosaur  [author] 23 Mar, 2024 @ 7:54pm 
Thanks! Might try more in the future as I get a hang of this, first time doing it.
TheGhostThatWas 23 Mar, 2024 @ 7:04pm 
damn nice port, thats crazy
Ethosaur  [author] 22 Mar, 2024 @ 5:06pm 
Thanks, please enjoy! I uploaded a new version with (hopefully) better performance! It may take a moment for the upload to go public though.
Vincent von Helsing 22 Mar, 2024 @ 5:29am 
Absolute legend, I loved this world from my childhood as well. :Grimp:
Ethosaur  [author] 21 Mar, 2024 @ 10:09pm 
Just a heads up at the moment there are some issues with multiple people on the map at once, causing server stuttering, I am working on a fix for this soon!
Ethosaur  [author] 21 Mar, 2024 @ 7:24pm 
:steamhappy:
Wicket 21 Mar, 2024 @ 7:04pm 
Very cool!