Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You just need to open the wicket gates (hold E and D) and watch the frequency (top left dial).
Once it reaches 58 hertz, adjust for the synchroscope.
Make sure it's within 5 - (-5) degrees of offset, and then you can sync.
If you try to sync while the conditions are not met, it'll trip and close the wicket gates completely
If you successfully manage to sync (indicated by the dials locking in and watts showing up), you can fully open wicket gates to maximize power generation
im working on other projects in this point of time and i just forgot about the existence of this, not sure if i'll do something about this again or not
and also it's 2 sinewaves osciliating at 60 hertz so this is kind of expected, it stabilizes once you get very very close to 60 hertz
it spinning even near 60 hertz is normal, that's just how it is in power plants. it's not really this easy getting your own generator into the power grid