Tabletop Simulator

Tabletop Simulator

Final Encounter
63 Comments
Amarethus 2 Apr @ 6:59pm 
Will this game be made physically? I would totally buy into it
DohItAgain  [author] 6 Mar @ 6:10pm 
The hardest is mainly based on Dev experience, and not around player feedback - our experience doesn't always match the players (being we both made and have played it... A LOT) - you're not the only one who feels that way!
Dolphinous 6 Mar @ 2:39pm 
Dalugog is the hardest boss by far why is he medium difficulty?
Nayo 18 Feb @ 8:50pm 
That makes alot of sense but i still feel as if the game is designed have a simlar outcome each time. Its well balanced don't get me wrong, but its almost too well balanced.
DohItAgain  [author] 16 Feb @ 6:06am 
The other alternative is to just give everyone potentially unbalanced combos; then design the game around that - but that results in HP Sponges for bosses, and a far higher skill floor for entry. We become less beginner friendly.

Hence the balancing act that always has to be done. If you want a fun game-design exercise, analyze some other games you play for such limitations, be it something in your library, Yu-gi-oh, Magic, even Settlers of Catan... then consider what happens if that limitation is removed and how it can warp he game's dynamic as a whole.
DohItAgain  [author] 16 Feb @ 6:05am 
There's always a degree of balancing that has to be done with limitations. Cards like Blow the Man down are a good example. Without limitation it can potentially just skip an entire phase (it can max at 79 damage this way), and while that does require setup; the ability to just skip the last phase of a boss doesn't lead to interesting game play. This also has a side effect of making any character who -can't- do this, inherently worse and potentially deemed unplayable in the meta.

One alternative is to allow something like Blow the Man down to nuke the entire board but at normal keg damage (max 29 damage), which means you can now do your play, but if you're not nuking large swaths of the board with a ton of prep it just feels worse to play the card. Another is to just not design any cards like it, and that neuters the overall fun a bit.
Nayo 16 Feb @ 1:51am 
I love this game but wish the design philosophy would change slightly. Everytime i feel like im about to do something cool the game just cucks me with arbitrary restrictions which feel completely unnatural. For example I was playing flint and casted a blow the man down, only to be stuned by the fact that i can only do a maximum of ten damage, a lot of damage sure and realitivly balanced, but also really unfun. I wish they would find better soultions to solve broken stuff instead of just putting limits on the card.
DohItAgain  [author] 25 Jan @ 10:38am 
Card text is sized at Magic The Gathering pt font size - Alt is required, that's just due to the amount of text and Tabletop Sim. We have a single artist, we don't have the size nor funds to do full individual card art.
RedSnake 25 Jan @ 7:13am 
Text on a card looks way too small. I don't want to seat with a microscope(ALT), trying to read. Change it to bold/different font and it will be easier to read.
Card images are all the same. Why are they even here if it doesn't matter? You have small text, combined with no visual representation.
Visual style is nice, but there is A LOT of noise textures.
RandomGuy 29 Nov, 2024 @ 12:10pm 
i was lucky to find this game when kind person created room to teach people to play. my first character was Emly and she is counter to crystal monster thanks to passive card that grand you loot when you dmged!
DohItAgain  [author] 22 Nov, 2024 @ 5:31am 
So for flipping tiles - they have what's called States in TTS; since actually flipping the tiles is a bit of a pain in TTS. If you go over a tile and push 1 they'll flip to normal side, 2 they'll flip to poison side.
grtmania 21 Nov, 2024 @ 9:35pm 
Ah, I see! I had to click the thing with my username in it in the upper right. For some reason, I am always automatically "seated" as White player, and I have to manually switch between all four seats in order to "pull out" one hero and three Familiars to attempt solo play. I have to say, the game itself seems super duper fun so far and I have no notes on it! All I have is, again, technical problems.
--if less than four players, people have to shift seats to enable Familiars to fill in blanks
--Osvald's acid tile flip gimmick didn't seem to be working, I just used Poison affliction cards on the board as a stand in
--figures that spawn in when phase setup is enabled often knock over other figures in unpredictable ways
Among a couple other small things
I love this project so far!!! I understand it's a WIP so these things are probably already being addressed, but I hope my commentary helps somehow!
DohItAgain  [author] 20 Nov, 2024 @ 1:10pm 
When you load the game, you should see four large colored circles, those are the seats; you can click on them to seat yourself; or click your name and select "change color"
grtmania 20 Nov, 2024 @ 12:24pm 
Hello, I'm new to TTS so I'm unsure if this is just a me problem
But I wanted to experiment a bit with playing a solo game, and it won't let me select any Hero or any Familiars, giving me the message "take a seat at red, yellow, blue, or green". Most boards I open up automatically seem to "seat" people (if their name appearing in a certain color is what that means, anyway). Or, failing that, before I can interact with the board I am made to click somewhere. This project of yours does neither of those, so I'm confused. Is "seating" in one of the menus or something? Or is this something specific to your project?
Ghetto Monkey 9 Nov, 2024 @ 6:23pm 
Man I wish you make this game into an actual tabletop game

I could give you some contacts if you ever wanna publish on the eu
Helm-Chan  [author] 14 Oct, 2024 @ 2:09pm 
Whoops! That's just a mistake with the mod; Serdtsa is Viktor's big sword. I must've accidentally left the description unchanged from importing it, thanks for the catch, I'll make sure to update that!
BeanBun 14 Oct, 2024 @ 12:40am 
When I hover over the Shade i get text that says All damage to players adjacent to Serdsta is reduced to 0. Who is Serdsta?
Kadeph 9 Oct, 2024 @ 7:42pm 
So far, I've only been able to play this game single player, so everything I say is from that perspective. This game is amazing. I love how different playing as each Hero feels. I love how the main mechanics of the boss allows them to have telegraphed attacks that you can use strategy for, and a fair amount of RNG to still keep you on your toes. I love navigating both my Hero and their Familiars around the board in what feels like an actual video game boss fight. I already enjoy this game so much, and I look forward very much to what more the game will become.
Leon_Shibanari 1 Oct, 2024 @ 11:32am 
Ah I see. I hear what you’re saying about the poison and the tokens. Her damage is good. Just the poison felt lacking. Like I
mentioned, you use the poison for the tokens rather than the effects of the tokens themselves, if that makes sense. 6 damage for essentially a quick action with little to no setup is phenomenal. Her mobility is amazing. So I get that.

As for the discord link, no matter what I did, on my computer it didn’t work. But the moment I tapped on my phone it worked fine. Sorry for the confusion.

Still, I love this game. I’ve had a blast playing it several times over! Looking forward to future updates.
Helm-Chan  [author] 30 Sep, 2024 @ 5:05pm 
Siobhan doesn't necessarily have the highest DPS output, but that's by design as she trades it off for very consistent damage, since she can be extremely mobile with all her teleports and a good amount of her cards hit enemies from almost anywhere.

Thanks for pointing out the Discord link not working; I'm uncertain why that broke but we'll make sure it's fixed next update. In the meantime, the link in the Workshop description does appear to be working on my end, so you should be able to use that one in the meantime!
Helm-Chan  [author] 30 Sep, 2024 @ 5:05pm 
Thanks for your feedback!

It's true that Siobhan's poison isn't exceptionally powerful at first glance, but her Poison cards are actually extremely good if all three 'hits' of the poison trigger. If you think of the 3 Poison counters as adding 3 damage to the card that applies them, the cards that give Poison actually end up being 5 or 6 damage cards; which is very good for a card that requires no prior setup. And if you manage to draw into Fester on the turn the Poison is applied, that's effectively a 3 Damage Quick card which is incredibly good!
Leon_Shibanari 29 Sep, 2024 @ 8:23pm 
Also, maybe a Tank that provides a debuff when hit might be cool. Just throwing out ideas.
Leon_Shibanari 29 Sep, 2024 @ 8:19pm 
I have been playing this game for awhile now. This game has been a lot of fun. My most recent game I played as Siobhan. Siobhan is powerful, a fantastic hit and run character, however I find the poison by itself isn’t very good. It doesn’t really add anything with her kit. You really just use the poison for the tokens for some cards in her deck. Maybe some synergy between her swamp tiles and her poison could drastically improve this. Maybe some cards that let you add 1-2 tokens as side effects if the enemy is already standing on swamps? Or perhaps if the enemy is poisoned and on a swamp tile they take more damage? Something to add to her poison part of her kit. As it stands now, the damage she does with a single card is good, but other characters can outpace her a bit too quickly since they have better synergy.
Overall though, fantastic game. I can’t wait to see where you guys take this!
Also, the discord link doesn’t work.
DohItAgain  [author] 10 Sep, 2024 @ 7:31pm 
Yes, Hoskur's ability takes up both of his slots to use.. but it offers a ton of utility for the cost.
ShadowLeo6 10 Sep, 2024 @ 3:59pm 
Fantastic game. That said, I've got a quick question about Hoskur's construct. Do both Active Zones need to be clear in order to active the the construct?
DohItAgain  [author] 8 Sep, 2024 @ 10:11am 
They do start with 3 face-up cards, yes.
C-Vale 8 Sep, 2024 @ 8:42am 
Hey, do familiars start with their three action slots full on turn 1? I ask because it's not stated anywhere, and it's a little ambiguous seeing as the cleanup step where they would place those actions is skipped on turn 1. So, it would be nice if the rulebook clarified it one way or the other.
DohItAgain  [author] 23 Aug, 2024 @ 10:27am 
If the Tank class uses a Threat; they keep Threat as long as that card is active as per card text.
If two or more non-threats use Threat cards; whoever played the *last* Threat card is threat.

Remember, your cards aren't played simultaneously.
Gamerfan 22 Aug, 2024 @ 5:49pm 
It an interesting game to play but so far the only issue I have is the threat mechanic and the rulebook don't talk about it but what whould happend if 2 or more person use the threat/agro card at the same time. Does it stay on the same person or it just go randomly beteween those people.
DohItAgain  [author] 19 Aug, 2024 @ 7:00am 
Thanks, we'll adjust that on next release.
Шлюха 18 Aug, 2024 @ 9:16am 
Hello, I found a little thing on thellis textures. Back of her "bag" says, that she is "medium" boss, but description says, that she is hard boss. Can you change this to clarify? Btw, great game
DohItAgain  [author] 10 Aug, 2024 @ 4:55am 
It basically makes the card inactive; but still taking up your Action Space, it's largely to stop mass Hangeki chains in certain situations.
FableNights 9 Aug, 2024 @ 8:14pm 
What does 'flip this card face down' do?
Asagi has 'Hangeki - Raigeki' which says she does just that. I don't see any mention in the rule book. I'm assuming it removes the card from the game.
DohItAgain  [author] 2 Aug, 2024 @ 11:47am 
This is correct, Fixed Damage is unboostable and unreducable. If it's not in the rulebook we'll add it.
grublin 2 Aug, 2024 @ 11:35am 
this is a cool game, big fan of the art and the feel. one question: i noticed that quite a few cards refer to "fixed damage" but couldn't find the term defined in the rulebook anywhere. i assume it's damage that can't be boosted or reduced, is that correct?
DohItAgain  [author] 5 Jul, 2024 @ 5:38am 
Looked into this, his board and HP/Marker token all seem to be the same. His other two pieces (Fire/Ice Stance and Confluence) tokens are supposed to be different. They're to track his mechanics.
米多克Midork 5 Jul, 2024 @ 4:26am 
Hero Solomon's Icon on his borad is different from his icon on his cards. Why?
DohItAgain  [author] 30 Jun, 2024 @ 1:26pm 
"Move to place" or "move to any space" does mean your character has to be able physically get to that space (and would incur any effects that happen as part of moving past dangerous tiles).

Teleport mean they can just simply poof and appear there, ignoring everything in between.
米多克Midork 30 Jun, 2024 @ 6:52am 
what's the between to "move" and "teleport".Such as move A to B's place. Just put A to B's space or move A one space a time until A reaches B's place? Also like "move to any space".
DohItAgain  [author] 24 Jun, 2024 @ 10:28am 
No, that's correct; Blessing is an Area of Effect version of Litany (You'd not want to use Blessing if you just need one Hero to be healed after all.)
米多克Midork 24 Jun, 2024 @ 9:20am 
Cedric has two cards called "Healing Blessing" and "Healing Litany".They have same range,healing and effect while "Healing Blessing" is area Heal. Is there a mistake?
DohItAgain  [author] 22 Jun, 2024 @ 11:03am 
We are not in a position to give original assets at present. Thank you for the offer.
米多克Midork 22 Jun, 2024 @ 10:27am 
Hi I want to translate UR work to Chinese,can I have the origin card picture for editing?
TetRic 20 Jun, 2024 @ 12:26pm 
This game is literally my dream game. Everything Id have ever wanted in a boss fight game! It has also lead me to rekindle my hobby as a musician, and I have made several songs for this game already! (They're in the Discord, if you wanna check em out.)

Thank yall for making this a reality! :D
cai 26 May, 2024 @ 2:30pm 
Fun game. Arietta is a great intro encounter to run. Only thing that should be added (other than expansions of course) is some outro text for when the party wins/loses. Great system though. Could have some fun expansions [potentially even boards with different shapes, hazards, etc.].
DohItAgain  [author] 17 May, 2024 @ 8:31am 
Yes. You can play a Quick at *any* time, including the bosses turn. And you can play a Cast/Action as well as a Quick.

Quicks are sort of your bonus action, or if you played FF14, an off-global cooldown ability.
Likkyzero 17 May, 2024 @ 6:31am 
okay i need a clarification here cause the rules imply something otherwise if i read this wrong

if i play a quick card, during my turn can i still play a cast/non-cast card in the non-quick slot
DohItAgain  [author] 10 May, 2024 @ 8:41am 
Мы работаем над улучшением книги правил с каждым проходом. Для Фамильяров вы активируете одну из трех активных карт. В бешенстве босс пытается показать карту, но его колода пуста (стр. 68). Карты игроков активируются так же, как стопка Magic the Gather, но если это сложно или вам неизвестно, это может быть в любом порядке по выбору игроков. Маркер угрозы меняется на человека, последним разыгравшего карту угрозы (или остается на танке, если он разыгрывает карту «Вы угрожаете»). (Google Translate)
DohItAgain  [author] 10 May, 2024 @ 8:41am 
We're working on improving the rule book with each pass. For Familiars, you activate One of any of the Three active cards. Enrage is when the boss tries to reveal a card but their deck is empty (pg 68). Player cards activate like Magic the Gather's stack, but if this is complex or unknown to you - it can be in any order the players choose. Threat marker changes to the last person to play a Threat card (or stays on the Tank if they play a "You are Threatening" card)
Щупальце Ктулху 9 May, 2024 @ 10:04am 
I pretty like concept, but rulebook is leave issues. Like which card i should active from familiar, what is the enrage, which order of players cards activation. Can treat marker change few times in turn.