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Hence the balancing act that always has to be done. If you want a fun game-design exercise, analyze some other games you play for such limitations, be it something in your library, Yu-gi-oh, Magic, even Settlers of Catan... then consider what happens if that limitation is removed and how it can warp he game's dynamic as a whole.
One alternative is to allow something like Blow the Man down to nuke the entire board but at normal keg damage (max 29 damage), which means you can now do your play, but if you're not nuking large swaths of the board with a ton of prep it just feels worse to play the card. Another is to just not design any cards like it, and that neuters the overall fun a bit.
Card images are all the same. Why are they even here if it doesn't matter? You have small text, combined with no visual representation.
Visual style is nice, but there is A LOT of noise textures.
--if less than four players, people have to shift seats to enable Familiars to fill in blanks
--Osvald's acid tile flip gimmick didn't seem to be working, I just used Poison affliction cards on the board as a stand in
--figures that spawn in when phase setup is enabled often knock over other figures in unpredictable ways
Among a couple other small things
I love this project so far!!! I understand it's a WIP so these things are probably already being addressed, but I hope my commentary helps somehow!
But I wanted to experiment a bit with playing a solo game, and it won't let me select any Hero or any Familiars, giving me the message "take a seat at red, yellow, blue, or green". Most boards I open up automatically seem to "seat" people (if their name appearing in a certain color is what that means, anyway). Or, failing that, before I can interact with the board I am made to click somewhere. This project of yours does neither of those, so I'm confused. Is "seating" in one of the menus or something? Or is this something specific to your project?
I could give you some contacts if you ever wanna publish on the eu
mentioned, you use the poison for the tokens rather than the effects of the tokens themselves, if that makes sense. 6 damage for essentially a quick action with little to no setup is phenomenal. Her mobility is amazing. So I get that.
As for the discord link, no matter what I did, on my computer it didn’t work. But the moment I tapped on my phone it worked fine. Sorry for the confusion.
Still, I love this game. I’ve had a blast playing it several times over! Looking forward to future updates.
Thanks for pointing out the Discord link not working; I'm uncertain why that broke but we'll make sure it's fixed next update. In the meantime, the link in the Workshop description does appear to be working on my end, so you should be able to use that one in the meantime!
It's true that Siobhan's poison isn't exceptionally powerful at first glance, but her Poison cards are actually extremely good if all three 'hits' of the poison trigger. If you think of the 3 Poison counters as adding 3 damage to the card that applies them, the cards that give Poison actually end up being 5 or 6 damage cards; which is very good for a card that requires no prior setup. And if you manage to draw into Fester on the turn the Poison is applied, that's effectively a 3 Damage Quick card which is incredibly good!
Overall though, fantastic game. I can’t wait to see where you guys take this!
Also, the discord link doesn’t work.
If two or more non-threats use Threat cards; whoever played the *last* Threat card is threat.
Remember, your cards aren't played simultaneously.
Asagi has 'Hangeki - Raigeki' which says she does just that. I don't see any mention in the rule book. I'm assuming it removes the card from the game.
Teleport mean they can just simply poof and appear there, ignoring everything in between.
Thank yall for making this a reality! :D
Quicks are sort of your bonus action, or if you played FF14, an off-global cooldown ability.
if i play a quick card, during my turn can i still play a cast/non-cast card in the non-quick slot