Oxygen Not Included

Oxygen Not Included

Conveyor Tile
65 Comments
Sgt_Imalas  [author] 13 Jun @ 4:12pm 
this is probably also the case for the lumb and the rhex, these critters are 2x2
Jean-Luc Picard 13 Jun @ 3:51pm 
The Bammini (and even their adult form Bammoth) from the Frost DLC are not falling from the conveyer title. I tried to move the Bammini's through another room i've made using the conveyor title basically by dropping them from it but... they don't drop. From what i can tell, they are the only ones that can't fall from the title, they just get stuck on the last/first conveyor title.

I also tried using the max speed of the conveyor title and still nothing, they still don't fall from it...

Can you fix this please ?
Sgt_Imalas  [author] 26 Apr @ 9:29am 
they are ui locked left because you can flip them
demalion 26 Apr @ 7:02am 
Ashotep's comment I think relates to what I think is an implementation oversight: I think the tiles should by DEFAULT depend on automation to determine direction, and then you can SPECIFY locking a certain direction in the UI. This is so when you build an automation it actually all will work as built.

Currently, they default as UI locked left (bit 2 ignored) which might have been overlooked as until you start automating it behaves the same as the off signal automation.
戏言 15 Mar @ 1:24pm 
It's a fun mod that brings something interesting,
SkyViper2025 (bad at games) 24 Jan @ 11:29am 
oh, awesome!
Sgt_Imalas  [author] 23 Jan @ 5:25pm 
It is
I just havent updated the description yet
SkyViper2025 (bad at games) 23 Jan @ 5:13pm 
I love this one! cant wait till it becomes bionic update compatible!
BoNes 28 Dec, 2024 @ 12:29am 
Firstly, love the utility of this mod. It's great.

I do have a suggestion though: could you add a weight plate combined with a conveyor tile (that activates itself with the weight plate is triggered, and gives out an automation signal)? This would make automating piles of a given size much easier...
EG: You could have the plate set to above 500kg and a line of conveyors attached to the plate the activate when the plate is triggered. Whenever more than 500kg lands on the plate all the piles will move until the plate isn't triggered anymore. Then you'd end up with a conveyor filled with piles of approximately 500kg.

The best use for this would be with the new liquid bottlers, they drop several bottles on the floor until the bottle is of a certain size, then the queue moves forward by a tile. Then you can relocate the bottles to where you need them. This would mean that you're not stuck trying to divide up a 25t bottle into a more usable size.
Ashotep 14 Dec, 2024 @ 10:03am 
Does anybody else have any problem getting the tiles to respond to automation settings? Maybe I am just doing it wrong.
Sgt.Peanut 8 Dec, 2024 @ 5:41am 
i love the unsuspecting sleeping meep on the conveyor
Sgt_Imalas  [author] 21 Nov, 2024 @ 12:33pm 
1.1.6:
- fixed for november qol update
김또비 3 Sep, 2024 @ 8:13am 
this mod very exciting :)
3GuB  [author] 27 Aug, 2024 @ 9:50am 
Exactly!
Kaedys 27 Aug, 2024 @ 9:37am 
This is one of those mods where I windmill slam the subscribe button even without having a distinct use-case in mind. Conveyors are love, conveyors are life.
Robbie 24 Jul, 2024 @ 1:32pm 
I don't know why but I absolutely need this.
3GuB  [author] 5 Jul, 2024 @ 12:20pm 
<3
4n0nym0us 5 Jul, 2024 @ 12:19pm 
Ultra mega epic mod
ducky04 27 Jun, 2024 @ 4:41pm 
good
LittleKatGC 27 Jun, 2024 @ 3:49am 
thank you so much for this mod :)
Sgt_Imalas  [author] 14 Jun, 2024 @ 4:53pm 
zero patience
Darth Nihilus 14 Jun, 2024 @ 1:48pm 
nevermind i added it myself.thanks for the mod.
Sgt_Imalas  [author] 10 Jun, 2024 @ 1:16am 
but where's the fun with that (yes.)
Darth Nihilus 9 Jun, 2024 @ 4:23am 
can we have also critter immunity as well, by chance?
Andocromn 7 Jun, 2024 @ 10:48am 
any lets plays with this used? looks interesting but idk
wrld 25 May, 2024 @ 11:00am 
güzel
Araunah 14 May, 2024 @ 10:23pm 
Conveyer 2: Vertical Boogaloo is our next milestone in Meep Transportation.
一般般的般般 14 May, 2024 @ 1:15am 
GOOD
doughboy 13 May, 2024 @ 9:53am 
Good mod
Sgt_Imalas  [author] 30 Apr, 2024 @ 6:49am 
maybe
Harbonah 30 Apr, 2024 @ 3:41am 
Thanks for this great mod!
Feature for vertical movement?
19 Apr, 2024 @ 7:00am 
Thats funny :meepwow:
睡个好觉 14 Apr, 2024 @ 7:05pm 
good
Sgt_Imalas  [author] 28 Mar, 2024 @ 2:36pm 
v1.1:
- tile now gets properly destroyed on meteor impacts
- tile now has a ribbon input: bit 1 disables it, bit 2 can be used for changing the direction (if the checkmark for it is set) and bit 3 and 4 allow increasing the speed at higher power costs
- the gear now gets tinted based on its speed (and factorio belt types), this can be disabled in the config
Sgt_Imalas  [author] 27 Mar, 2024 @ 5:43am 
only debris will be moved, the light behaviour is like mesh tiles (regular light is blocked, sunlight passes through)
Nuke Jukem 27 Mar, 2024 @ 4:09am 
Really nice to add into big ranches, if you do plastic ranching you can force them to be drawn to the edge so they climb a lot more and spend more time in the ceiling
ironboy32 27 Mar, 2024 @ 3:07am 
ayo can this move regolith?

And does it let light pass through
mr.fate 27 Mar, 2024 @ 1:15am 
The GIF made me laugh :steamthumbsup:
Андончик 26 Mar, 2024 @ 11:10am 
hi
Sgt_Imalas  [author] 26 Mar, 2024 @ 9:11am 
or falling sand/regolith has embedded itself in the tile
Sgt_Imalas  [author] 26 Mar, 2024 @ 9:06am 
looks like you got a natural tile formed inside from hot material cooling.
its the same bug regular mesh tiles can get
FLügeL Λrp:ΣggyØ 26 Mar, 2024 @ 8:44am 
the robo-miner constantly tries to "mine" the tile for some reason :meepyikes:

https://youtube.com/shorts/X4Bxv7SKReI?feature=share
Sgt_Imalas  [author] 26 Mar, 2024 @ 8:19am 
no.
nipodemos 26 Mar, 2024 @ 5:45am 
Hey, very beautiful mod indeed!
Could you make so it becomes a background tile?
My idea is to use all the water in the water planet to grow bristle blossoms, just like youtubers had done in the past, and this conveyor would make that i basically need amost no sweepers, i could just conveyor the bristle berry to a central point and save so much time and metals.
could make that config please?
Sgt_Imalas  [author] 25 Mar, 2024 @ 3:05pm 
was a case of not properly clearing some caching, leading to lingering components
=jF= 25 Mar, 2024 @ 2:53pm 
Ah perfect, thanks!
Sgt_Imalas  [author] 25 Mar, 2024 @ 2:50pm 
is fixed in 1.0.1
=jF= 25 Mar, 2024 @ 2:50pm 
I had the game crash twice when saving a game, going back to the main menu and loading that save again. It crash while loading, but then load fine if you close and restart the game. Not sure if it's a combo of mods or what. I'll try to get you the stacktrace next time it happen.
Sgt_Imalas  [author] 25 Mar, 2024 @ 8:26am 
intentional for performance reasons
超能惩罚王 25 Mar, 2024 @ 6:07am 
found a bug (maybe not): pip under the tile won't be moved to another side