Arma 3
Simple Apocalypse Environment
36 Comments
=_X_=™© 30 Jun @ 1:43am 
the music is amazing , blown away , thanks for doing this
crub  [author] 19 Feb @ 8:36pm 
@Zanga, that's fine. The script is open source [github.com] already so you're good to do whatever you want.
Zanga 19 Feb @ 11:03am 
Really nice script, managed to modify it into exactly what i wanted, sent you a friend request, would like to ask if i could share my tweaked version via gitHub, crediting your username and linking the original(This mod page).
Ruby Rose 3 Jan @ 10:44pm 
love this script, but is there anyway to disable the music part of it?
Ing 30 Nov, 2024 @ 3:33am 
THX!
crub  [author] 29 Nov, 2024 @ 6:05pm 
"acts_unconsciousStandUp_part1"
Ing 29 Nov, 2024 @ 3:02am 
If it's not too much trouble, could you drop the name of the animation that plays when the player gets up from the ground?
crub  [author] 30 Oct, 2024 @ 1:13pm 
@Bugs Bunny, I tried it out on a public zeus server and it seemed to work fine. I was still able to hear ambient animals and other ambience. I'm not sure where the issue lies.
Bugs Bunny 30 Oct, 2024 @ 4:56am 
The script does not work properly anymore after the last Arma 3 update. For example the sounds of animals and such never work.
SimpGod 24 Jul, 2024 @ 8:05pm 
the mod overrides playing of own music. It is still really well done otherwise
''BloodWhite'' subnautica 6 Jul, 2024 @ 9:08am 
the script does not work in an online game
Disco 16 Jun, 2024 @ 12:39am 
hi,
is there any chance you can release this as a script sqf so a mission maker can integrate this in the eden editor, or perhaps release this as a editor module?
sleeper 11 May, 2024 @ 10:23pm 
What do I remove to get rid of the intro and the spawning of vehicles?
AngelKh_ 1 May, 2024 @ 10:10am 
any plans for no-intro version?
天使 30 Apr, 2024 @ 2:45am 
Hello, I left you several points.

I'm looking at your code and it's wonderful, I just have one question, is there a way to change the music?

I would like to add the Wildlands music from another mod.
crub  [author] 24 Apr, 2024 @ 2:35pm 
@Martin, no thanks.
Martin 14 Apr, 2024 @ 8:53pm 
Hey Crub,

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EastWoodGrap 29 Mar, 2024 @ 8:53pm 
@lamanepe1000

This is a composition not a mod, simply place this down in the Zeus interface and it will run.
If you are using this on public zeus servers (where this is meant to be used) make sure you are on one of the script enabled servers.. Script enabled servers are even numbered ex: USA #02
lamanepe1000 29 Mar, 2024 @ 8:32am 
i'm new to arma modding how do i use this?
EO 27 Mar, 2024 @ 11:01pm 
Very cool. :steamthumbsup:
crub  [author] 26 Mar, 2024 @ 3:50pm 
@kiba3x, worse than vanilla, but still playable. I get 100+ fps on Stratis easy, but bigger maps will be worse. My hardware is high-end though. You'll have to just try it.
kiba3x 26 Mar, 2024 @ 3:37pm 
how are the fps?
Jooj 25 Mar, 2024 @ 6:00pm 
arguably inspired by post war altis
crub  [author] 25 Mar, 2024 @ 12:28pm 
@Flund, all I can think to do is try replacing the comp again or unsubscribe then subscribe again. It works in singleplayer and local multiplayer from eden on my end. I even exported the mission and played it without the editor and it still worked. I'm not sure what else I can do. Sorry :(
Flund 25 Mar, 2024 @ 12:32am 
thx but I don´t use Zeus... just eden editor / single player
sorry - stil nothing
crub  [author] 24 Mar, 2024 @ 3:45pm 
@Flund, if you're using zeus you may have to set zeusCompositionScriptLevel = 2 in the description.ext for the mission. Or you can use this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3052893294
BaMxIRE 24 Mar, 2024 @ 2:52pm 
Crub you have graced the workshop... Art:Cadet_hoi:
crub  [author] 24 Mar, 2024 @ 10:22am 
@VBK0 it should start automatically if you place it in eden. To apply it to existing missions you just need to edit the mission and add the composition to it.
Flund 24 Mar, 2024 @ 10:02am 
sorry I dont see it - I place the helipad and nothing happen???
VBK0 24 Mar, 2024 @ 8:54am 
is there a way for these compositions to start up automatically? or be auto applied to other missions
Nightwolf2112 23 Mar, 2024 @ 12:09pm 
awesome. much appreciated mate, looking forward to more updates and content
crub  [author] 23 Mar, 2024 @ 12:05pm 
@Nightwolf2112 Yeah if you want to edit the script, you can get it by placing the composition in the editor and copying the script from the init field inside it.
Nightwolf2112 23 Mar, 2024 @ 11:58am 
so that would be using in the editor then?
crub  [author] 23 Mar, 2024 @ 11:53am 
@Nightwolf2112 No you can't specify the wrecks. It spawns them randomly. You could edit the script and change the class names it uses if you wanted, but that's the only way.
Nightwolf2112 23 Mar, 2024 @ 11:38am 
when you use the composition, are you able to define the wrecks that you want to use for spawning? I love this idea to make a quick process of making a wartorn area
little andy 23 Mar, 2024 @ 4:05am 
nice