tModLoader

tModLoader

Block's Thrower: Post-Game Add-On
32 Comments
Cryswar 5 Jul @ 3:57pm 
Thank you for the The Story of Red Cloud compatibility. I was just thinking it'd be cool to try this mod in TSORC, and hey, it's already there lmao.
2063075100 23 Jun @ 7:23pm 
Ok,i hope this problem with fargo can be fixed quickly,thank you
BlockCrusader  [author] 23 Jun @ 10:59am 
@2063075100, Thorium not having access to Nihilshade is intentional. It being unobtainable in Fargo's is a known issue, though. I forgot to figure out the proper internal name for Abominable Energy so the recipe is currently broken.
2063075100 23 Jun @ 7:17am 
Nihilshade Fragments can not be crafted when playing with Fargo and Thorium,please fix this bug
BlockCrusader  [author] 19 Mar @ 6:34am 
@𝖉𝖊𝖛𝖔𝖗𝖆𝖉𝖔, basically nothing.

This mod (nor the base Block's Thrower Mod) has no interactions with Rouge at all.

Thorium's Thrower is technically the same class as this mod's Thrower (both internally use a tML-provided Thrower damage class).
Each mod's content is fully independent of the other's, but you can still mix-and-match items freely.
That said, only Thorium items will use Exhaustion and Technique mechanics. Furthermore, though both are balanced around vanilla, they handle stat distribution differently (Thorium's armor sets grant way more Throwing damage than this mod's armors, for instance) which may result in overpowered or underpowered builds depending on how you combine gear and weapons for each mod.
nameless 19 Mar @ 5:59am 
Sorry, I meant what happens to Rogue or thrower (Thorium) when this mod is active
BlockCrusader  [author] 19 Mar @ 5:52am 
@𝖉𝖊𝖛𝖔𝖗𝖆𝖉𝖔, when you have a compatible mod enabled alongside this one, certain materials from the mod in question will be able to craft one or more of the 3 crafting materials from this mod.

The materials/tiers that each compatible mods allows access to is listed in the description and (in more detail) the Supported Mods Thread discussion.
nameless 19 Mar @ 5:30am 
If Calamity or Thorium is active, what happens?
BlockCrusader  [author] 6 Feb @ 12:26pm 
@yahooyowza, no, these post-game add-ons are designed to just be generalized content for multiple other mods at once rather than making dedicated content to specific mods. As is mentioned in the description, it's not the most ideal solution since different mods balance things differently, but it was the most efficient implementation on my end.

I would know for sure since I don't play Fargo's mods, but I thought there was already stuff for thrower because of Thorium cross-mod? If that is the case, whatever thrower stats those items add would apply to this mod's Thrower since they're internally the same damage type.
yahooyowza 6 Feb @ 7:17am 
Any plans for some souls themed accessories when Fargo's Souls is loaded? (Enchantments and forces, Essences and souls, etc.)

I've been considering playing Masochist mode with this mod and i was wondering if there was any ideas for souls themed content.
Whiamy Aleeve 19 Nov, 2024 @ 7:22pm 
fair enough. good mod nonetheless
BlockCrusader  [author] 19 Nov, 2024 @ 5:57am 
@Whiamy Aleeve, I'd much rather not do that since it over-complicates the mod past its original design/intention, and also would disrupt Nihilshade's balancing with every other mod whenever Fargo's is being used alongside them.
This mod's balancing is far from perfect. This is the unfortunate trade-off of it being designed to be a 'one size fits all' cross-content mod; balancing itself is anything but 'one size fits all', especially since various mods handle their post-ML content VERY differently.
Whiamy Aleeve 18 Nov, 2024 @ 8:23pm 
(By decrease the stats, I mean decrease them only when you have Fargo's enabled and not for other mods)
Whiamy Aleeve 18 Nov, 2024 @ 8:21pm 
is it possible to decrease the stats of the Nihilshade to match the post-Abomination armor? (idk how making mods works in general, much less making a mod work in tandem with another, so I have no clue if it would be more effort than it's worth)
BlockCrusader  [author] 18 Nov, 2024 @ 7:14pm 
I guess that older response was in reference to post-Eridanius, though Nihilshade still seemed too powerful compared to the armor you get after beating Abomination. Again, that was just my educated guess based on the stats from the Fargo's wiki.
BlockCrusader  [author] 18 Nov, 2024 @ 7:08pm 
@Whiamy Aleeve, someone asked a very similar question in the Balancing Thread a while ago, to which I responded;
"Balancing w/ Fargo's is generally botched because I don't have many materials to work with and its scaling has considerable spikes (Namely Post-Mutant, particularly w/ Eternity). Nihilshade seemed like it'd be too strong to be post-Eridanius, and I didn't really have any other points to place gear between that and Mutant. Also, I will say that I don't personally play Fargo's, so I was making these judgments based on research via. its Wiki."
Whiamy Aleeve 18 Nov, 2024 @ 5:40pm 
Also second question, why are both the Nihilshade Fragment and Ascended Spark crafted using Eternal Energy in fargo's? Shouldn't one be made with Abominable Energy so there aren't two of the three tiers after the final boss?
BlockCrusader  [author] 18 Nov, 2024 @ 5:25am 
@Whiamy Aleeve, no, this mod is geared towards just adding generalized support for post-ML content, as opposed to wholesale cross-mod support for a given mod.
Whiamy Aleeve 17 Nov, 2024 @ 8:11pm 
In fargo's soul mod, is the thrower class being included in the moon lord's class damage rotation a thing you added or something fargo's automatically did?
Fusedneb 15 Oct, 2024 @ 10:08am 
It's alright I'm still trying it out and having fun,
BlockCrusader  [author] 14 Oct, 2024 @ 2:20pm 
@Fusedneb, as its own class; this is an addon for my Thrower class mod. Either way, not what you're looking for, sorry.
Fusedneb 14 Oct, 2024 @ 2:09pm 
wait does this add thrower as a class or subclass?
ive been trying to find a mod that expands thrower without changing the damage type from ranged
kippymc 30 Sep, 2024 @ 6:46pm 
This is a great mod, I enjoy it a lot, keep up the work!
BlockCrusader  [author] 16 Aug, 2024 @ 12:01pm 
@scopedog, blockers? I'm not sure what that's supposed to mean.
If you're referring to Thorium's Thrower class, yes, the two are compatible as both actually use the same Throwing Damage. That said, they are balanced a little differently, and this mod's Throwing gear doesn't support Thorium Technique Points or Exhaustion mechanics.
金刚改二 16 Aug, 2024 @ 9:31am 
Could this module share the same damage bonus with blockers in Thorium?
CHNM 28 Jun, 2024 @ 12:10am 
The fact that the ultimate gear is a direct reference to my favourite BTD6 tower really compels me to do a thrower playthrough.
Кыштымский Булгур 16 May, 2024 @ 3:14pm 
I in no way wanted to call your work shoddy, even on the contrary, I often play with your mods (almost in any of their compilation), the same mod to which you made this addon - made very cool as I think, and it has a few items that make me nostalgic for the long-dead mod Nightmare or Orion on 1.3.5. 3, the same Block's Thrower: Arsenal Expansion in my opinion is made very qualitatively, a head higher than in this addon, about ARSENAL - Weapons expansion mod I'm not even talking about, I like every weapon from it, you can see that you tried, and made cool sprites for weapons, not deprived them of interesting mechanics, and at the same time made for them theme (whether it is terra, prismatic or zenith weapons), just as I think you are capable of much more, and looking at your previous mods, thank you for listening
BlockCrusader  [author] 16 May, 2024 @ 11:32am 
Well, for starters it's an add-on for one my less popular mods, I never expected or cared if it was successful; I made it because I had a use for it, and released it so others can have it if they want it.

Concerning the sprites... have you not noticed how often I modify and recolor vanilla assets? That's mainly how I keep my sprites artstyle similar to vanilla. It's more obvious here because Nihilshade is in turn a modification & recolor of Void (An intentional design choice to mirror Supernova's style in the Artificer post-game add-on).
I'm no professional spriter and have never claimed to be. I really just emulate the vanilla sprite style and quality by using it as reference material.

Yes, the overall quality of this mods' sprites is below average compared to my others, but I still put time and effort into them and am personally satisfied with them for the purposes of this small-scale mod. If I wasn't satisfied, I wouldn't have released the mod until I was.
Кыштымский Булгур 16 May, 2024 @ 10:21am 
I know you're a good developer, but as far as I'm concerned this is one of the most... unsuccessful mods so far, sprites and textures are as weirdly drawn as possible, some are just recolor, I assume that you will update this mod, but to put it out unfinished is not a good idea in my opinion
刘畅-x64 26 Mar, 2024 @ 10:48am 
The mod like berserk anime
professional clown 24 Mar, 2024 @ 1:08pm 
@MURA, why are you everywhere? trying to get people interested in who you are and what are you doing?
MURA 23 Mar, 2024 @ 7:11pm 
:shadow::shadow::shadow::csgostar: