Arma 3
Simple Civilian Presence
140 Comments
colemanerik 30 Jun @ 10:13pm 
works fine for me. Only complaint is that it deletes the syndicate vans after a little bit. Can edit what spawns with the code that's in the init box in Eden.
Lera 30 May @ 8:12pm 
can you configure which to spawn
Americanpolicecar 16 May @ 3:27pm 
To work need avc knowing about how zeus work
FireGod 10 May @ 8:22am 
@crub как отрегулировать количество юнитов на карте?
tny 8 May @ 4:32pm 
How do i NOT make the civilians disappear
prate4s 5 May @ 11:18am 
I tried to remove all the mods, entered altis, and except the vehicles with drivers no pedestrian is spawned after 10 minutes. Played around with parameters not helping. Is the script still working in 2025? anyone?
prate4s 5 May @ 8:48am 
Only vehicles spawns, cant see any pedestrian
Polonez 18 Apr @ 9:18am 
i placed this and it doesnt work
swift 19 Mar @ 3:28pm 
Hi man seems to be broken. I place it down just a invisible helipad appears no popup like it did a day ago when i tried
Markusaw 23 Feb @ 4:47am 
Thanks for the quick answer!
s-man 22 Feb @ 10:41pm 
@crub thanks
crub  [author] 22 Feb @ 10:39pm 
@s-man, addAgentsToInterface = false;
s-man 22 Feb @ 4:46pm 
@crub when i place this down in zeus or eden it adds everything as an editable object in the zeus interface, is there a way to prevent that?
crub  [author] 22 Feb @ 10:21am 
call CIVPOP_fnc_deleteAllAgents;
crub  [author] 22 Feb @ 10:17am 
@Markusaw, isPopulateWorldAllowed = nil;
Markusaw 22 Feb @ 9:42am 
Is there a way to disable it mid mission via scripts?
cat 14 Feb @ 2:33am 
how would i increase the range civs despawn? i'd rather them dissappear around like 1km-2km like in antistasi
A. Ares 27 Jan @ 2:35pm 
@Lord-Wolf, unfortunately I can not really help you on that! Try setting down the composition object on editor and see if it works so we can start some troubleshooting from there!
Lord-Wolf 27 Jan @ 6:29am 
Description says it works in public Zeus servers so it should
A. Ares 26 Jan @ 2:19pm 
Hmmm... Well... To be honest, I do not know if this works in Zeus since the code is being added in its "init" field/box and I do not know if this is being executed when a composition is spawned through Zeus. It may be, but I do not know! For troubleshooting, try setting it down on editor and see if it works!
Lord-Wolf 26 Jan @ 1:20pm 
Also just to add, I'm using it as Zeus, not in Eden
Lord-Wolf 26 Jan @ 1:20pm 
A. Ares I remember to use the script a the exact same place and it working or hearing random vehicle passing by that place. The only things I downloaded since is other composition and other comps from Crub work
A. Ares 26 Jan @ 11:33am 
Hmmm... @Lord-Wolf... Did you change anything? New mods? New setup? New position on map? IF I remember correctly, the script checks for buildings around players and randomly pick some to spawn civilians (according to some other criteria but...)! So it seems pretty weird to stop working! Can you delete the object, save and put the object down again to check if this may solve the problem. Otherwise, could it be the buildings around the players are not either recognised as buildings or are not included in the buildings that are counted to spawn civilians!
Lord-Wolf 26 Jan @ 11:11am 
@A. Ares
I've only been using it on a single map so far and it used to work
A. Ares 26 Jan @ 10:38am 
@Lord-Wolf, do you have this issue on a specific map or you get it on maps that the script used to function properly?
Lord-Wolf 26 Jan @ 10:22am 
Hello, I've noticed recently that the script doesn't spawn any civilians anymore. Did something happened ?
A. Ares 26 Jan @ 8:11am 
@Eloome mate, I would say that your best "take" on that is to copy the code from the init box of the object, paste it on a .txt/.sqf file and the change the classNames of the units spawn accordingly!
Eloome 25 Jan @ 6:53am 
Is there a way to modify this to be able to spawn OPFOR and Independent factions? Amazing script that I can't live without for scenarios!
BHL.Kriminel 2 Jan @ 8:26pm 
Not working anyway...
BHL.Kriminel 2 Jan @ 7:16pm 
hello, how am i suppose to add this with enable composition script plz ?
MetalMilitia 11 Dec, 2024 @ 11:12pm 
Hmmm placed this in eden and no go ; Using the apocalypse one worked just fine.... Anyone know if this works with EXILE? Really want civ presence on my antistasi/exile hybrid server...
KeyOne 11 Dec, 2024 @ 8:54pm 
Is there a way to add all mods cars to spawn, without typing car name one by one?
crub  [author] 10 Dec, 2024 @ 7:59pm 
@Steal_Oil, its not a mod. It's a composition.
Steal_Oil 10 Dec, 2024 @ 7:11pm 
Doesn't even show the mod in the launcher.
A. Ares 29 Nov, 2024 @ 8:05am 
@Ing if I am not mistaken, the number of civilians to spawn is a fix number! I do believe that it would be better to copy and paste the whole code to a text editor and edit it there (that's what I did at least) (oh, and don't forget to give credits) as you see fit!
Ing 29 Nov, 2024 @ 1:29am 
Is there a possibility to increase the number of civilians? Or will they increase as the server's online presence increases?
CHARLIEB135 17 Nov, 2024 @ 11:42am 
Hi how do you increase the number of ai. Thanks
Weynøøb 17 Nov, 2024 @ 6:41am 
is there a way to custom civilians with another faction? like Chernarus civilians?
LAG 16 Nov, 2024 @ 2:49am 
i don´t feel alone anymore
A. Ares 31 Oct, 2024 @ 6:38pm 
@crub , there is an engine command that is made specifically for AI units. It is the speedLimit [community.bistudio.com].

@[TP]Kinks, a good idea is to copy the code from the init box of the object to a text editor, check it out and do the changes that you need! Other than that, I believe the easiest way is for @crub to implement it in their code!
[TP]Kinks 31 Oct, 2024 @ 4:37pm 
Fair! Cheers for the reply, mate! Great work on the script again!
crub  [author] 31 Oct, 2024 @ 10:50am 
[TP]Kinks, the AI just drive at whatever speed they normally do. I don't know if there's a way to change it.
[TP]Kinks 31 Oct, 2024 @ 10:06am 
Hey, great composition, works perfectly! I have a quick question regarding the AI vehicle speed, can it be changed that they slow down? Cheers
crub  [author] 25 Oct, 2024 @ 4:51am 
@s-man, the easiest solution is to start outside of town then move to it. They should spawn inside the town if you're not there from the start.
s-man 25 Oct, 2024 @ 2:31am 
hi i have a question, how do i let the civis spawn closer to me? ive noticed they spawn outside the towns and not in them even if im at the center of the town.
A. Ares 20 Oct, 2024 @ 4:31pm 
@Chronicles of Lunacy, yeap... You just place down the object from the composition and it works on its own after this!
Pulse of the Blind Architect 16 Oct, 2024 @ 4:37pm 
How do I use it? Maybe I'm dumb AF I place it down?
Martin Friss 15 Oct, 2024 @ 5:50am 
Hello, how to stop mid mission if needed?
crub  [author] 3 Oct, 2024 @ 4:27pm 
@loaf of peas, find this line:

[_maxUnitCount,_maxRoads,_minTravenDistance,_maxTravelDistance,_deleteDistance,_movementUpdateRate,_updateRate,_debug] spawn CIVPOP_fnc_initPedestrians;

then replace "_maxUnitCount" with any number you want.
loaf of peas 3 Oct, 2024 @ 12:39pm 
any way to increase the umber of civis spawned?