Stellaris

Stellaris

Doorway Expanded [4.0.x]
56 Comments
Gazmy505 23 Jun @ 9:33pm 
thank you so much @Sparble
Sparble  [author] 22 Jun @ 4:57am 
@Gazmy505 for 3.14 you can still use the current version of Hyperconstructs, updating it will probably still take a few months (thanks @paradox). Yes, Ill let you know when I have uploaded a 3.14 version of doorway expanded
Gazmy505 17 Jun @ 10:40am 
Hello @sparble, I’m an average Stellaris player who loved your mods, especially Doorway Expanded and Hyperconstructs. Before the 4.0 update, I had a game using these mods on version 3.14, but many won’t update for the new version and I risk losing that game. Could you please publish a version of Doorway Expanded for 3.14 so I can finish my game? I have old versions of other mods, and Hyperconstructs still works, but I can’t find an old version of your mod. Sorry for my English and thanks for your amazing work! Also, if possible, a 3.14 version of Hyperconstructs would be great too. Thanks!
Zeizei Pumpum 19 May @ 2:56pm 
HEEELLLLLLLL YEEEEEEAH an Update
nyyfandan 18 May @ 2:25pm 
Very cool but underappreciated mod. Thanks for the update!
Sparble  [author] 18 May @ 4:21am 
Hyperconstructs will take longer to update due to the amount of content that needs to be changed
firefox456 18 May @ 3:56am 
@Zeizei Pumpum I also add that without this mod the hyperstructures are unusable so it's clear that he's working on it
Sparble  [author] 18 May @ 3:34am 
Updated to v.4.X. Enjoy
Sparble  [author] 9 May @ 1:04pm 
@Zeizei Pumpum yes, but it wil ltake a while. Still trying to figure out how everything in 4.0 works, especially pops, planets and jobs
Zeizei Pumpum 6 May @ 10:05am 
so 4.0 update plans?
Sparble  [author] 16 Jan @ 2:58am 
@christophercarter408 if it wasnt possible before it shouldnt be possible with this mod either. All that changed were some weight modifiers
christophercarter408 12 Jan @ 6:04pm 
@sparble does that also mean that the plight of the beta universe can occur if your empires homeworld is artificial? and it would also be nice to know which paths are changed, what base game paths lead to what modded paths, and what the new chances are.
Sparble  [author] 12 Jan @ 2:56pm 
@MightyShark thanks for the report, can fix that with the next update
Sparble  [author] 12 Jan @ 2:56pm 
@christophercarter408 the base game chacnes have been overwritten
christophercarter408 11 Jan @ 9:17pm 
so i was curious, and decided id ask. did you mess with the chances of the base-game events? or did you just modify what comes after, in terms of events?
MightyShark 11 Dec, 2024 @ 6:14pm 
Apparently you cant put these traits as a triggered_self_modifier->

Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 27
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 28
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 29
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 30
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 90
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 91
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 92
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 93
Sparble  [author] 30 Sep, 2024 @ 11:05am 
@Cosmoros IS THAT A BACKROOMS reference!??!?!?!
Cosmoros 30 Sep, 2024 @ 9:01am 
Endless corridors xD
Sparble  [author] 6 Sep, 2024 @ 10:06am 
@BroncoXeno2035 yeah, the only difference to your main species is the trait.
BroncoXeno2035 6 Sep, 2024 @ 5:37am 
Are the Mirror Pops basically just the Static Pops in terms of traits?
Sparble  [author] 6 Sep, 2024 @ 2:33am 
@BroncoXeno2035 glad you like it!
BroncoXeno2035 5 Sep, 2024 @ 6:01pm 
I met the Mirror People on the other side of the Doorway, and felt so sad I couldn't bring in Refugees to save their people. I love this already.
Sirius Frost 4 Aug, 2024 @ 8:38am 
Quality over quantity @Sparble.
Sparble  [author] 27 Jul, 2024 @ 2:47pm 
@Ulthar oh well this mod doesn't really add much right now aside from the few new components and the Corridors dimension :D But thanks!
Ulthar 27 Jul, 2024 @ 1:26pm 
This should be a paid DLC! I can only imagine how creative your mind is. Very good
Sparble  [author] 27 Jul, 2024 @ 2:14am 
@Nanao-kun @Dan Shu Fixed the void disintegrator component.
Sparble  [author] 24 Jul, 2024 @ 1:33am 
@christophercarter408 all good lol, have fun:steamhappy:
christophercarter408 23 Jul, 2024 @ 1:16pm 
sorry for bothering you, found out whats wrong, im just an idiot, i didnt realize it was tied to a colony event
christophercarter408 23 Jul, 2024 @ 12:11pm 
weird, it hasnt shown up in my game, is there some trigger that i miss all the time?
Sparble  [author] 23 Jul, 2024 @ 12:00pm 
@christophercarter408 its working fine, except for the static void disintegrator component; but the rest should work fine. no other requirements needed
christophercarter408 23 Jul, 2024 @ 9:23am 
is this currently functioning? ive had it on for several runs, never saw anything pop up about it, im just wondering if theres a requirements thats unlisted?
any information would be amazing :)
Dan Shu 1 Jul, 2024 @ 2:59pm 
lol just seconding the comment left before. Static void disintegrator appears to be broken atm
Sparble  [author] 22 Jun, 2024 @ 2:39am 
@RezinQui :steammocking:
RezinQui 21 Jun, 2024 @ 8:05pm 
Honestly the backrooms caught me off guard
Sparble  [author] 21 Jun, 2024 @ 7:00am 
@Nanao-kun thanks for the report, will take a look at it.
Nanao-kun 4 Jun, 2024 @ 6:36pm 
The static void disintegrator seems broken? It does 1 damage with a cooldown of 0 and a range of 0. Which apparently means it has a dps of 1000?
Sparble  [author] 17 May, 2024 @ 8:33am 
@Il-Khan yes
Il-Khan 9 May, 2024 @ 10:28am 
Is it working with the new update?
Demon7swordofficial 31 Mar, 2024 @ 8:11pm 
Sparble if it makes you feel any better I know a fair bit about the backrooms lore
Sparble  [author] 31 Mar, 2024 @ 12:03pm 
@卡尔文迪斯梅特 thanks, honestly I am not deep in backrooms lore like levels 324576 and all the thousands of entities, I pretty much just added them as an easteregg with a rare chance to pop up :P
卡尔文迪斯梅特 31 Mar, 2024 @ 12:08am 
And I made the Simple Chinese localisation is here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591
卡尔文迪斯梅特 31 Mar, 2024 @ 12:06am 
I thought the backrooms were the size of a planet. So why wasn't there a colonization of backrooms? Is this a whole dimension like the other dimensions?
Sparble  [author] 29 Mar, 2024 @ 4:49am 
@w.girl27 thats a good idea
Sparble  [author] 29 Mar, 2024 @ 4:49am 
@ranma100 I think it can be dropped in anytime, but remember that the doorway event chain usually comes pretty early in the game
ranma100 28 Mar, 2024 @ 5:23pm 
Does this need a new game or can it be dropped in anytime?
w.girl27 28 Mar, 2024 @ 1:28pm 
have you thought of adding a Flat land dimension from the famous novel? could have some novel techs like true 2d blades that can cut threw anyhing.
Sparble  [author] 26 Mar, 2024 @ 10:49am 
@Zebu Wan Kennedy honestly I am not sure, it depends on which events the Expanded Events mod overwrites
ZeZebu 26 Mar, 2024 @ 7:43am 
Great mod concept! :Gifting:
Is it compatible with Expanded Events which, apparently, also tweak the Dimensional Portal ?
Sparble  [author] 26 Mar, 2024 @ 5:26am 
@Robert ah sheesh I messed up the numbers
Robert 26 Mar, 2024 @ 1:56am 
How is this mod compatible with a game version that doesn't exist yet?