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Use this mod on Dynasty, he did a great job on my behalf.
Is it a technical problem?
I enjoy playing Sea People, but it's a shame there are no cavalry..
The officially added cavalry will likely be added separately to the unit pack. I honestly don't know if more units will be added to cavalry mod.
Oh really?? Your unit card is really great. If you give it to me, I will take full advantage of it. That unit card of yours is really perfect.
"Horseback riding and cavalry in Mycenaean Greece" by Jorrit M. Kelder.
thank you. I don't have any other plans.
this mod is super very good work do you plan to develop it? with different models for lowland Egypt and highland Egypt and other civilizations. don't listen to negative comments if they don't like your mod they just don't have to download it
Yes, they may not be accurate but sometimes the games have to make creative liberties to make it enjoyable to the consumers.
• I have not tested the balance yet but upon initial play through they seem to not pursue routing units, sometimes when you order an attack they stop and do nothing.
• another one is the cavalry traps the melee and ranged unit when you attack them, meaning they cannot rout or move across the cavalry like there is a force field between them.
overall great mod! will definitely redo my campaign with this on. Thank you!
That being said, would you be willing to make a second mod or a submod of this that makes them recruitable at tier 5 Cavalry only and caps them off at around like 4ish units faction-wide or maybe 1 unit per each Tier 5 that you build? (possibly available for the Sea Peoples as well?, since the Peleset eventually settled and became the Philistines)
You could mark the mod/ submod as a "historical version" of this one.
Yes, obviously I didn't touch it, but the LOD bug happens.
I've tried to fix the problem but it hasn't worked. I don't know why....