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Once I figured out the work-around where instead of using platforms to seperate your home, you can use Imaginary Echo Blocks since they have no collision yet still count as a wall for the purposes of checking for homes, it kind of became final that I would be too lazy to implement a block whose problem is already solved by said work-around and that slows down the game by .01ms each check.
I am intrigued though if the work-around isn't applicable in your case since I can't imagine a scenario where it can't be used.
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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Thanks for the quick fix :)
It should work again as of 1.0.5!
Wanna be lazy? Don't know how to build houses but still need to reside NPCs somewhere? Just put them in the middle of the field!
Hate how Terraria restricts your creativity by annoying limitations on NPC houses? Your wet dreams of open home architecture are now a possibility!
I barely scratched the possibilities I mentioned here. This feature is so good it should honestly be vanilla, thank you for making this.
It's interesting that Anywhere Housing bypasses that absolute minimum size completely and allows 1x1 homes that break the home tile & banner system (in my testing world, the banner hung in the nearby valid housing with a valid home tile 20 blocks over instead of the 1x1 house), but I feel like that'd be too jank to do here. I thought about adding in a housing status message when a check fails due to the house having no valid home tile in a potential small update in the near future, although I'm a bit unsure how to concise the concept of a home tile down into a small status message so that it's understandable for most people.
Speculating on the housing update thing: I don't really see a need for Re-Logic to really expand it further except maybe finding a way to declutter it due to the amount of NPCs.
(Also, who knew that steam comments can only have 1000 characters, and that that limitation applied only to Public User Comments and not Private Developer Comments? (for some reason))
It all has to do with how the Home tile score is calculated, which is described in surprising detail inside the "House" article on the wiki. If you fancy reading overly technical stuff about a mechanic only less than 1% of the populus would ever care about, the section you're looking for is "Home tile score" [terraria.wiki.gg].
You deserve some awards :)
Great mod btw. And I love that you are so fast with your responses. You don't see that a lot (I think haha)
I am running Calimity with the mod.
Pls help I wanna build an evil wizard castle in the corruption qwq
I've already submitted a fix for this to Roommates' GitHub, so this bug should hopefully be fixed sooner or later once Roommates is updated with that fix.
And regarding the "more than one NPC" thing: There's a mod called " Roommates " that already does that (and most probably works fine with this mod). I have played around with the thought of adding a tile like that myself, but found it unnecessary since it's more effort than it's worth since that already exists.