Source Filmmaker

Source Filmmaker

Quick Acces Menu Redux
26 Comments
DaOhioBoom 3 Jan @ 1:07pm 
it doesn't work
Doctor Timbrwulf 14 Sep, 2024 @ 12:07am 
This actually was rather annoying - it doesn't stay tabbed or closed; it just keeps opening up as a window on top of the main one. I'm sorry, but I don't find this useful.
Fames  [author] 31 May, 2024 @ 12:44pm 
ive added instructions on how to uninstall it.
Fullcaber 31 May, 2024 @ 12:11pm 
well not it just stays there in my tab lel after uninstalling oh well did not get it to work :I
Fullcaber 31 May, 2024 @ 11:31am 
yee dont know why it wont apear :t
Hex: David martinez 12 May, 2024 @ 9:51pm 
when i try to open quickmenu it doesnt open or appear i've tried reinstalling it nothing
[UA] Olexa007 27 Apr, 2024 @ 2:41am 
how do i get rid of it? I unsubscribed from it, but it still in my sfm
ЛёняЧернокнижник 5 Apr, 2024 @ 9:12pm 
is it works for changing color of models
Fames  [author] 3 Apr, 2024 @ 2:25am 
yeah dont do that.
clear the script from sfm_init and let it do the rest
it will load itself automatically.
TheOneCalledGaming 3 Apr, 2024 @ 2:22am 
Yes, prior to removing everything below that line I mentioned earlier. It was the entire script.
Fames  [author] 3 Apr, 2024 @ 2:10am 
did you put the entire script into sfm_init?
TheOneCalledGaming 2 Apr, 2024 @ 3:45pm 
Alright, I ended up resolving the issue. I just had to remove everything below this line, and that did the trick.

def appendScript(self):
PATH = "usermod\\scripts\\sfm\\sfm_init.py"
Flame 2 Apr, 2024 @ 10:46am 
Someone needs to make a script where you can combind things together and save them as a model.mdl
TheOneCalledGaming 2 Apr, 2024 @ 1:46am 
Apparently it's having a hiccup in regards to it being put into sfm_init. The first time SFM loads in with this, Flex Unlocker and Directional Scale Patch, it works fine. But the second time SFM is launched, I get hit with this.

File "<string>", line 1453
##QMENU_END##
^
SyntaxError: EOF while scanning triple-quoted string literal
LittleArsenal 1 Apr, 2024 @ 5:14pm 
@Fames Good news. Doing that worked!
Fames  [author] 1 Apr, 2024 @ 2:40am 
@LittleArsenal put this in your sfm_init file (includiding the ## parts)
Not sure why it would remove the DSP parts. I've tested it myself and it worked on my end
LittleArsenal 31 Mar, 2024 @ 7:58pm 
Unless I move the content of this addon's .py in the SFM.init file, what could possibly happen?
LittleArsenal 31 Mar, 2024 @ 7:57pm 
@Fames, my sfm_init have both Flex Unlocker and Directional Scale Patch's .py inside. All the content from both files. For some reason, the .py of Quick Access only disables the Flex Unlocker's while the DSP works fine on startup.
Jwan 31 Mar, 2024 @ 5:14pm 
I tried using the link you provided, but there are many bugs and errors... :(
Jwan 31 Mar, 2024 @ 3:29am 
I would like to use the camera focus distance tied to the model. Can you create a script for me?
Fames  [author] 31 Mar, 2024 @ 2:54am 
this script shouldn't even touch anything other than its own parts (everything inbetween ##QMENU_BEGIN## and ##QMENU_END##") what does your sfm_init look like?
LittleArsenal 30 Mar, 2024 @ 7:51pm 
Uh, for those that have Flex Unlocker installed on SFM, and have its patch programmed to be installed every time you open SFM, installing the Quick Access Menu Redux will override the FU startup.
Animaritides 27 Mar, 2024 @ 7:00am 
@Fames
I am now able to get the window to reappear when starting up. Thanks!
Fames  [author] 27 Mar, 2024 @ 1:28am 
Thanks, I think I know why.
Please clear your usermod/scripts/sfm_init.py file and try again and let me know if it works
Animaritides 26 Mar, 2024 @ 5:40pm 
I am able to load and dock the window. The issue is that I am unable to get the window to reappear after starting up SFM again. I received the following error log whenever I load up SFM.

Traceback (most recent call last):
File "<string>", line 9, in <module>
ImportError: No module named QuickMenu_V3