Space Engineers

Space Engineers

Navigational Galaxy
21 Comments
Germanfragger 14 Jan, 2021 @ 7:38pm 
Mod broken!(Still) Interrior Light block have a hitbox!
Battlemage 2 Apr, 2020 @ 4:35am 
Will there be an update fixing the light blocks?
Cai Lun  [author] 26 Feb, 2019 @ 7:45am 
Thanks for your update, these boxes been build before dx11 so they might have some unexpected features
RAAV 25 Feb, 2019 @ 7:29am 
Hi there. :cozyspaceengineersb:
I found that, this mod causes the wrong hitbox for Interior Light block.
Also for some reason they are all "unfinished" state, even though they are 100% welded, they doesnt glow. :cozyspaceengineersa:

This is very annoying, so I recommend to not use before it will be fixed. Take care :tl2engineer:
Shroom 13 Feb, 2017 @ 9:32pm 
Wish there was something like this more recent, I do not like the newest skybox Keen has released. At all.
Artemonim 8 Dec, 2016 @ 10:50pm 
Don't work in 01.165 DEV
LoRd_NeX 29 Nov, 2014 @ 7:36pm 
Ive been using this skybox on my server for some time and I really love it. The only problem is that i get complaints that its too dark. But i dont want to change anything else. Is there a way to change this so that it is completely navigable, has the constalation lines, but just has the normal lighting?
Cai Lun  [author] 16 Oct, 2014 @ 10:44pm 
Have been having similar spotlight problems, even with the default skybox setup. Hopefully it is a minor bug that will be fix soon.
colishere 16 Oct, 2014 @ 10:24pm 
got the same small dot in spotlight and that is it
daaurpoj 16 Oct, 2014 @ 7:58pm 
I've been having an issue, spotlights do not light up anything in front of them at all, except for a small, faint pinprick appearing on the lens of the light. However, everything behind the spotlight gets lit up decently alright. I noticed this trying to affix a spotlight to the belly of the respawn ship, and I could not recreate this issue on other skyboxes. Any clue what's going on?
Braus 9 Oct, 2014 @ 11:29am 
Fantastic idea and really nicely executed, my new favourite skybox, it'll be a hard one to beat :) Thanks Cai Lun for your work.
Cai Lun  [author] 4 Oct, 2014 @ 11:27am 
Yeah, fiddling with the space fog does impact the saturation of the background skybox as I had found out too, took me quite some time to create skyboxes that still look bright enough when a black layer of fog is added.
But the fog does not impact the actual lighting that much on a shorter distance as it is setup to slowly darker objects over 1 km away. You should try changing the other lighting parameters to adjust brightness and shadows to your own liking, sun intensity, specular and diffuse, but also the back lighting and environmental lighting.
The new basic galactic skybox is kindof setup for people that prefer all default setting with just a different background, but agreed I'm not too happy with that one myself either, so I might look into it again to add some custom ambient lighting.
Thanks for your feedback.
=NeO= 4 Oct, 2014 @ 4:03am 
That parameters are great! and you are kind to upload the other version, but without the fog and the lightning tweaks on the new version i think it lost the cool ambient your other skyboxes have, i suggest that you update your new version with this mod but only changing the parameters u gave in your last post, i've done it in my world and it looks much better now, but the colors were a bit too saturated so i've lowered the sun intensity and raised the fog a bit, i would like it to raise it more but the stars disappear when i do it.

Anyhow thanks for your efforts! :)
PyroMancer 4 Oct, 2014 @ 2:29am 
The problem with manually editing the files is that it only works locally. If you try to put the mod on a server then all the users download the mod from the workshop.

I see you posted another copy of the skybox. But just figured I'd mention that issue since it didn't seem to be covered by those who were just using the skybox locally.
Cai Lun  [author] 3 Oct, 2014 @ 7:08pm 
When you just want the sun on its default position you can use the coordinates from the original environment file, same for other parameters.
Below you will find all the original sun-related lines to copy/paste if needed:
<SunDirection x="0.339467347" y="0.709795356" z="-0.617213368" />
<SunDiffuse x="0.784313738" y="0.784313738" z="0.784313738" />
<SunSpecular x="0.784313738" y="0.784313738" z="0.784313738" />
<SunIntensity>1.456</SunIntensity>
<SunMaterial>SunDisk</SunMaterial>
<SunSizeMultiplier>200</SunSizeMultiplier>

Or check out the new skybox if you want all the default settings with the milky way galaxy background - galactic skybox

=NeO= 3 Oct, 2014 @ 3:54pm 
well, i was messing with the config files a few hours before posting here, but i wasn't able to move the sun to the opposite side of my asteroid base, i know that an orbit around a sun would be really awesome but not possible with the current restrictions on SE right now, thats why im asking if u can tell us what are the parameters to change on the config file to move and make brighter the current sun :P
Cai Lun  [author] 3 Oct, 2014 @ 1:40pm 
Thanks, you can always unpack the mod and edit any parameter in the environment sbc file in the data folder if you wish. Personally I really like the sharper contrast between light and shadow, makes me feel more in space where there is little light reflection.
You could also try one of my other skyboxes with a nebula which provide some environmental lighting, making those shadows a little brighter (and colorful). Although that won't help for static solarpanels since all those skyboxes have the sun in this same position.
If it was possible to make the sun move along a path on the skybox I would, but that is probably not going to happen so it's shining from the Virgo constellation for all 34 skyboxes for now. I can look into making a basic galaxy skybox, just the milky way background without the constellation lines and with all the default environment parameters.
PyroMancer 3 Oct, 2014 @ 10:51am 
I have to agree with NeO.

The admin on our server wanted to try a break from the standard skybox but after putting this one in he got a ton of complaints due to it being far to dark and most stations losing their solar power from having the panels be on the shaded side of the base.
=NeO= 3 Oct, 2014 @ 8:47am 
Hai Cai Lun, first of all good job with those skyboxes, love the ambient they give! buuut for my world are hard to use coz i have a big solar panels field that i dont want to move so i want to ask u how can i put the sun at his default position and make it a little brighter, just tell me the parameters i should change and ill be happy to modify it myself, thank you! :)
Cai Lun  [author] 29 Sep, 2014 @ 6:24am 
That is a possibility, although I tried my best to make those lines as faint as possible so they are mostly visible when you are actually looking for them, and then they seem to appear everywhere. Otherwise those constellations are what makes this galactic skybox different from the other milky way skyboxes that are already out there imho, but I could definitely look into it if you guys want that.
ZobrAZ 29 Sep, 2014 @ 4:38am 
Interesting setup, but this constellations lines seems not very ...immersive. Could we get version without them?