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I got the same thing, but it happens to about every hat item (vanilla or modded) and half of the hairs. There is no fix outside of swapping to Intel.
And yeehaw city is the furthest west
Second, Where the hell is Yeehaw City in relation to everything else? I've been walking all over Dreg trying to find it. I have to have some GOD DAMN FAITH that it is out here.
If you'd like the pre-patch Cattleman, you can download the older version of CID on the Nexus- Version 15 to be precise.
The old, larger Cattleman City was too laggy and big IMO, with it being larger than Heft- a problem when Heft is meant to be the pinnacle of cities. The update was to save on frames and make the Homestead Union more old-school.
This is one mod that makes bourbon drinkable.
It states that Corn Mod is needed, but since it is a port from CID and shares its assets, it should still function.
Any chance for a patch to make Bourbon edible? There's a mod which makes Rum, Sake and Grog edible with nutrition and I'd love to drink me some bourbon as I smoke my cigars.
Also, Griffin looks like a badass with a cigar in his mouth.
Because I can't build a corn hydroponics inside my building in the Pits East due to the fact that it has no fertility, yet I can still grow tobacco there through hydroponics.
Please close your game for the patch's download to begin.
I shall fix this rn
Bug fixes and minor mesh updates will still be worked on if discovered though.
Some time in the distant horizon IS more bandit factions, as well as another pair of boots and a hat. Also plans for more things to do with gold (and panning)
(Gonna to use stand alone tobacco mod)
And how so in stand alone mod you can buy smokable ones but with whole thing you can't ?
The Homestead Union is essentially a branch off of the Holy Nation, so they're pretty similar in both principals and race. They're only more tolerable of outsiders than them, and the Yeehaw Outlaws are even LESS tolerable.
Hivers, Shek and Skeletons are seen as untrustworthy, but nothing more. You really only get that lore if you recruit Abigail or Cornwood, however.
As for cigarettes, they're mostly a trade item. Equippable ones can only be crafted, UNLESS you get the "Standalone Tobacco Mod" as well, since it adds the equippable ones to travel shops as well.
All town folks are greenlanders and scorchlanders (gate guards, civilians and etc).
Shopkeepers are greens and scorchs and noticed one hiver - shop guard.
So by this <game starts> should be locked only to greens and maybe scorchs (like Holy Citizen start).
Oh and at Bonedodge (or how it called) are like 99/100 are greens, even scorch are "not allowed" to be gate guards (noticed only one scorch shopkeeper).
BTW how do I use cigarette - bought one cig, she's in my inventory, can't equip and etc. and doesn't shows in my mouth ?
Rawhide Cowboy hat has a wierd icon (compared to all other hats).
I hate then my guy has some stats in robotics, science, smithing, cooking and etc.
I'm a leader - not gonna do any of that stuff (immersion breaking plus messing up my muscles (science, smithing, cooking).