Kenshi
Cowboys In Dreg (Wild West)
78 Comments
Schizophrenic Cat-Lon  [author] 10 Jul @ 5:06am 
You might have another mod altering the Fog Islands, causing conflicts- or you need to import your save.
navidimtiaz 9 Jul @ 7:48pm 
Hey Schizophrenic Cat-Lon! Amazing mod but I'm sure hundreds have already told you so. More importantly, I wanted to ask: in my game the research center is not there, just the ramp to the ancient lab building that's supposed to be there. I also cannot find the fog king in the fog islands. Yes, I've been to deadhive. Pls help
Schizophrenic Cat-Lon  [author] 4 Jul @ 1:01am 
Np, I've tried literally everything to fix the clipping issues associated with AMD, but no dice.
mikuhisui 4 Jul @ 1:00am 
I'll just replace this with some other bandana mods so I can keep playing it. Good to know as well that this problem exists with AMD, I don't use a lot of mods and this is my first time encountering this, thanks for the response.
Schizophrenic Cat-Lon  [author] 4 Jul @ 12:56am 
That's the problem...
I got the same thing, but it happens to about every hat item (vanilla or modded) and half of the hairs. There is no fix outside of swapping to Intel.
mikuhisui 4 Jul @ 12:55am 
I see, Yes, integrated AMD.
Schizophrenic Cat-Lon  [author] 4 Jul @ 12:52am 
Kenshi naturally doesn't seem to play nice to AMD
Schizophrenic Cat-Lon  [author] 4 Jul @ 12:51am 
Hm... Let me guess, AMD user?
mikuhisui 4 Jul @ 12:07am 
It's kinda invisible with broken pixels.
Schizophrenic Cat-Lon  [author] 4 Jul @ 12:06am 
What's it look like?
mikuhisui 3 Jul @ 11:54pm 
Am I the only one encountering these broken bandana textures?
Schizophrenic Cat-Lon  [author] 23 Jun @ 6:41am 
Well, there's even more development now. Full swing into Manifest Destiny updates.
Eyeless Deceiver 13 Jun @ 10:00am 
This looks like a great development, wonderful to get back into the game with.
Schizophrenic Cat-Lon  [author] 8 Jun @ 12:03pm 
The Research Station crash is something that just happens, and I still can't figure out why- let alone patch it.
And yeehaw city is the furthest west
Trego 8 Jun @ 7:53am 
Two things, when I go to the Research Base in the Fog Islands, when I PGUP to the second floor, the game crashes, not sure what or why or if its a mod conflict.

Second, Where the hell is Yeehaw City in relation to everything else? I've been walking all over Dreg trying to find it. I have to have some GOD DAMN FAITH that it is out here.
Schizophrenic Cat-Lon  [author] 3 Jun @ 11:20pm 
https://www.nexusmods.com/kenshi/mods/1649?tab=files

If you'd like the pre-patch Cattleman, you can download the older version of CID on the Nexus- Version 15 to be precise.
The old, larger Cattleman City was too laggy and big IMO, with it being larger than Heft- a problem when Heft is meant to be the pinnacle of cities. The update was to save on frames and make the Homestead Union more old-school.
Nerevars Goat Univeron 3 Jun @ 9:13pm 
After the update it seems like Cattleman City has gone back to the tiny version in my save. I was really liking the huge city, is there any way to fix this?
Soul 23 May @ 7:36am 
Remind me that japanese has wild west fan
2222carte2222 21 May @ 10:58pm 
cowboys n katana's kenshi mods really make the game perfect
Schizophrenic Cat-Lon  [author] 1 May @ 11:00pm 
Plantation slaves (essentially) in a camp that's outside of Dreg to avoid Hayes' anti-slavery laws. Essentially, "It's fine, since it's in Okran's Gulf and they're serving Okran :steamthumbsup:"
Kurteous 1 May @ 5:22pm 
So, are the hivers treated like the native Tribal groups in reservation lands or are they supposed to be plantation slaves under the guise of working chain gangs?
Schizophrenic Cat-Lon  [author] 11 Mar @ 2:28pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3297490843

This is one mod that makes bourbon drinkable.
It states that Corn Mod is needed, but since it is a port from CID and shares its assets, it should still function.
azrieljohnson 10 Mar @ 10:12am 
I love the mod! Thank you!
Any chance for a patch to make Bourbon edible? There's a mod which makes Rum, Sake and Grog edible with nutrition and I'd love to drink me some bourbon as I smoke my cigars.
Also, Griffin looks like a badass with a cigar in his mouth.
Schizophrenic Cat-Lon  [author] 11 Feb @ 1:28am 
It should be patched now. Close game for it to download.
Schizophrenic Cat-Lon  [author] 11 Feb @ 1:26am 
Huh. I will go patch that.
Kurteous 10 Feb @ 11:02pm 
So, quick question, is the hydroponics for corn supposed to be affected by fertility and environment?

Because I can't build a corn hydroponics inside my building in the Pits East due to the fact that it has no fertility, yet I can still grow tobacco there through hydroponics.
Kurteous 9 Feb @ 2:32am 
Alright, that did it. Thanks.
Schizophrenic Cat-Lon  [author] 9 Feb @ 2:21am 
And the problem has been patched.
Please close your game for the patch's download to begin.
Schizophrenic Cat-Lon  [author] 9 Feb @ 2:19am 
I see.
I shall fix this rn
Kurteous 9 Feb @ 2:13am 
The update hasn't changed the storage for 'Gold Nuggets' since I still have 'Raw Gold' that still holds said items, despite the storage being labeled 'Storage: Gold Nugget'.
good guy talked with him in depth for a heavy mod list
Kurteous 19 Jan @ 9:29pm 
*FORTY-NINERS GOLD RUSH INTENSIFIES.*
Schizophrenic Cat-Lon  [author] 16 Jan @ 3:04am 
I have a list of plans for the future, but rn I'm taking time off of modding.
Bug fixes and minor mesh updates will still be worked on if discovered though.

Some time in the distant horizon IS more bandit factions, as well as another pair of boots and a hat. Also plans for more things to do with gold (and panning)
Kurteous 16 Jan @ 2:58am 
Any hints of future contents for this mod? Maybe some faction of native tribes, bandits, or pioneers that want to form their own kind of governance away from the Homestead? More resources or equipment is nice too, but any new content would be nice either way.
Vanax 29 Dec, 2024 @ 7:35am 
Cool mod with alot of interesting features my only issues with it are that it adds way too many settlements in one place (The area around cattleman city for example) which removes any real "wild" and "dangerous" feeling the area might have had before and cattleman city is 10x bigger then it needs to be which makes it seem out of place and a massive lag fest.
JahmWayne 26 Oct, 2024 @ 11:00pm 
Huh? What was that? I think I'm havin flashbacks Andrews.
davroslyrad 26 Oct, 2024 @ 11:59am 
Is this mod compatible with GenMod?
mykomark 22 Sep, 2024 @ 6:46am 
To hell with these cowboys! I just wanna to smoke.
(Gonna to use stand alone tobacco mod)
mykomark 21 Sep, 2024 @ 2:49pm 
And not a crafter. My guys only know how to kill.
mykomark 21 Sep, 2024 @ 2:48pm 
Bit sad that you can't buy and smoke right away, I'm not a farmer type.
And how so in stand alone mod you can buy smokable ones but with whole thing you can't ?
Schizophrenic Cat-Lon  [author] 21 Sep, 2024 @ 2:06pm 
The equippable cigars and cigarettes require the tobacco research to make, and are made from the cigarette lighter with fabric and tobacco.
Schizophrenic Cat-Lon  [author] 21 Sep, 2024 @ 2:05pm 
@mykomark
The Homestead Union is essentially a branch off of the Holy Nation, so they're pretty similar in both principals and race. They're only more tolerable of outsiders than them, and the Yeehaw Outlaws are even LESS tolerable.
Hivers, Shek and Skeletons are seen as untrustworthy, but nothing more. You really only get that lore if you recruit Abigail or Cornwood, however.
As for cigarettes, they're mostly a trade item. Equippable ones can only be crafted, UNLESS you get the "Standalone Tobacco Mod" as well, since it adds the equippable ones to travel shops as well.
mykomark 21 Sep, 2024 @ 5:33am 
Racial spawns at added towns defo should be looked at.
mykomark 21 Sep, 2024 @ 5:30am 
Bit confused about "race diversity" by added towns.
All town folks are greenlanders and scorchlanders (gate guards, civilians and etc).
Shopkeepers are greens and scorchs and noticed one hiver - shop guard.
So by this <game starts> should be locked only to greens and maybe scorchs (like Holy Citizen start).
Oh and at Bonedodge (or how it called) are like 99/100 are greens, even scorch are "not allowed" to be gate guards (noticed only one scorch shopkeeper).
mykomark 21 Sep, 2024 @ 4:13am 
I think Bars should sell cigs and cigars (now only general shops).
BTW how do I use cigarette - bought one cig, she's in my inventory, can't equip and etc. and doesn't shows in my mouth ?
mykomark 21 Sep, 2024 @ 3:34am 
I see not an every start (added by mod) has a random stats.
Rawhide Cowboy hat has a wierd icon (compared to all other hats).
mykomark 21 Sep, 2024 @ 3:16am 
Have to say I'm not a fan of random stats (added by mod game starts).
I hate then my guy has some stats in robotics, science, smithing, cooking and etc.
I'm a leader - not gonna do any of that stuff (immersion breaking plus messing up my muscles (science, smithing, cooking).
Schizophrenic Cat-Lon  [author] 18 Sep, 2024 @ 12:06pm 
Singular cigarettes alone are consumable, but have only 1 nutrition. The rest are just trade goods.
mykomark 18 Sep, 2024 @ 12:03pm 
Are these cigarettes and cigars consumables or like one cigarette will last for the rest of life ?
Schizophrenic Cat-Lon  [author] 10 Sep, 2024 @ 12:36pm 
It has two, yes.