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so far it works again. Rebuilding/moving etc didnt work out
"Could not resolve cross-reference to Verse.GeneDef named BotchJob_SkeletalBody (wanter=genes)"
Similar errors aswell for RottingFlesh twice and ProfanedShield.
I think VEF changed again in preparation for 1.6.
@LaSchuii The Undead Warg is technically a different race than the regular warg so it would need a patch to work, if you are at all familiar with XML you could add to the def for the Warg armour. It might look a bit off though.
Lightless Empyrean biome was updated here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3517488959
I've disabled the starting crypt from spawning in 1.6 for now as it doesn't seem to be be working.
Also, big thanks to Zaljerem for providing a fix for the the melee special weapons counting as ranged weapons.
Also, bear in mind this mod utilises VE framework for a lot of things which hasn't been updated as of yet. It works without it but a lot of features will be missing until the framework is updated.
In addition is one of the researches going to let me instantly turn a corpse into the new xenotype? Can my vampire end up raising someone just by doing a certain research chain?
If not able to do a research that raises dead, do you think maybe patch so that people using Vanilla Expanded Psionics will see one of it's necromany powers create these instead of doing the 24 hour raise dead effect?
@Shiraba Sorry not quite sure what you mean, it should be craftable with any metal or stone + 1 wraith orb.
Removing the mod then reloading the save the pawns that should be dead do die immediately, so there's that at least.