RimWorld

RimWorld

Better ground-penetrating scanner
87 Comments
domimomi 28 Jun @ 6:26am 
Is it possible to add an option to make it work on sea ice biomes again?
Sarg Bjornson  [author] 24 Jun @ 8:01am 
v3.0:

Updated to RimWorld 1.6
Sarg Bjornson  [author] 21 Jun @ 10:55pm 
@Gerewoatle: That's the neat part, they don't!
Gerewoatle 21 Jun @ 8:40pm 
How do you people even function in society?
VitaKaninen 29 May @ 3:06am 
@icytux, It already has that option as shown in the image in the description.
icytux 28 May @ 6:46pm 
Would it be possible to give us an option to turn off sky requirement? It's a ground penetrating scanner not a sky penetrating scanner lmao.
tinfoil hat bird 22 May @ 6:13pm 
@Triel, yes the long scanner does, and the ground-penetrating scanner doesn't
The_Bane_Company 29 Mar @ 7:16am 
amazing and thank you.
Triel 13 Mar @ 3:57pm 
Doesnt long scanner already have option to choose output?
Deathstroke 20 Feb @ 3:16pm 
Super useful mod. Would you consider doing something similar for the long range scanner? Even adding some kind of automated mode would be fantastic. Thank you for your work
Andrei 10 Jan @ 5:59am 
oop, nevermind, I updated the mod to 1.5 and it worked fine.
Andrei 10 Jan @ 5:56am 
Anyone having an error where the random find interval stuck at 6 days and the guaranteed find keeps going over 100%?
Soldier 5434 24 Dec, 2024 @ 2:36pm 
@valdrax, the ground pen. scanner usually cannot be built or used whilst underneath a roof (for some reason), this makes it possible
Valdrax 18 Dec, 2024 @ 5:58pm 
What is the option "Allow to build ground-penetrating scanner under a roof" supposed to do?

Other posters below suggest that it's not meant to allow you to build a scanner in a mountain base, but I'm pretty sure it used to allow that (and then sometimes if you toggled the option on and off). What is the intended functionality?
WHsavior 10 Nov, 2024 @ 1:19am 
nnniiiceee
Dragons 22 Oct, 2024 @ 10:41am 
see this is why i love mods with good configs; it lets you do exactly what you want with it. take my awards and prosper
VitaKaninen 19 Oct, 2024 @ 12:12pm 
@Device it says it should be compatible with everything.
Device 19 Oct, 2024 @ 9:34am 
is this compatiable with roofed scanning?
Shinobi 17 Oct, 2024 @ 2:32am 
The Legend. Hope all is good with you Sarg, thank you for your continued contribution to this sometimes rather, ungrateful community. :steamhappy:
trouter 2 Oct, 2024 @ 5:30am 
@Yukimaru you're thinking of Roofed Scanning, that's not what this mod does.
Yukimaru 1 Oct, 2024 @ 8:23am 
While the adjustment numbers work, I still couldn't build it under a roof (in a mountain to be accurate), had to use another mode to patch it. Is it just me or? Because I didn't have any other mod chaning this behavior (or apparent to change it)
VitaKaninen 4 Aug, 2024 @ 10:29am 
@monkmith, in vanilla, both types of scanning are in the research work type and you can not prioritize one type over the other.
monkmith 4 Aug, 2024 @ 10:01am 
@Omega13 just use work tab. it'll let you individually rank all the different jobs withing a work category.
VitaKaninen 2 Aug, 2024 @ 11:02am 
@Omega13 The problem is that there are 3 separate jobs (research, short scan, long scan) and they are combined into 1 work category in the vanilla game. You are asking the author to split those jobs, and then swap the order of 2 of them, just for you. There are other mods that do that already, and if the mod author did that, you would have everyone else complaining that pawns will not prioritize the short range scanning.

The vanilla default is to prioritize short range scanning over long range scanning. Swapping that only helps you, but causes problems for everyone else who uses this mod, and will cause lots of headaches for people trying to troubleshoot why no one will do what they are supposed to.
Omega13 2 Aug, 2024 @ 5:31am 
Vita: these are good suggestions, however, I do feel like my comment remains a decent suggestion to make the mod more useful without having to do all sorts of weird workarounds.
VitaKaninen 26 Jun, 2024 @ 1:02pm 
@omega13 There are a few ways you can accomplish this.
Zone your colonists away from the short range scanner.
Put the short range scanners behind a forbidden door.
Use a mod such as Personal Work Categories, Complex Jobs, or Work Tab to prioritize long range scanning over short range.
Omega13 26 Jun, 2024 @ 12:54pm 
As a suggestion - what if you could put the scanner in automatic mode? Leaving it on, but not requiring someone to scan it, just letting it do its thing passively.

The reason I ask is because colonists prioritize the ground penetrating scanner over the long range mineral scanner. However, I'd like them to use the long range scanner while still benefitting from the passive scanning feature of this mod, rather than requiring me to turn off the long range scanner entirely to make my full-time scanning pawn stop using the ground penetrating scanner and use the long range scanner.
XXXII 19 Jun, 2024 @ 10:38pm 
.:steamhappy:
NuanKi 17 Jun, 2024 @ 2:22pm 
@ProfileName both add the function to search for an specific ore, thats more likely what is causing the issue
Hound 5 Jun, 2024 @ 1:09pm 
This is an amazing mod. I always hated how clunky and spastic the scanner was, this makes me want to make one. Great mod!
ProfileName 24 May, 2024 @ 6:08am 
RimPy said this was incompatible with "DeepOreAtHome" - not sure why the two are incompatible or how?
Sarg Bjornson  [author] 20 May, 2024 @ 12:24pm 
Kikohi has left modding
Estredar 20 May, 2024 @ 12:13pm 
Is this a new mod or just a repost? Cause i'm pretty sure i was already subscribed.
ignis 9 May, 2024 @ 8:44pm 
Looks like "can be placed under roof" conflicts with "Biomes! Caverns" mod.
Angrysquirrel 3 May, 2024 @ 4:33pm 
Thanks!
Velvet 1 May, 2024 @ 12:35am 
I'm guessing the difference is that salt is already set up to be able to be deep drilled in its source mod, whereas eltex isn't. Its not that this mod allows you to add modded minerals to deep drilling, it just lets you choose to scan for modded minerals that are already set up for deep drilling.
VitaKaninen 28 Apr, 2024 @ 9:50pm 
In the screenshot it shows salt, which is a modded ore. I would like to mine Eltex from the Vanilla Psycasts Expanded mod, but it does not show up as an option. Is there a way to add this to the list of scannable ores?
Ill Queen Hydra 22 Apr, 2024 @ 12:25pm 
Thanks, Sarg.
Sarg Bjornson  [author] 20 Apr, 2024 @ 11:14pm 
Maybe. Try it
draeath 20 Apr, 2024 @ 2:41pm 
Maybe I'm missing something, but uh...

there's a setting to do exactly that in the mod's settings. It's even in one of the screenshots above. Does it not work?
Sarg Bjornson  [author] 20 Apr, 2024 @ 10:07am 
Out of scope
JjCnC82 20 Apr, 2024 @ 9:22am 
Is it possible to remove the unroofed requirement?
Sarg Bjornson  [author] 17 Apr, 2024 @ 11:01pm 
Obviously
Gulf of America 17 Apr, 2024 @ 4:30pm 
from rimpy " Mod Incompatible with: itself [duplicates : 1] of packageid [kikohi.bettergroundpenetratingscanner] in active and/or inactive lists
Sumatris 17 Apr, 2024 @ 1:57am 
@kongkim: The scanner will always find new resource patches as long as there's free space for them. Thus your only limitations are mining effort and resource placement.
moyuman 16 Apr, 2024 @ 9:26am 
Exception ticking GroundPenetratingScanner37886 (at (97, 0, 127)): System.MissingMethodException: System.Collections.Generic.IEnumerable`1<Verse.IntVec3> RimWorld.GridShapeMaker.IrregularLump(Verse.IntVec3,Verse.Map,int)

some error occurred
kongkim 16 Apr, 2024 @ 12:41am 
Looks good, i never really used the ground-penetrating scanner much.
But can you run out of ground resources on the map, or will it always be able to scan new resources?
barabba13579 14 Apr, 2024 @ 2:11pm 
you shouldn't
Luigi 14 Apr, 2024 @ 4:36am 
I love this and you
Sarg Bjornson  [author] 14 Apr, 2024 @ 2:59am 
It shouldn't