RimWorld

RimWorld

Jewelry
118 Comments
Sarg Bjornson  [author] 11 hours ago 
There is a standalone Hugslib log mod
Snowcraft 11 hours ago 
Jewelry appears to have some sort of compile error going on.

Error in Jewelry, assembly name: Jewelry, method: WorldComp_Requirements:FinalizeInit, exception: System.MissingMethodException: Method not found: void RimWorld.Planet.WorldComponent.FinalizeInit()

Unfortunately, without HugsLogs updated yet, I'm not sure how to provide much more information on the issue currently.
Sarg Bjornson  [author] 24 Jun @ 8:03am 
v2.0:

Updated for RimWorld 1.6
Sarg Bjornson  [author] 20 Apr @ 3:40am 
No, that's something that mod should handle. Why would I change the categories of my items?
turol 20 Apr @ 3:37am 
I checked that adding ResourcesRaw to GemstoneBase thingCategories fixes autodrills. Can you apply this change so I don't have to keep local modifications?
Sarg Bjornson  [author] 20 Apr @ 1:46am 
No idea, sorry
Cruel Moose 20 Apr @ 12:46am 
Has anyone been able to figure out why Character Editor completely bugs out the necklace recipe? I've been trying to figure out what's causing it with no luck and would really like to be able to run these two mods together :/
turol 19 Apr @ 2:54pm 
The underground gemstone deposits can't be mined by autodrills from AutoDrillRemastered mod. I think this might be because they don't have ResourcesRaw in their thingCategories. That was a thing in their changelog.
Mr McNificent 13 Apr @ 6:54pm 
using it with infused 2, can confirm it works great
yanslana 8 Apr @ 2:03pm 
Which trader can these be sold to? I made a bunch of rings and then realized no one was buying them.
Sarg Bjornson  [author] 2 Apr @ 11:24am 
No idea!
chrisque1 2 Apr @ 10:57am 
Does this work with infussed2 (or infussion2) mod. That will be awesome. Still loving the mod, but maybe some extra stats will make it more fun. :8bitheart:
Stim The One 23 Mar @ 7:22am 
I'd say that having no impact from materials in jewelry price is quite an issue, making it a better investment to create sculptures out of the stuff. Though no other issues confirmed at the time.
Sarg Bjornson  [author] 17 Mar @ 1:17am 
No issues at the moment
Stim The One 17 Mar @ 1:14am 
Now this feels like a needed addition to the game that it's almost sad it did not have from the start. Though after looking through the comments it feels like a worse idea to put it in. Gonna keep an eye on it and use it maybe after more issues are patched.
makeshiftwings 6 Mar @ 12:44am 
Is it possible to make the price of the jewelry based on the material? I assumed using gold and diamond would make it more valuable but the sell price is the same as using steel and jade.
random_ranga 25 Feb @ 7:46pm 
Yew! Liking the look of that patch! :D
Appreciate all your work!
Sarg Bjornson  [author] 23 Feb @ 2:53am 
@divineDerivative: Sorry mate, the fixes you pushed several months ago completely went over my radar :(
Sarg Bjornson  [author] 23 Feb @ 2:53am 
v1.03:

- Fix: long standing issue where some of the jewelry items lost part of their durability seemingly at random. Their MaxHitPoints is now recached once their stuff is changed post recipe to avoid this.
- Assorted fixes by Divine Derivative:
- Allow bioferrite for eltex jewelry
- Fix smelting eltex jewelry when recipe does not exist
- Fix for gemstone label in the infobox
- Minor fixes for the gemstones stuff category
Sarg Bjornson  [author] 23 Feb @ 12:58am 
Coming with the next push :)
random_ranga 21 Feb @ 4:40am 
Has anyone been able to make Jewelry out of Bioferrite? It looks like it should support it as a metal, but I cant see it in my list of materials
UndeadZombie 18 Jan @ 10:34pm 
is the jewelry supposed to lose durability quick
Some guy who plays games 6 Jan @ 3:53pm 
Oh dang nvm I missed the royalty section
divineDerivative 6 Jan @ 11:11am 
@Some guy who plays games What about the eltex jewelry?
Some guy who plays games 5 Jan @ 8:16pm 
Also what's up with the eltex jewelry in the code
Some guy who plays games 5 Jan @ 6:59pm 
Why are gems so cheap? Diamond, despite having comparable stats to gold, is quite a bit cheaper in spite of not being a small-volume resource
PicklesMcnasty 7 Dec, 2024 @ 3:06pm 
can we get an enchanting mod for the jewelry to create special buffs?
Cruel Moose 21 Nov, 2024 @ 7:53am 
found the culprit. Of all things character editor mod is causing the Necklace recipe to be uncraftable.
Cruel Moose 20 Nov, 2024 @ 11:28pm 
For some reason, the Necklace recipe doesn't work at all. Its requiring no materials and it never crafts anything.
Alerios 20 Oct, 2024 @ 1:16pm 
Hey Sarg, I was wondering, wouldn't it be cool to add jewelry to the Empire Royals titles added by Empire Expanded? I saw ingame that the vanilla royals were having jewelry but not the VFEE royals ones.
gunns22 9 Sep, 2024 @ 1:40pm 
Medieval Overhaul: is it compatible?
divineDerivative 17 Aug, 2024 @ 7:51pm 
@Puxido It used to delete the duplicates from Gemstones, but I preferred it the other way around, so now it doesn't delete anything and you can use Cherry Picker to deal with duplicates however you want.
Puxido 17 Aug, 2024 @ 4:19pm 
if this is compatible with gemstones how does it deal with materials that both mods include such as sapphires and diamonds?
Dandyroot 1 Aug, 2024 @ 2:43am 
What would your feeling be on industrial/spacer tier production benches that allow creating lab-grown gems, like we're able to do irl? would that break the economy around the resources too badly do you think?
Nanook 25 Jul, 2024 @ 9:16pm 
my crafted jewelry always not on 100% durability ?!
Jowenbra 19 Jul, 2024 @ 3:39pm 
I really like this mod, but the +20 to social attitudes towards people wearing even a single piece of jewelry is way too extreme and there is no way to disable that in the mod options.
Flamangos 16 Jul, 2024 @ 4:02pm 
How's this work with medieval overhaul
Malnormalulo 5 Jul, 2024 @ 11:20am 
These appear to count toward the mood bonus for favorite/ideo color, while themselves not being dyeable. This makes that bonus difficult or impossible to get for pawns wearing a lot of jewelry. It's a tiny loss (made up for by the jewelry mood bonus itself), but is that intended?
CallmeSimon 26 Jun, 2024 @ 2:44am 
Is quality of jewelery based on crafting or artistic skill?
Cruel Moose 25 Jun, 2024 @ 12:32pm 
Trying to smelt eltex jewelry results in them smelting it forever :/
YaBoiTem 23 Jun, 2024 @ 6:54pm 
if the gems being added to this can be given to a tribute collector, would it also be possible to make jade another valid tribute resource?
NN.Taiyuchi 22 Jun, 2024 @ 9:48am 
I'd request the races from the A Rim Reborn series.
Kae Eff 17 Jun, 2024 @ 4:25pm 
Compatability with Medieval overhaul, anyone?
FudgedupTV 11 Jun, 2024 @ 2:36pm 
Im not exactly sure what is happening Ill try and watch it more. They are being built at 100% but rapidly degrade to 50% and unequipped them
DarkFNC 11 Jun, 2024 @ 1:50pm 
Hi everyone, I have recently debugged an issue where this mod may (in certain modlists) cause reinforced walls (from the reinforced walls continued mod) and embrasures from other mods to be passable by pawns - meaning they path and phase straight through.
divineDerivative 11 Jun, 2024 @ 11:13am 
@MatrixVirus @FudgedupTV Is it actually degrading, or is it coming off the crafting bench at 50%? I saw that happen a few times during testing other things but was unable to replicate it once I went looking for it.

@Raggsockan It's on purpose in the sense that I did exclude it. At the time all I knew about bioferrite is that it would exist in Anomaly, and was excluded from crown and coronet. So I decided to exclude it from jewelry. Now that we know bioferrite affects psychic sensitivity it would make sense to allow it for eltex jewelry.
FudgedupTV 11 Jun, 2024 @ 11:02am 
Im having the same issue as MatrixVirus. Jewelry degrades to 50% in less than a day
Raggsockan 10 Jun, 2024 @ 3:00am 
Is it on purpose that you cannot make eltex bioferrite jewelry?
Nothing Wrong 27 May, 2024 @ 10:07am 
Can you please make a patch with medieval overhaul?
MatrixVirus 27 May, 2024 @ 8:02am 
Jewelry seems to degrade a much faster rate than clothing.