Arma 3
After Dark - Vol1
20 Comments
marco.toppy 10 Dec, 2024 @ 4:38pm 
Excellent mission, at destroy vehicles castle task i dont have RPG and my AT teammate dont want destroy it (but he destroy other ifrit near the port /beach) so i have idea about i desabled Ifrit on castle door with the last charge that i have and after explosion the enemies exit from ifrit and i dead them. So i can go to the castle door with my squad. :steamhappy:
DarkFire 31 Jul, 2019 @ 5:30am 
Excellent mission. Really good fun. Had to scavenge some RPG reloads to destroy the vehicles at the castle but there was plenty on dead soldiers in the town. Looking forwards to playing the other missions in this series :cozycsgoctwhite:
Se'Kara  [author] 9 Nov, 2017 @ 7:39am 
Cheers. Glad you liked it.
Steve 8 Nov, 2017 @ 6:51am 
Neat mission. Had to scavange launcher ammo, from the CSAT dead, to take out the vehicles at the CSAT base. For me, that is all part of the fun. I'll be subscribing for the following missions. Don't understand why you don't have any stars against this mission.
Liberty_Valance 3 Mar, 2017 @ 2:07pm 
Nice mission but the end is really shitty. .... looking in the dark for the weapon drop is bullshit.
Not a way to fill mission time; just give us its approximative location.
Se'Kara  [author] 17 Oct, 2016 @ 2:40am 
Cheers.
jsem 16 Oct, 2016 @ 8:08pm 
Nice mission!
streetylite 14 Sep, 2015 @ 10:29pm 
A man mission,enjoyed it.
Se'Kara  [author] 29 Jun, 2015 @ 3:36pm 
glad you enjoyed it
luc.bonnier 28 Jun, 2015 @ 10:43pm 
Great and awesome mission! Thanks
Se'Kara  [author] 18 May, 2015 @ 5:58pm 
There're crates near the .50 cal at the CSAT base - I should, perhaps, put a chemlight to make them more obvious...
Variable 18 May, 2015 @ 9:55am 
Great one Se'Kara! I recommend to add an ATV at the CSAT base for those of us who will forget to pack explosives. this way the travel back to the Kavala hospital will be more pleasant.
Raphael stronso 5 Mar, 2015 @ 11:36am 
exellent
Se'Kara  [author] 4 Nov, 2014 @ 2:28pm 
good to hear - glad you liked it :)
YPRES 4 Nov, 2014 @ 11:53am 
Scratch what I said :) I think I broke the script by blocking it before it reads the destination or something.. Arma being Arma. Entire mission worked perfectly fine. Definitely one of the best scenarios I've played. Not too straight forward, nice suprises, definitely recommended.
Se'Kara  [author] 4 Nov, 2014 @ 8:51am 
yeah - that's not supposed to happen.... i'll take a look at the triggers to see if i've missed something. - let me know though, if it was just a weird glitch.
YPRES 4 Nov, 2014 @ 8:38am 
I got into the HEMTT with my squad of 2 (rest died), I ordered the reinforcements to come into my squad, but the HEMTT kept turning and turning (at the objective marker), doing 180's on the same spot of the road all over again while we got shot at by the enemy reinforcements.
Going to replay soon, see if it wasnt just a fluke.
Se'Kara  [author] 4 Nov, 2014 @ 7:40am 
Did it not drop you at Kavala, then?
YPRES 4 Nov, 2014 @ 7:04am 
Liked it, nice change of pace halfway in the mission. Too bad I can't complete it. The HEMTT bugs out at the end. Goes driving in circles, not able to do anything about it. But probably considered done at that point anyway.
Variable 30 Sep, 2014 @ 4:19am 
Yay! A new Se'Kara's! Looking forward to playing it.