Space Engineers

Space Engineers

Type R Glass
15 Comments
Hummy 27 May, 2016 @ 1:31am 
Is this supposed to be clear with no tint or has it been broken by an update?
Maniac 23 Jan, 2016 @ 11:27am 
My mistake, the latest update changed the color of all glass. Could you make a mod to return it to the dark black we used to have?
MindCozy  [author] 23 Jan, 2016 @ 10:47am 
Thanks for letting me know about the inssues with the new updates! I think the color and reflections are toned back to a reasonable level.

As far as the <IsAirtight> tag, it works by essentially ignoring the shape of your block and dealing with it as if it were a solid cube (or rectangular shape for 1x2 etc.). That means no air passes through it. It also means that if you're inside the bounding box of a window using it, there is no oxygen either.

That's how these items are set up, and consequently why the build states are also airtight. You cannot give a modded block buildstate an airtight tag, it just uses whatever tag the completed block has.

The vanilla blocks do not have either of these limitations, and it's unclear why / how they are different. This is the reason I've been putting off adding any blocks of a non-vanilla shape, as they would all have these issues. I am hopeful that Keen's new approach to community responses will help some of this get cleared up.
Maniac 21 Jan, 2016 @ 9:14am 
While I love being able to see out my Bridge windows again after the latest update put reflections way over the top, the outsides of my windows are now blue, instead of dark, like car window tinting.
Hellsteel1974 22 Mar, 2015 @ 10:35am 
@ergthbeb I think the fix is simple as Tristavius, author of TVSI-Tech Diamond Bonded Glass did say this at his mod comments: "I can also confirm that some window components are not compatible with the new oxygen system. This is due to a new 'air tight' tag being added to the game - all mods involving certain shaped components will be incompatible until changed. The good news is that it can be fixed easily and I will be doing so shortly!"
MindCozy  [author] 22 Mar, 2015 @ 10:14am 
@Hellsteel Thanks for the info, i havent playesdince the O2 update. Maybe my collision meshes are a pixel off or so. Didn't so much matter before...
Hellsteel1974 19 Mar, 2015 @ 1:42pm 
With the update adding oxygen and pressurization, I noticed while trying to pressurize Red 1 to try the system, at least 1x1 sloped windows "leak" and let the oxygen out for some reason. Without this mod active, the windows keep oxygen in the ship. Only this mod is active currently in my test world after discovery and going to check through other mods with windows and maybe doors. Maybe something Keen added to their vanilla windows/doors this to occur?
Scooty Puff Jr. 1 Mar, 2015 @ 1:44pm 
Is it possible to have windows that are placed in the center of the block and not at the edges?
MindCozy  [author] 5 Nov, 2014 @ 3:08pm 
I have new blocks (1x3 windows) which I am adding to my other mods, however I am unsure if it should be included in this mod, as there is no vanilla equivalent. Should I include it here? Would it be more tedious to have a seperate mod just for two new window types? Also, I had made this mod with performance primarily in mind. Has it been helpful in that? Feedback is good, or upvote if you like it!
MindCozy  [author] 6 Oct, 2014 @ 10:01pm 
I can most certainly make an interior window with reflections as well!
Kovendon 6 Oct, 2014 @ 9:00pm 
Ergthbeb... with the experience you have with tint and glare, perhaps you could find a way to make an enhanced glare version that would act like a screen for some interior portions of a ship? All those sad dreary interiors out there could use a view, even if it is just a "simulation" of the outside skybox, right?

@TheKillerVII: These glass versions all take away the skybox reflections that are present on all glass, even for interior glass that has no outside exposure. Type 3 also takes the tint away from the "outside" of the window. Type R is for "replacement" and replaces the vanilla effects of glass; Types 2 and 3 stand alone as new pieces.
Magrivoy 5 Oct, 2014 @ 2:46am 
Im not sure if there is any difference between Type 2,3,R and the normal Glass... If someone knows pls tell me.
🍁BuzzedBear🍁 30 Sep, 2014 @ 8:05am 
Hey erg... I saw that and subbed to both as I was not sure what the difference between Type 2, 3 and R was.
MindCozy  [author] 29 Sep, 2014 @ 10:34pm 
My Type 2 Glass mod adds them without replacing the stock windows.
🍁BuzzedBear🍁 29 Sep, 2014 @ 10:28pm 
Could you make this as a mod pack and not a replacement? I like the reflection when the glass is actually in a position to reflect the skybox, but when I use them in corridors, indoors with no ability to see the outside, I would love these! Thanks!