Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
other than that p good map
2) As for the visibility of the edges of the skybox clouds, I know this cannot be fixed.
3) The wall will be slightly finished in the future, but I don't know when
Citadel missing textures
Skybox has visible edges
Smart Wall has incorrect textures
It just gives me this:
Error Vertex File for 'props_combine/combine_light002a.mdl' checksum 1103230050 should be 1091304093 (x2)
maps/rp_localunrest_v1.bsp is not writable!!! Check it out before running buildcubemaps.
Error Vertex File for 'props_combine/combine_light002a.mdl' checksum 1103230050 should be 1091304093 (x7500)
Console commands fixing map
buildcubemaps - create cubemaps
mat_specular 0 - remove shine, 1 enable shine
gm_eliden_hmcd_v2