Arma 3
120-PM-43
103 Comments
Чимичанги 2 Apr @ 2:00pm 
THX so much
ilbinek  [author] 27 Mar @ 5:56am 
If you don't load TBD Mortars, ballistic computer should be on.
If you load TBD Mortars, ballistic computer is not available
Чимичанги 27 Mar @ 3:54am 
Is it possible to somehow turn on the ballistic computer?
chance? 28 Feb @ 5:34am 
300-500 m
ilbinek  [author] 27 Feb @ 8:34am 
What distance are you trying to shoot at?
chance? 27 Feb @ 5:42am 
I can’t change EL to shoot at the required distance
Chad Bomber 9 Feb @ 7:56pm 
Is it normal for dispersion to be so low? is there a way to chage this?
ilbinek  [author] 1 Feb @ 1:50pm 
Just click on the mine in invetory few time, it will open context menu.
If it doesn't, you might have an addon breaking CBA.

If you are using the noob version, press F.
fnnmarchand 1 Feb @ 7:37am 
I couldn't find how to change the charge, I tried to press it, but it didn't work out, what should I do?
fnnmarchand 1 Feb @ 7:17am 
У меня не получается положить её в инвентарь,и если жму 2 раза лкм ничего не происходит
T.Holtkamp 9 Jan @ 1:11pm 
Will send this over the weekend. Thanks for the response!
ilbinek  [author] 9 Jan @ 1:09am 
I can't seem to be able to reproduce this.
Can you please create a minimal repro? Small mission, only required addons and set the mission settings to be what you use on your server.
Can you send it to me on my discord "ilbinek"?
T.Holtkamp 3 Jan @ 2:44pm 
Great asset, using it a lot in our campaigns.
But we're encountering something strange.

It seems that right before a shell hits/lands, there are already some pieces of shrapnel that fall/flie around before there is an actual explosion.
About a second before impact.

The density of this fragmentation varies, but usually is comparatively light to the actual explosion.
Nothing game-breaking, just a bit weird.

The only other TBD asset that has this, for us at least, is the 2b25 Gall. No other TBD assets, or RHS assets that we use, have this.

Referring to ACE fragmentation by the way.
ilbinek  [author] 16 Aug, 2024 @ 5:44am 
If you take the 82mm range table, only that one will be accesible. If you take the ACE_artilleryTable, you will have access to all tables for all mortars in your vicinity
Kolovrax715x 16 Aug, 2024 @ 3:50am 
the range table is not accesivle with ace only the 82 mm arty table
ilbinek  [author] 15 Aug, 2024 @ 11:39am 
in the "tools" section of arsenal
you need to use ACE_rangetable
Kolovrax715x 15 Aug, 2024 @ 5:30am 
where can i find the rangetable, how to aim with this
ilbinek  [author] 14 Aug, 2024 @ 12:03pm 
Look for it in the redfor section. It's available in both editor and zeus
Oбe3ьяHa 13 Aug, 2024 @ 8:50pm 
How does one even spawn the mortar?
I wanna check it out in the editor, but cannot find it enywhere...
ilbinek  [author] 25 May, 2024 @ 12:43pm 
Either send it to me on discord - "ilbinek"
Or upload to pastebin and paste the link. Best if you create a discussion topic
UncleGoogle 25 May, 2024 @ 9:58am 
where to send the file?
ilbinek  [author] 25 May, 2024 @ 9:06am 
UncleGoogle 25 May, 2024 @ 7:45am 
what kind of rpt?
ilbinek  [author] 24 May, 2024 @ 3:27pm 
Can you send over a rpt?
UncleGoogle 24 May, 2024 @ 3:17pm 
по какой-то причине при наличии в сборке этого миномета и миномета М252 из RHS USAF, у миномета M252 ломается прицел и им практически невозможно пользоваться
ilbinek  [author] 18 May, 2024 @ 9:27am 
This already is ace-less version...
vsemilubim00 18 May, 2024 @ 6:58am 
Будет ли версия без ACE? Хотелось бы способ работы как на ванильных миномётах в арме, так как боты и чаще сами люди не имеют таких знаний в работе с измерением дальности, углами наводки…(хочется просто тыкнуть в карту и выстрелить туда)
ilbinek  [author] 17 May, 2024 @ 2:08am 
Well, to show the elevation the gun is aiming is something I've already done for a private mod, so that would be easy to do.
Reloading and assembly/disassembly is already handled by ace, no?
Maybe we'll do our own one day, but we'd rather focus on stuff that isn't in the game yet, than redoing something that is available
Kolovrax715x 16 May, 2024 @ 2:42am 
The AGS 30 in RHS is only capable to do direct fire, while in reality the AGS-17 and 30 is able to fire indirectly up to 1500m. It also would be interisting to see the whole reloading and assembling process of this granade launcher.
ilbinek  [author] 15 May, 2024 @ 3:07pm 
What exactly do you mean by "one of the AGS-30"? Like a custom mod?
Unprobable given they are already in RHS and would be just waste of time.
Kolovrax715x 15 May, 2024 @ 8:19am 
Can you make one of the AGS-30?
ilbinek  [author] 9 May, 2024 @ 9:06am 
If you use it without TBD Mortars, the arty comp should be functional.
We might come up with a way to make it customisable, but I am not sure how well the arty comp would react with our other mods
natelose 9 May, 2024 @ 5:51am 
Is it possible to re-enable the artillery computer?
ilbinek  [author] 3 May, 2024 @ 2:49am 
@Anton you use the arty tables that ACE provides
Krest 3 May, 2024 @ 2:31am 
How to shoot artillery without an artillery computer?
Kr0k 29 Apr, 2024 @ 3:15pm 
Thanks for such a cool mod for this weapon
lelop15 28 Apr, 2024 @ 8:08am 
Thanks for the help!
ilbinek  [author] 28 Apr, 2024 @ 8:03am 
@lelop15
Would be possible, but it would be pretty hard. Also the fired event removes all magazines that are in the gun itself, so that would need to be overriten too.
lelop15 28 Apr, 2024 @ 7:55am 
@ilbinek
Oh okay, would it be possible to decouple them myself via config patch?
ilbinek  [author] 28 Apr, 2024 @ 7:53am 
@lelop15
Only this one was decoupled, the others won't recieve this treatment.
lelop15 28 Apr, 2024 @ 7:47am 
Are you planning on decoupling your other artillery/mortar pieces from TBD or is this just an exception?
Hannibal 27 Apr, 2024 @ 5:17pm 
recoilless rifles would be an amazing add.
belchner 26 Apr, 2024 @ 2:07pm 
How about some smoke rounds? D-843A would be the one used if wikipedia is right
Tklama  [author] 16 Apr, 2024 @ 12:34pm 
We´ll probably add it to the queue )))
Šaltibarščiai 13 Apr, 2024 @ 3:31pm 
Hey do you guys plan to add 60mm such as the m224 since its a company level item but is not on the workshop aside from a reuploaded russian mod, thanks in advace ik its an annoying question
ilbinek  [author] 11 Apr, 2024 @ 8:11pm 
Hey @Peerse, thanks for reporting it!
Found the issue, a leftover inheritance from when we ported it for a non-ace usage.
Will be fixed in next update
Peerse 11 Apr, 2024 @ 6:53pm 
Hi, has anyone else been getting a ace error when launching the game after today's update? Error message on launch says: bin/config.bin/CfgVehicles/rhs_2b14_82mmBase/ACE_Actions/ACE_MainActions/ : Cannot find base class 'ACE_MainActions'
Mods loaded are ACE, CBA3 and RHS
vb 11 Apr, 2024 @ 3:24am 
Cool looking mortar! Nice one!
Noticed that the AI always replies with "Cannot execute..." when given the Fire Artillery command no matter the range. Is this expected?
ilbinek  [author] 6 Apr, 2024 @ 8:48am 
@Maze TBD Mortars don't and will never work with AI, given how they are made and what they are trying to achieve.

This mod has been dumbed down and it you load it without tbd mortars, AI should be able to use it
Maze 6 Apr, 2024 @ 7:06am 
Hey, first at all good work, but I can't get the tbd mortars work with AI.. I try Drongo artillery and AI artillery but they aren't recognized as artillery. would be awesome if AI could use it..