Oxygen Not Included

Oxygen Not Included

Better Rebuilding
25 Comments
El3m3nTor 12 Jan @ 1:37am 
i find setting damaged pipes from prio 5 to prio 9, would you impliment a way to do that with this mod?
Mordan 25 Dec, 2024 @ 12:19pm 
Thanks, Sgt_Imalas, love your mods.
Sgt_Imalas  [author] 12 Dec, 2024 @ 12:36pm 
1.2:
- fixed for bionic boosters
- fixed a crash when rebuilding a meteor blaster
Mordan 26 Nov, 2024 @ 2:32pm 
game crashed and it looks like this did it,

NullReferenceException: Object reference not set to an instance of an object

FlatTagFilterable.OnCopySettings (System.Object data) (at <a68254e14f8f4e0b99360e84d2e9b774>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <5dfe0ae6d45544628b5ae53433ea03d4>:0)
EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <5dfe0ae6d45544628b5ae53433ea03d4>:0)
RebuildPreserve.Patches+ApplySettingsToNewBuilding+<>c__DisplayClass2_0.<OnBuildingConstructed>b__0 (System.Object _) (at <46116d6025de463f8118078144066635>:0)
Scheduler.Update () (at <a68254e14f8f4e0b99360e84d2e9b774>:0)
GameScheduler.Update () (at <a68254e14f8f4e0b99360e84d2e9b774>:0)

Build: U53-643502-SCD
Sgt_Imalas  [author] 23 Nov, 2024 @ 8:23am 
updated for new update
Sgt_Imalas  [author] 23 Nov, 2024 @ 6:26am 
Oh right, this is a sidescreeen too
Forgot to update it, wil do later
Ysky 23 Nov, 2024 @ 1:23am 
Is the checkbox "Rebuild if broken" gone? after 21 Nov major update
Nased0 4 Nov, 2024 @ 3:22pm 
I confirm that the game does not crash anymore because of this mod.
Good work!
Sgt_Imalas  [author] 2 Nov, 2024 @ 2:34pm 
potentially fixed with 1.1.5
Nased0 2 Nov, 2024 @ 1:51pm 
Trueblue1878 28 Jul, 2024 @ 6:47pm 
Seems to work intermittently. I disabled it for now. Hopefully it'll get updated, but in the meantime I downloaded one that disables auto repair by default which helps too
Neavo 17 Apr, 2024 @ 7:01pm 
a small suggestion, how about provide a option to enable "rebuild broken builings" by default?
Neavo 2 Apr, 2024 @ 6:16pm 
yes, it worked as expected after update
Sgt_Imalas  [author] 1 Apr, 2024 @ 3:19pm 
that might have fixed both of these issues
Sgt_Imalas  [author] 1 Apr, 2024 @ 10:24am 
I fixed a bug in 1.1.3 that caused the mod to store way more settings than intended.
Neavo 31 Mar, 2024 @ 6:56pm 
There are still occasional crashes, I'll report back when I've watched how it's reproduced a bit more. Also found a situation that I don't know if it can be improved - if I build other buildings of the same type, mainly doors of various types, in the same location, then the new building directly inherits the settings of the old one, which sometimes leads to problems.
Neavo 30 Mar, 2024 @ 7:07am 
good, i'm trying the new version and will report any problems
Sgt_Imalas  [author] 30 Mar, 2024 @ 4:36am 
added a dedicated compatibility patch in 1.1.2
Sgt_Imalas  [author] 30 Mar, 2024 @ 1:02am 
no crash in that log
Neavo 29 Mar, 2024 @ 11:31pm 
@Sgt_Imalas still crash in v1.1.1, this is log https://pastebin.com/fW6TUfAJ
Neavo 29 Mar, 2024 @ 9:33pm 
@Sgt_Imalas great, i will try it, but the version in this page is still v1.1.0, where can i get v1.1.1?
Sgt_Imalas  [author] 29 Mar, 2024 @ 1:17pm 
that crash is caused by fluid shipping, but I added some extra checks that hopefully mitigate the issue
Neavo 29 Mar, 2024 @ 11:36am 
@Sgt_Imalas upload a log file about crash to github issues zone, please confirm it :steamhappy:
Sgt_Imalas  [author] 29 Mar, 2024 @ 9:34am 
v1.1:
- added support for conduits (pipes, rails, logic wires, power wires)
۞_KDZ_۞ 28 Mar, 2024 @ 5:47pm 
I love your mods, thanks a lot.