Total War: WARHAMMER III

Total War: WARHAMMER III

(6.1.X) Dain's Expedition, Dwarf Faction
52 Comments
Ocelot 11 May @ 11:51am 
the hair..
Anax 3 Mar @ 2:05am 
is this for IEE compatible?
Regeth 2 Jan @ 8:40am 
Will it be updated to be compatible with IEE at some time?
Pfleger Von Yggdrasill 29 Dec, 2024 @ 2:49am 
@sigmars_disciple I've tried to use it on iee, it will spawn at averland or something.
LORD ARANTIR  [author] 29 Dec, 2024 @ 1:03am 
Yea Only for IE
sigmars_disciple 28 Dec, 2024 @ 6:42am 
Hey, this faction is just for IE/IEE? You should prob mention that in the description to help folks.

I tried it with The Old World but it crashes end turn #1 (not used by me, but by AI). Maybe it could also be made compatible? <3
Pfleger Von Yggdrasill 27 Oct, 2024 @ 11:45pm 
@Helicon
Are they still crashing now? I'm now having the same issue but not the dwarf faction crashing,
whip37 19 Sep, 2024 @ 6:44pm 
any plans for quests battles? also they dont seem to get starting quests like a normal faction.
lastly i think this mod reset the grudges back to the exponential increasing requirement for grudges every age
Lee Perry 29 Aug, 2024 @ 1:03am 
update pls awesome mod
Enk 26 Aug, 2024 @ 12:01am 
update soon?
LORD ARANTIR  [author] 4 Aug, 2024 @ 7:01am 
I have no clue when I got a few hours imma make this a new faction so it wont clash with any mods.
Helicon 4 Aug, 2024 @ 2:41am 
Cool concept. I am facing end of turn crashes every campaign with it (if i load a save, it still crashes), do you know any incompatibility with other mods ?
xenomegaman 3 Jul, 2024 @ 5:09pm 
I saw in the modding discord about your request for faction key to mixu. Mixu mentioned in the discord he has already updated his unlocker with your faction key. Hoping that you can proceed with using that key so that it wont overlap with other factions.
Xenvar 14 Jun, 2024 @ 9:44pm 
If people are using Mixu's Legendary Lords and want to use this faction all they have to do is turn off Kazador Dragonslayer in the Mod configuration Tool settings for Mixu's Legendary Lords
Iahhel's Child 2 Jun, 2024 @ 9:20am 
Hello @LORD ARANTIR, I feel as though I should tell you that you may have a complication in compatibility with another mod if you intend to go through with moving your faction to Karak Azorn. Apparently there is a mod that already gives that faction LLs and Heroes but makes them Cathayan.

远东震旦矮人(测试版)Far Eastern Dwarf

I mean, ideally, if there was a way to make it all compatible with each other, of course we would all love it. But I'm not asking because you have done so much for us in the first place. :steamthumbsup:
SoarS 31 May, 2024 @ 6:57pm 
Thank you please do
LORD ARANTIR  [author] 24 May, 2024 @ 5:20pm 
you know what if yall want karak azorn that much ill make a karak azorn mod. stay tuned
sigmars_disciple 24 May, 2024 @ 3:14pm 
Oh, and there are 1-2 Nippon factions being worked on (I think it's a pretty large Nippon project) which will probably have their spots reserved already in the region. They might just exchange the 2 placeholder "Nippon" (aka Cathay right now) factions there, but I'm just putting 1 and 1 together. If you know more, feel free to clarify. People in the Modding Den Discord should know more, I believe "Urgat" is one of the modders on the Nippon project <3
sigmars_disciple 24 May, 2024 @ 3:02pm 
For IEE/Ind region, I believe any faction mod can also "apply" to get a permanent spot on the map. For this, I guess you have to somehow reach out to Mixu (or go via Modding Den, somebody will know how that process works) and maybe 1-3 sentences of explanation why it fits well - whether it's lore reasons, sheer availability, nearby factions/regions or simply because the compatibility with major popular mods was checked with the lovely peeps in this comment section and seemed good <3
Hope I made some sense and this was somehow helpful ;)
sigmars_disciple 24 May, 2024 @ 2:53pm 
Hey dear mod maker, Karak Azorn and on IEE maybe in the Ind region (see comment further down below) sounds like pretty great suggestions, and I believe this basically could solve your entire problem - while taking ALL common other mods into account that are used by lots of mod users, if I'm not mistaken

The most important ones being IEE, LCCP (for IEE), Tribes Of The North (the latter 2 being relevant as they repopulate the map quite a bit), the Dwarf Legendary Characters mod by GHS and the Dwarf Characters mod by Phyrex - and of course Mixu's Legendary Lords, Mixer + Strat's Legendary Characters.

(If any of this is wrong, if using these common mods will create a problem I have not considered yet or if any of this can be explained or summarized better, please do so .... @all)
Riaias 15 May, 2024 @ 1:52am 
Karak azorn seems logical.
xenomegaman 8 May, 2024 @ 5:38pm 
Yeah, I would love to have both mods compatible as this is a nice mod
SoarS 7 May, 2024 @ 5:15am 
yes could please move your mod to karak azorn so that both mods can be played together
Regeth 26 Apr, 2024 @ 3:26am 
I second Karak Azorn
Pootsie Sniffins 25 Apr, 2024 @ 5:10pm 
just bc of the discussion in the comments, karak azorn is the only clan without a LL mod in my experience, so u could just slot right in there, but i dont mind turning one off to try this out. seems rly neat
Big Sneeze 15 Apr, 2024 @ 8:03am 
I think modders look out for eachother, if you pick a spot on the new IE modded regions, I'm sure nobody else will make a faction exactly there and IF they do, you will be able to say you've done it first so it's not your problem

In the current case, Mixu did it first, which puts the burden on you.

It's NOT a big deal though. It's just that most of us who install new factions probably install all the ones we can find and Mixu's the most prominent set.
LORD ARANTIR  [author] 15 Apr, 2024 @ 1:18am 
gentlemen id like to do what you guys are asking. but there are 2 thnigs. one there are so many mods i cant possibly make the mod compatible with them, it will clash with another mod if i try the things you say and someone else will come and say its clashing with "..." mod can we change "...".second thing is even i make these changes its somehow compatible with everything i rather use that time on making another faction or something like that.
Big Sneeze 10 Apr, 2024 @ 2:53pm 
I think with the Immortal Empires Expanded mod, you should relocate Dain's Expedition to Ind/Kuresh. It's the perfect opportunity to help populate that new landmass with new LL's.
Darkwolf 9 Apr, 2024 @ 6:04pm 
I second what God of Warhammer is asking for.
God of Warhammer 6 Apr, 2024 @ 12:54pm 
@LORD ARANTIR could you relocate Dain's Expedition to clan Helhein, I ask because I'm running Mixu's Legendary Lords and Karak Azul already has a Legendary Lord. When I run your mod with Mixu's it seem to overwrite Karak Azul's Lord
LORD ARANTIR  [author] 6 Apr, 2024 @ 4:54am 
@god of warhammer for sure man whats that
LORD ARANTIR  [author] 6 Apr, 2024 @ 4:53am 
I have no idea why. I'd like to make the mod compatible with all those other mods but in that time I'm pretty sure I can straight up make another faction so that be a waste of time.
Revel 4 Apr, 2024 @ 6:56pm 
Is this compatible with radious? He doesn't appear in the dwarf lords roster.
God of Warhammer 2 Apr, 2024 @ 1:09pm 
Would it be ok if I add a suggestion to the mod
iDon'tSpeakRussian! 1 Apr, 2024 @ 1:34pm 
what's the problem with Dark Omen?
Finist 31 Mar, 2024 @ 9:25am 
Using Mixus LL, that's why i can't get Arantir.
Arantir Horde mechanic has some troubles with Dark Omen https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868277175 Morgan Bernhardt horde mechanic.
@LORD ARANTIR anyway, thank you! Good work!
The derpacis herpacis 30 Mar, 2024 @ 4:09pm 
really cool so far now that I got it working, reading others here conflicting with Mixus helped a bit. Bit odd as a hoard faction it can take settlements tho
Bittersweet Lux 30 Mar, 2024 @ 10:00am 
Mixu's LLs adds Kazador as a Lord and startpos, but i just found out you can turn him off at the mod settings.

Doing that makes Arantir function normally :crowing:
LORD ARANTIR  [author] 30 Mar, 2024 @ 7:05am 
@Mafnmarsn92 100% right dude I almost fell on the floor laughing :D I dont know how I didnt think of that. shoulda came up with a better scenario. :D
LORD ARANTIR  [author] 30 Mar, 2024 @ 6:55am 
@Kellogs of course its compatible with mixu and works i dont know which mod youre using is making him disappear.
@Finist working with thorgrim https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3206482845
Finist 29 Mar, 2024 @ 10:31pm 
When i start Torgrim campaign no Arantir at Karak Azul, why? There is no way to get Arantir while playing for another dwarf faction in the campaign?
Kellogs 29 Mar, 2024 @ 7:13pm 
Sooo is Mixus required or incompatible? When i try to play i still start as Kazador.
Bittersweet Lux 29 Mar, 2024 @ 6:04pm 
I wish this worked with Mixu's LLs. Such a shame.
Mafnmarsn92 29 Mar, 2024 @ 5:30pm 
wait so King Kazador fell to Chaos and the guy responsible for "restoring" the kingdom looks like he's juiced up by chaos himself? I mean, he does look cool, but incredibly evil ^^
ddarner 29 Mar, 2024 @ 4:02pm 
unreal!
LORD ARANTIR  [author] 29 Mar, 2024 @ 3:01pm 
this is standalone no need for the other mod. hes included
Darkwolf 29 Mar, 2024 @ 12:01pm 
Does this go above or below your Dain mod?
Helion Halion 29 Mar, 2024 @ 8:23am 
Nice mod
LORD ARANTIR  [author] 29 Mar, 2024 @ 6:30am 
probably compatible with every mod that doesn use karak azul.
sigmars_disciple 29 Mar, 2024 @ 4:45am 
This sounds awesome! You should probably mention some specifics on compatibility with other Dawi mods, like the GHS Legendary Characters mod or the Dwarf Character Expansion. Maybe even some Dawi mods you'd recommend as they fit well with your faction.

I assume you play with the 2 mods I mentioned anyway, correct?