Arma 3
Simple Floatary
38 Comments
SidusLunare 12 Apr @ 1:51am 
perfect, thanks!
crub  [author] 11 Apr @ 4:07pm 
@SidusLunare, it should in theory yes,
SidusLunare 11 Apr @ 7:41am 
does this work with sog:pf?
Ryan Turner 21 Nov, 2024 @ 2:26am 
I will take a look at it later, thanks for replying!
crub  [author] 19 Nov, 2024 @ 3:02pm 
@Ryan Turner, you place the composition in eden and it should start working immedietly upon playing.
Ryan Turner 19 Nov, 2024 @ 12:33pm 
I understand how it works on Zeus, which I've used, not this one but others of your compositions. How do you use this in Eden? Place the composition then copy and paste the init onto the helicopter or boat?
Sibire 10 Jun, 2024 @ 8:58pm 
I'm seeing the Huron work fine, the Taru floats but breaks the engine, and the Mohawk simply won't float at all. Blackfish and Xi'an both float, but suffer catastrophic damage.
Am_Yeff 8 May, 2024 @ 1:36pm 
As someone who knows a heli mechanic: Do not do this if you value ground crew sanity, please, the beach is fine
crub  [author] 14 Apr, 2024 @ 3:42pm 
@sleeper, my balls are empty bro that's all I got.
sleeper 14 Apr, 2024 @ 12:50am 
Got anything left?
Quinton Von-Kurtis 4 Apr, 2024 @ 2:24pm 
@crub Thank you! Can't wait to try it out
crub  [author] 3 Apr, 2024 @ 3:50pm 
@Reichael Mosin, you can put it anywhere in the editor or as zeus.

Short Tutorial: https://www.youtube.com/watch?v=-SZrnZPvA80
Quinton Von-Kurtis 3 Apr, 2024 @ 7:15am 
Do you need to put the Simple Floatary composition in a certain area or just in the map editor?
Also, where is it you change the composition script level?

thanks
crub  [author] 2 Apr, 2024 @ 7:50pm 
@Vengen, nope. There's a command called setWaterLeakiness you could use. It just got added to the game. This script uses it.
Vengen 2 Apr, 2024 @ 5:32pm 
Can this be used to make a land vehicle amphibious?
RaDezZ 1 Apr, 2024 @ 11:02am 
if we write in INIT all classnam of CH-53 frome RHSUSAF, that's work
but not for French Mod A.M.F
crub  [author] 31 Mar, 2024 @ 8:01pm 
@sleeper, by moving a small boat to the back of a Huron, Mohawk, Taru, Blackfish or Xi'an.
sleeper 31 Mar, 2024 @ 5:40pm 
Then how do you load boats in?
Raccoon 31 Mar, 2024 @ 3:52pm 
@crub That's awesome, thanks a bunch!
crub  [author] 31 Mar, 2024 @ 3:34pm 
@Raccoon, it only makes modded helicopters float. It doesn't add the boat loading. At the top of the script there's a variable called "FLRYAllWatercraftCarrierClassNames" and "FLRYAllAircraftOffsets". You can add your modded vehicle classes to both and it should work.
You can find the script inside the init field of the composition.
Raccoon 31 Mar, 2024 @ 12:21pm 
The description says this works with modded vehicles, but I'm testing it and it doesn't seem to. Is there any way I could make a compat?
sleeper 31 Mar, 2024 @ 4:47am 
Make this for land vehicles and you'll forever have my gratitude
crub  [author] 30 Mar, 2024 @ 6:51pm 
@Fred, it should. I think.
Wolfgang 30 Mar, 2024 @ 6:28pm 
loving your simple work so far man, keep it up! basic QoL mods make arma so much better in the long haul :d2lonedruid: :crtlightning:
GhostRecon101BN 30 Mar, 2024 @ 4:50pm 
i have no way to find out atm lol
Fred 30 Mar, 2024 @ 4:37pm 
Does this work with Advanced Flight Model?
crub  [author] 30 Mar, 2024 @ 1:38am 
@Ghost_Recon, only one way to find out.
GhostRecon101BN 29 Mar, 2024 @ 10:53pm 
so will this work with no issue? last time i tried a mod like this in mp it didnt work
crub  [author] 29 Mar, 2024 @ 2:31pm 
@Chiconius, I faked it by placing the AI in the pilot seat after I put the chopper in the water. Then I forced the engine on using a script.
RaDezZ 29 Mar, 2024 @ 10:04am 
Good morning,

instead of having the "SIMPLE FLOATERY" script where we see the helicopter break down once it hits the water, trying to insert a boat.

Wouldn't it be better to mix with the mod (Rotary Floatary) with the script above.

Like this, the helicopter remains on hold, floating waiting for the boat
RaDezZ 29 Mar, 2024 @ 10:04am 
Bonjour,

au lieu d'avoir le script "SIMPLE FLOATERY" où on voit l'hélicoptère se mettre en panne une fois avoir touché l'eau, en voulant insérer une embarcation.

Serait il pas mieux de mélanger avec le mod (Rotary Floatary) avec le script ci dessus.

Comme cela , l'hélico reste en attente en flottant en attente du bateau
0x00 29 Mar, 2024 @ 6:34am 
I rarely comment, but if your compositions being on top of the worshop hasn't given it away, you've done an amazing job....

Kudos for all compositions o7
Chiconius 29 Mar, 2024 @ 6:13am 
how did you manage to do it with the AI? let's say, I want in a mission for a extraction chopper to land on the water and wait till the player gets in to extract, what's the command on the waypoint so that the heli stays on the water, like you did there?
Crusader 29 Mar, 2024 @ 2:24am 
damn
crub  [author] 29 Mar, 2024 @ 1:52am 
@Adrian Shephard, yes.
Crusader 29 Mar, 2024 @ 1:12am 
isnt this just a composition version of rotary floatary mod?
Expung3d 29 Mar, 2024 @ 1:06am 
Game changing
Zaco Kick 29 Mar, 2024 @ 12:58am 
HYUGE