Stellaris

Stellaris

Archetypal Human Empires
19 Comments
danielthelaw  [author] 18 Sep, 2024 @ 10:10am 
I'll check them, thanks
BroncoXeno2035 18 Sep, 2024 @ 5:14am 
Got it. Also, Origins Expanded has some Origins that could fit like the Pre-FTL Unitans finding or dominating the crashed Ark Ship instead if you're interested?
danielthelaw  [author] 17 Sep, 2024 @ 11:42pm 
no you can't, unless you spawn any special star systems like Sol (Void Dwellers) empires
So your empires must be only of normal Sol or Deneb systems
BroncoXeno2035 17 Sep, 2024 @ 2:52pm 
Got it, thank you. I can't accidentally spawn in multiple Denebs or Sols can I by using Force Spawn though?
danielthelaw  [author] 17 Sep, 2024 @ 2:44pm 
I think it will generate COM, or choose other Human_2 preset empire
I don't think it will use any of Deneb empires from this mod, but you can try
BroncoXeno2035 17 Sep, 2024 @ 2:35pm 
What if I use a variant of the UNE that has the proper "Human_1" Flag, outside force spawning?
danielthelaw  [author] 17 Sep, 2024 @ 2:31pm 
yes
BroncoXeno2035 17 Sep, 2024 @ 2:26pm 
So any variant of the Deneb can spawn in even if you're playing at as a UNE Variant?
danielthelaw  [author] 30 Aug, 2024 @ 6:15am 
Changed Holy Terran Empire and New Earth Community
danielthelaw  [author] 25 Jul, 2024 @ 12:25pm 
Added new empire, based on Holy Roman Empire
paulo 20 Jun, 2024 @ 4:26pm 
Thanks.
danielthelaw  [author] 20 Jun, 2024 @ 10:49am 
done :)
UC is Doomsday so I disabled spawn by default. AI can't handle this origin
paulo 15 Jun, 2024 @ 7:26am 
Suggestion: add the United Colonies and the Freestar Collective from Starfield to this mod.
danielthelaw  [author] 15 Jun, 2024 @ 12:28am 
Due to how forced spawning of UNE/COM works in vanilla, I removed all references to them in these preset empires. Now game treats humans just as any other xeno species.

Cons:
No special COM quest
No special UNE/COM dialogue and intro story (still doesn't fit some of these empires, so it's okay)

Pros:
COM is not forcefully generated if you just want to play/force spawn Earth-based empire
UNE is not forcefully generated if Lost Colony human empire spawns, but there is not enough room to spawn a prebuilt Sol empire (such as those included in this mod).
Instead, in such case game will spawn a RANDOM Sol Empire instead of UNE. It's more fun that way, I think.

Remember, that spawning of preset empires always relies on number of empires chosen during the galaxy creation.
danielthelaw  [author] 13 Jun, 2024 @ 11:16pm 
Disabling spawn of Blooms of Gaea by default.
Same as Human Habitats Alliance, if you want to play with them, save the empire and force-spawn (or use as your own empire)
paulo 8 Apr, 2024 @ 7:17am 
Thanks.
danielthelaw  [author] 7 Apr, 2024 @ 11:35pm 
Update.
Blooms of Gaea now are phototrophic (Slow Learners removed).
Human Imperium got Aristocratic Elite civic (had only 1 civic before, bugfix)
danielthelaw  [author] 30 Mar, 2024 @ 3:13am 
That's what Stellaris gives them by default.
But you are correct, Phototrophic makes more sense.
I'll probably change this in next update
paulo 29 Mar, 2024 @ 12:26pm 
Huh... Why the Blooms of Gaea are radiotrophic instead of phototrophic?