Imperator: Rome

Imperator: Rome

verney's reworked trade goods (invictus)
9 Comments
Emperoro_Khano 17 Jul @ 11:50am 
Why can't I build markets in cities? For some missions (economical ones) it is required to build markets in cities to complete them.
Maria Renard(/x/) 6 Apr @ 11:49am 
I am using this with Indomita so I realize that this may be caused by THAT, but just in case its not

I noticed that the change to precious metals now makes it so that Citizens are the only pop group that don't have a trade good to increase their happiness.
General Rubenski 14 Aug, 2024 @ 2:14pm 
Also, anyway you can make this compatible with FMO? Seems like the building changes are not working if FMO is also installed.
General Rubenski 14 Aug, 2024 @ 11:47am 
Awesome changes to trade and buildings. Are you planning on reworking any others?
Centurion 3 May, 2024 @ 7:34am 
@verneythehunter thanks bro.
I was thinking, is it possible to have a mod where you can play as the mercenaries and pirates??, it would be awesome.
verneythehunter  [author] 30 Apr, 2024 @ 1:43pm 
hey @centurion , welcome to the Imperator community. Yeah, this mod works with both...
Centurion 30 Apr, 2024 @ 12:32pm 
hi, i just bought the game, does the mod still worl with the new invictus and the 2.0.4 version of the game??
mkvltra 30 Mar, 2024 @ 9:13pm 
Really cool changes. Awesome job
Alfonso Muskedunder 30 Mar, 2024 @ 9:34am 
Cool changes! I am excited to test this when I get the chance. The changes to mines I find especially intriguing. I expect that this change might fit well with the economic collapse in the third century mod