Stormworks: Build and Rescue

Stormworks: Build and Rescue

Fenris - Nuclear Powered Missile Submarine[Fluid & Gasses Update Compatible] V.1.0 - UPDATED 06/02/2025
169 Comments
Pumpkin Pie <3 4 Aug @ 2:40am 
its all over the ship
Ch3micalDuk 30 Jul @ 10:33am 
whats the overide code for the airlock doors?
jediPenguin 29 Jul @ 3:36pm 
holy- didnt expect this to still be getting updates...
Sethnp 9 Jul @ 8:39am 
love it so many little features really pulls it together :steamthumbsup:
The Founder 29 Jun @ 12:37pm 
Could you re add the Incident Generation System?
The Founder 29 Jun @ 12:37pm 
where is the hidden button or was it removed?
Pumpkin Pie <3 10 Jun @ 2:51pm 
You used to be able to but not anymore afaik
MAX-05 7 Jun @ 5:29am 
how to make reactor go boom or meltdown?
Dr Gregory House 6 Jun @ 12:39pm 
all around the ship. the numbers around the ship
Theconfobbler 6 Jun @ 9:58am 
door code?
Pumpkin Pie <3 25 May @ 11:33pm 
Yep
poolypop 25 May @ 8:30pm 
can this be used on low physics mode?
DrakGohs 16 May @ 2:20pm 
The Dials do not show the battery charge
Keter  [author] 9 May @ 4:56pm 
@[IWRC] T-Shadow - The automatic lift control arm feature wasn't in the original creation, and I never got around to creating it. Thanks for the praise, working on it was a mfer.

@Nio - I don't know what you mean, but try raising physics quality. I've tested the process before a good many times and it does work- try it again and remember to account for the toggle settings of certain buttons. Also, it's fail RP but if something isn't connecting, as a last resort try to budge the rack with your character.
[IWRC] T-ShadowOfficial 29 Apr @ 8:17pm 
Holy Hell its being worked on again?!?! Ive killed countless hours inside this amazing metal coff- I MEAN submarine.

In all seriousness keep up the good work, some of us appreciate every nook and cranny of your creation.

Quick question, the automatic lift control arm in the reactor room, is it actually automatic? I cant ever seem to get it to move on its own. Thanks!
Nio. 12 Apr @ 6:52am 
I can't release the full rod from the lift arm.I think it is because the "OUTPUT - SIGNAL - Fuel Rod Release Issued" on/off node from the microcontroller of the lift for the fuel rods is not connected to the release node from the hardpoint connector of the lift.
Keter  [author] 14 Mar @ 4:01am 
timobecher - Not really at all in normal usage, it's just when you spend ages and ages without redocking and maybe there's damage to the electrolyser. Essentially it's a failsafe option for any situation where Oxygen content is low and lots of nitrogen in the air hogging the volume, dumping the nitrogen allows the air to replenish after the dump with the normal atmosphere composition (20% oxygen),
Pumpkin Pie <3 11 Mar @ 6:35am 
if you dont like the new design you have 2 options: option A) customize it to your liking, option B) dont drive it
justanotherguy_y 10 Mar @ 8:04pm 
you'll get used to it
Samsara 10 Mar @ 11:39am 
i dont like the new design
timobecher 3 Mar @ 7:00am 
In what situation do I need Nitrogen Dumping?
Jim the Pilot 17 Feb @ 7:24am 
im glad you fixed it
Pumpkin Pie <3 8 Feb @ 9:58pm 
all around the ship, 5468
kaedenAwesome 8 Feb @ 12:24pm 
Whats the override code for the airlocks?
JVA 6 Feb @ 1:52pm 
love the sub. it would be cool if there was a sealed coning tower to act as if you actually were a captain that knew what he was doing.
Keter  [author] 6 Feb @ 10:55am 
Regarding new view-scope part, I'm planning to incorporate it but I'll need to change how periscope controls work.
Keter  [author] 6 Feb @ 10:49am 
Regarding non-exploding missiles, turn on vehicle damage.
Keter  [author] 6 Feb @ 10:18am 
Airlocks are now safe, but don't forget to put on a scuba suit to be safe regarding the pressures needed to get water in and out quickly.
Keter  [author] 6 Feb @ 9:58am 
Okay, yes the airlock exceeds the 24atm limit for diving suits - I'm working on a logic fix for that right now
Keter  [author] 6 Feb @ 9:43am 
Finally fixed the torpedo rack loading system, should load up automatically. I'm gonna take a little break before I take a look at the pressure issues with the airlock (these pressure issues are for sure a new problem).
Dan 1 Feb @ 11:58am 
Seems to be a pressure issue when using the airlock im submerged around 50m and the pressure in the airlock is most likely to low or to high
Airplane ;) 20 Jan @ 9:22pm 
Should add a viewscope for the Periscope, maybe the other cameras too
TheBamboozler 20 Jan @ 9:05pm 
what sub can attach on the bottom airlock?
Pumpkin Pie <3 15 Jan @ 1:49am 
same here
justanotherguy_y 15 Jan @ 1:28am 
They explode for me
spooderman 14 Jan @ 5:39pm 
the missles dont explode on impact do they explode at all?
Keter  [author] 6 Jan @ 4:24am 
And dying in the airlock, either you didn't wear a scuba suit or some fluid physics have been changed- I'll look at it when I get a chance.
Keter  [author] 6 Jan @ 4:24am 
Don't worry about the Nodes, if something doesn't work it means something got disconnected somehow, I've done all the testing and changes to make everything works properly- so stuff that breaks usually has a quick fix.

Give it a go if you want to, I've updated the sub- and as usual post any problems with any components not working. Should work fine now.
Pumpkin Pie <3 4 Jan @ 6:24am 
Hey keter sorry for the delay no I didn't have such issues with the nodes. Do you reckon there is a specific thing to look for?
Dr. Nedroj 3 Jan @ 9:16pm 
i die when i use airlock :(
Keter  [author] 3 Jan @ 1:08pm 
I've had a quick look today, noticed a disconnected electric node to the right torpedo panel, it's reconnected - anyone let me know if you have any further problems.
Keter  [author] 1 Jan @ 11:02pm 
Even with a strong PC, do you have any issues that looks like disappearing logic? Stormworks doesn't only have issues with optimisation, at a certain size it tends to just delete certain components- and this sub is massive and yes, that means I have to check almost every component sometimes.
Pumpkin Pie <3 31 Dec, 2024 @ 3:07am 
even with my beefy pc this sub kills physics a lot i think its just a SW optimisation issue ATP
Keter  [author] 30 Dec, 2024 @ 5:50pm 
I just remembered, any users- try spawning it as a mission and see if the same issues persist. Would allow me to focus my efforts because this creation is a pain in the aft.
Keter  [author] 30 Dec, 2024 @ 5:48pm 
I'm going to need to ask a favour to narrow this down, does anyone with a beefy CPU have any issues listed below? I'm wondering if Stormworks just deletes stuff.
Luis der Erste 10 Dec, 2024 @ 3:28pm 
Please Update
DonnyMan 24 Nov, 2024 @ 1:08pm 
The right side torpedoes dont work
youngblood243 11 Nov, 2024 @ 9:24pm 
the Starboard torpedo seems like it wants to prep and do everything right except when it comes to actually releasing it, for some reason the SB torpedo release button wont activate when i press it like the other one will but this is an amazing sub and i love it so glad it was updated. 5468 is the code from what I know so far if anyone doesnt know :)
Chernobyl 9 Oct, 2024 @ 9:41pm 
Really good sub, the torpedos actually work! But I've run into an issue with the missiles, I've set a GPS target for a ship I'm testing, and it keeps targeting a vehicle on the starter base, I thought it was a range issue but after some testing I've figured out it's not, could I recieve some help?
Pumpkin Pie <3 3 Oct, 2024 @ 8:01pm 
same as the rest of the ship