Kenshi
Skeleton Patch for Limb and Decapitation Overhaul
6 Comments
JackJack  [author] 30 Mar, 2024 @ 9:04am 
@Anrhaa - That helped out so much, thank you! I put a request in MEGA Animation Patch so I could use the method you described to un-error my Skeleton Armor Slots Unlocked Patch.
Anrhaa 30 Mar, 2024 @ 7:03am 
...yeah. From scratch, but there's a way. With various steps.

1) Do a copy of your original mod and renamed to (copy) or something like that. The File must be named that way too.

2) Open your original mod on FCS and undone all your changes. Save and close FCS.

3) On FCS again. This time selecting both my Mega Animation Patch and the original mod. Your original mod must be the one active.

4) Hit the merge button and select your (copy). So all the changes are forwarded to the original mod, but having the data from my Animation Patch Mod as dependency instead of every individual race mod.

I know it sounds confusing. So you can do it from scratch if you feel more comfortable that way
JackJack  [author] 30 Mar, 2024 @ 6:44am 
Or would I need to start over from scratch?
JackJack  [author] 30 Mar, 2024 @ 6:32am 
@Anrhaa - I appreciate the advice. Can this be done retroactively?
Anrhaa 30 Mar, 2024 @ 6:25am 
My Mega Animation patch works like a massive collection of empty dummy files that the original mod fills after and are inactive if said mod isn't installed. That way you never get a missing mod warning for mods you don use.
Anrhaa 30 Mar, 2024 @ 6:23am 
Hi Jack. Instead of doing edits to all individual skeleton race mods, making them requirements for this patch, you could only use my Mega Animation Patch as only requirement.

That way, nobody would get a missing mod warning of they don use all the skeleton race mods and only see the changes to the ones they have installed.