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It honors me to see at least a good number of people to actually care about this mod, which makes me sad to just delete it...
I've been thinking a bit about it and may need a bit more time to do so fully, yet maybe it is possible for me to offer an compromise, in the form of an restructuring.
In said case, I would not delete the mod and leave it as is for the time being, and will set it to my mind to remake this mod into an lite, more visually pleasing and with way better code structural version. I would visualise this however once I start working on it, so that potential damages to saves would be minimised. (Prewiew or so)
I cannot however give promises or garuntees, yet I will attempt my best and keep the mod online for the time being!
Thank you, friends! Hope you are enjoying Odyssey!
also i'm also mentally ill, i get it. i have to disable comments on my mods sometimes or otherwise it can drive me nuts with people asking questions. so maybe consider disabling comments on your mods so you can just forget they exist and don't have to delete them :)
@CrystalAurora
@lloki
No worries, things will be fine for me, it was merely these last few days that have been rough...
It is an mental thing, my brain runs on Shizophrenia, which can be very, very draining.
About the Mod, it grieves me to abandon it, but that was only a matter of time.
I still am working on mods like such, but I will likely not post them on the Steam Workshop, to prevent cases like this, and to give me way more fredom,
Back when I made this mod, a lot of it was because of an desire for recognition, I believe.
Now, I could not care less about that...
Still, I hope you are having fun, see you around, friends!
Feel free to check out my other mods, especially in preperations to Odyssey,
there are some good ones on here!
I will think about it, just...
No promises... :c
consider that my Shizophrenia has been keeping me down quite a bit recently, but it's getting better!
Ramblings aside, many thanks for everybody still interested in Pavimentum, I seriously have not considered two thousand people (Imagine that number in a crowd!!) to still use it, and hope to gain more motivation from it!
Feel free to give suggestions for floors and furniture for the new mod, if it fits, I'll consider it! :D
Sincere apologies for the inconveniance. :c
While here, let me explain where I have been.
I am currently working on an improved mod, since I gained so much more experience and improved artisticly. Focus of that mod will be to add not just add new floors, but also themed objects like - for example - MechTech inspired Furniture and Structures or rustic Plankwood.
About the floors, there will be many new ones in the new mod, many variations of stone tiles, modular wood-planks of variating 'sizes' to decorate with.
Sincere apologies for my slow speed and quick abandonment of pavimentum, aswell as my silence...
Not realy, The mod is more intended to be for Building and spicing up your base visually, there are no slowdown floors in the mod.
That is indeed a weired bug.
I have no Idea what could cause this.
Another question. Did you add or remove any mods mid-game?
That can commonly cause deep-drill bugs.
Again, what is the expected result of the deep resources?
I am asking because the overlay is supposed to mark them as green from vanilla.
I am very confused about what the problem even looks like.
Do you mean that if you activate the deep resource overlay, the resource tiles are green?
That would be normal.
I will check this out on my rig, with my current load order and with just vanilla and my mod enabled, Just give me some time.
I will likely have to ask Sakura to look over the code, as she made it, but maybe I changed something and something else broke? Weired.
Hugslib log:
https://gist.github.com/HugsLibRecordKeeper/00051010c5300bf84e999dc0ddd53d5b
Thank you!
About the Hazard floor, it is under the concrete dropdown, the one with the longcretes.
I admit, moving it to there was likely an confusing desicion, which I will likely revert in the next update, for which I just haven't found the strenght to work on right now.
See you, Gamers!
Haha, a hood classic!
Don't worry, that has happened to me quite often, too!
But be free to tell me how you like the floors, after you checked them out!
Just note that the Chemfloors (Exept Tribal Vinyl) are locked behind Biofuel Refinement, so you gotta unlock that to get to play with all of them!
That seems to be a common modding issue that is said to happen sometimes when mods are added or removed mid-game.
It cannot realy be this mod, as it does not edit any related files at all, this is just a floor mod,
have you added or removed this or other mods during your savegame perchance?
If no, I recomend you test if this is a consistant error, on a newly generated save.
Try to replicate this issue, first with your current modlist, and if still ocuring, with only the basegame and my mod.
Also, deep resources overlays are genuenly green, did you have the Coloured deep drill resource mod enabled before?
Anybody is able to give suggestions, if they are good and fit the game, I'd look into it, if given enough time.
Additionally, you can always comission me to make new floors!
That is if you have something specific like a special pattern in mind...
But well, I hate advertising too much, I am a mod artist, not a Twitter Artist!
Sadly no, I could ask Slomow if she can add compatibility into the xml, which I can imagine may happen in the next update, however I would like to include at least a small amount of new floors additionally. I will make them once my burnout for floors is over...
Autistic burnout sucks, this body is so limiting...
A small amount of floors have been removed, for example the Texagons, as they just did not look good, even the revised version which I tried myself on.
Additionally, a few floors have been renamed, and new ones added!
Honestly, I could have just updated HyArchitect I assume, but I kindof wanted to start off freshly again, as I gained a lot more modding experience now!
Praise the Lord, not me! Today is His day, after all. :D