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hopefully you don't mind me taking some inspiration off some of it.
Gravity drive manager by dwarven cleric
Clang drive manager by major jon
Automatic LCDs from MMaster
The biggest ship that can dock into it is just the meteor frigate and its ass will be sticking out. It can comfortably take the large grid razortail corvette though, and 4 of the alabaster large grid miners.
@GigaCars I tried to upload your mother but then she broke the steam workshop
@Gauge love it! proud to hear that this helped
if so, show me which ones, i would like to see what they are
@Murphy LOL... if the scripts are running and merge pulse drives are operating it shouldn't crash, but i'm not sure if Clang would like having the pulse drives connected to a stationary grid initially
Can't wait to see my mom!
What I mean is that I was part of a project to make a 1:1 scale Terran Battlecruiser from StarCraft, and we had to cancel the project not because performance issues but because the game just quite literally broke down. We finished the hull, but as we started filling it the game just idk how to even explain it, again, broke down. Stuff just disappeared and physics didn't work at all. (the build was 510 metres long)
I like the idea of the "simspeed" control station haha. One thing possibly worth considering is a on/off toggle for all of the gravity gens and artificial mass blocks used by the gravity drives. Just those blocks being on (even with the gravity gyro script disabled) drops my simspeed to 0.7. Turning all of the grav drive blocks off makes my simspeed go back up to 1.0 when stationary :)