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- Out of map fixxed
- Fixxed and add some lighting
- Fixx support beams
- Removed some assets
- Fixxed some texture issue
- Fixxed westladder issue
- Fixxed oil ladder issue
- Add movie in breakroom TV
regards Maclobster
- Fix for 1 Vent missing collision after use ( thanks Linkeloed )
- Add new broken lighting North entrance incl sound
- Fixxed vent outside to get on roof
- Add Typing sound for hacking CP
- Removed some assets
- Art work done main entrance
- Little art work done CP room
- Fixxed some assets draw distance
- Tested on HAS and build on production light
Have fun and enjoy the map :)
Also you have downloaded the map? Second if you see it in red, it can be you need to download more maps on that server, some servers running more UMM maps, if you like to join that server you need to download all the maps what is showing in a popup once you double click on the server
- Add water sound on leaking pipes second pumproom
- Remove radio sound CP-room
- Fixxed draw distance issue on some assets
- Fixxed getting out of the map ( West outside )
- Reduce ambient sound west ( near exterior )
- Different timing on 1 pumpjack now ( oil south outside )
- Fixxed issue glass windows, where you could not see broken glass through other glass ( it looked all unbroken )
- Fixxed issue ladder mainpumproom ( getting down not always worked correct )
- Water sounds pipes breakroom and west ladder little louder
- Some Art work more to the original aa2 styled map on :
------ North Side Entrance (walls)
------ Breakroom ( walls and ceiling )
------ West Corridor/Main Corridor/East Main Corridor (walls)
------ Main Entrance (walls)
------ West Entrance (walls)
------ Bathroom ( ceiling and floor )
- Build on Production Lights
- Tested with HAS
---------------------- Have fun and Enjoy the map
----------------------------- Happy New Year :)
- Fixxed blocking issue main pumproom stairs ( railing was blocking on some places )
- Replaced some ambient sounds and fixxed some sounds ( Bathroom,Exterior room, Breakroom)
- Fixxed getting stucked in bathroom
- Redone some art work mainpump and second pumproom
- Removed some decals outside pipeline
- Build on Production Light
- Tested on HAS and working
Have fun and enjoy the map :)
Dont know where the problem is, but seems fine here
Map name i used is : FLO_Pipeline$76561198032909027_ac.umap
Also checked it over and over for 5 times with swapping maps and back to Pipeline
Here are some screenshots , i did Host a server and checked ingame
Host a Server load Pipeline
http://prntscr.com/hnfpdh
Lan Server Browser Pipeline
http://prntscr.com/hnfpy2
Loading video screen Pipeline
http://prntscr.com/hnfq9s
Ingame Pipeline
http://prntscr.com/hnfr42
- Tested on Host a Server : working all fine
When first time swap to the map it will take 1:36 min to load ( building shaders )
Once you joined the map, it will load second time in 15 seconds after map swap.
Tested it with changing maps, and everytime it will take 15 seconds for joining the map.
If it fails first time, please try again, you need to pass the first loading time, after that it will be fine.
Please lett me know if it works , thank you
Enjoy the map :)
- Add some ambient sounds
- Reduce volume on some Ambient sounds
- Build now on Production Light
- Happy to say Pipeline has now a turning valve working like AA2 Pipeline ( it turns back when stopping the activation )
- Fixxed loading errors, when loading on server
- Faster building shaders when first time load on server ( second time between 10 - 15 sec )
- Filesize map alot smaller
- Fixxed stairs, now smoother
I wanna Thank {NWO}Hawk for his great help and support to make this happen, :awesome:
- Updated for new build
- Fixxed issue, map was named in content NONE_pipeline, its called now FLO_Pipeline, thanks for report Keebler750 :)
Fixxed issue, when on top of Main Control Room Roof and shoot through the hole at objective yankey , buttlets where blocked by invisible volume
thanks for report Orlando :)
Name: -SD-Souldefenders UMM server.
Address: 81.19.208.62 Port: 7778