Space Engineers

Space Engineers

Seams Fixed 2.0
68 Comments
BarryCade 30 May @ 1:38am 
is there a way to make this MORE common?

Using this with Smoother Terrain makes for very rover-friendly world and base.

The closest thing ive found is the Maze planet
LayZey 22 Aug, 2024 @ 8:13am 
incompatible with "Better Looking Planets"
michi84o  [author] 19 Aug, 2024 @ 1:54pm 
On second thought, I take back what I wrote. If you load that compatibility mod on top then my custom climate zone definitions would get lost. So mixing Industrial Overhaul and Better Stone won't work properly unless someone creates planet generator sbc file that contains the definitions of those two and my mod.
michi84o  [author] 17 Aug, 2024 @ 3:09pm 
Sorry for the late reply. As far as I know Better Stone and Industrial Overhaul can not be mixed since they would both override each others ore definitions in the planet generator definition.

Someone made a compatibility mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2745251918

I guess if you use that, the mod order in the in-game menu would look like this:
Compatibility Mod
Seams Fixed Industrial Overhaul Edition
Better Stone
Industrial Overhaul
Venser 3 Aug, 2024 @ 7:59am 
hello maybe itwasalready asked ..but if I use both better stone and industrial overhaul i had to use both the mod version or i had to choose wich one of the two mod use ?
pinguin 25 Jul, 2024 @ 4:41am 
Hi michi, I was starting to make a mod concerning ores (scarcer, better vein shapes, multiple depths, distribution...), I sent you a invitation to share my thought if you are intersted in :)
Singularity 23 Jul, 2024 @ 11:25pm 
its crazy how keen just left these in there :sefacepalm:
michi84o  [author] 18 Jul, 2024 @ 3:28pm 
I'm planning to mod ore next. It will be distributed more randomly and in different depths so that there is a reason to explore the planet.
In default SE all ore is distributed in a checkerboard pattern which gives you access to all available ore types within a few kilometers at any random location. Nice for beginners but not for advanced players.
thedaddyken 17 Jul, 2024 @ 7:26pm 
Scarce Resources version, when? 😂
michi84o  [author] 6 Jul, 2024 @ 1:13pm 
This mod works with Smooth Voxels.
Just put both in the mod list.
Ribbons0121R121 6 Jul, 2024 @ 11:54am 
smooth voxels version when
OperationDx 5 Jul, 2024 @ 7:31pm 
I'm damn impressed. Thank you.
thedaddyken 5 Jul, 2024 @ 8:09am 
Amazing mod. OTH, the author singlehandedly made KSH work look poor af...
michi84o  [author] 30 Jun, 2024 @ 7:25am 
Update: The corners of all planets are fixed with today’s update.
michi84o  [author] 29 Jun, 2024 @ 7:43am 
Looks like I'm not done yet. The 8 corners of the cube don't look good. It's better than vanilla but there are still some artifacts. I'll work on a solution and release an update.
Here are the coordinates for EarthLike:
GPS:Left 0,0:35531.29:35532.67:35529.11:#FFF17575:
GPS:Left 2047-2047:37039.41:-37039.72:-37038.55:#FFF17575:
GPS:Back 0-0:-36331.23:36331.44:36332.25:#FFF17575:
GPS:Back 2047-2047:36557.54:-36549.66:36563.2:#FFF17575:
GPS:Front 0-0:35614.18:35635.74:-35621.79:#FFF17575:
GPS:Front 2047-2047 - Creative Spawn:-36689.35:-36694.72:-36700.79:#FFF17575:
GPS:Right 0-0:-36585.94:36588.25:-36585.13:#FFF17575:
GPS:Right 2047-2047:-35737.07:-35735.86:35733.8:#FFF17575:
Umbrella Corporation 27 Jun, 2024 @ 9:51am 
perfect
michi84o  [author] 14 Jun, 2024 @ 12:34am 
When you start a new game in creative mode and choose to spawn without a drop ship then the game puts you on a location on earth like where the edges of 3 height maps meet. That location looks glitchy and is fixed. I have a screenshot in the slideshow above.
Glitcher 13 Jun, 2024 @ 9:27am 
does this fix the glitch where when I choose to spawn in space, but instead it causes me to spawn on the earthlike planet, and all the mountains are wonky. As in, it kind of looks like spikes. unsure how to explain. I'll take a pic if it happens again.
michi84o  [author] 7 Jun, 2024 @ 9:55am 
Yes you will still need Smooth Voxels. The roughness of the terrain is procedurally generated on top of the height maps. Smooth Voxels reduces this roughness.

My mod also only changes the edges of the height maps to align them properly. It changes only around 0.005% of the surface. That's why some people say they have never seen those glitches.
Raynor 6 Jun, 2024 @ 11:52am 
If I have this mod installed. Do I still need Smooth Voxels?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2652227853
michi84o  [author] 1 Jun, 2024 @ 3:10am 
Creative mode spawn point is fixed. One pixel in the down.png was not properly duplicated.
Location:
GPS:Creative Spawn Point:-36695.09:-36697.21:-36694.79:#FFF17575:
That location still looks slightly glitchy but that's because of the steepness of the terrain and probably the way the game calculates the surface.
michi84o  [author] 30 May, 2024 @ 4:46am 
Yes the creative mode spawn point is where 3 tiles meet. My algorithm doesn't work well on those points. I will look into it when I have time.
Tiger 28 May, 2024 @ 2:36am 
You missed the large world seam in the snowy mountains, right next to the creative-mode spawn point. It has an angle, so it must be where corners meet.
michi84o  [author] 25 May, 2024 @ 11:04am 
Next update will have new resources. That would be a perfect time to fix their planet files. Otherwise I'll have to do Seams Fixed 2.1 ^^
꧁༺ Some ༻꧂ 24 May, 2024 @ 8:10pm 
why cant keen just fix this? the community is better than the devs in a ton of ways
VanLabyrinth 20 May, 2024 @ 3:08pm 
seems fixed?
CedrychSkye 17 May, 2024 @ 8:15am 
I really don't know why they haven't incorporated these seam fixes into the base game by now.
Katsuie~ 15 May, 2024 @ 8:47am 
I mean it's great and all but at the same time I'm more focused on not going MACH "OH F**K" into the planet than I am the textures on the planet. Other than that this should already be in the game to be honest.
orion's homuculus 11 May, 2024 @ 8:18am 
I honestly didn't even notice these existed until this mod was posted fixing it, nice job, thanks!
DoubleOhSeven 8 May, 2024 @ 5:54am 
Ty.
OmegaEntertainment 6 May, 2024 @ 12:17pm 
> up.png, down.png, left.png

So close to funny greatness in the description, lmao.
michi84o  [author] 6 May, 2024 @ 3:03am 
I might try to fix Pertam next. It doesn't have the vertical wall issues because Keen cheated. To make Pertams height maps seamless they just mirrored the edges, but way too far. It looks really bad. You can find butterfly patterns all around the poles.
🍁BuzzedBear🍁 4 May, 2024 @ 7:15pm 
"Alewx 22 Apr @ 5:57pm 
Thanks for this, hope this will become vanilla with some credits for your work."

Don't hold your breath. The collective sick ego of the developers, management, and ultimately the owner of Keen is breathtakingly absurd.

Don't forget - Space Engineers is simply a money machine for their ill-fated and piss poor development of their own AI. The only reason they release "updates" it to tie it in to paid for DLC.
Don't EVER think Keen gives a crap about their product or how terrible it is compared to the work that modders have done to make this game playable and entertaining.

It's a very poor rendition of Empyrion Galactic Survival.
🍁BuzzedBear🍁 4 May, 2024 @ 7:11pm 
If it were not for great modders like yourself, Space Engineers would have been the piece of garbage that it came out as in the beginning. That modders are able to do an incredibly better job than the developers just proves how piss poor and lazy Keen's programmers really are!

BRAVO to the awesome work of awesome modders such as yourself!
andersenman 25 Apr, 2024 @ 4:21am 
Yes, I'm not blaming devs. (Mostly.) I'm blaming management.
michi84o  [author] 24 Apr, 2024 @ 12:04pm 
I screwed up one of the tiles with the new climate zones. It's the "right_mat.png". Will upload a fix asap.
Ronin Planetary Industries 24 Apr, 2024 @ 8:38am 
Dat... thumbnail.
Nerevar 23 Apr, 2024 @ 11:30pm 
Absolutely beautiful! Such fantastic work, thank you!
michi84o  [author] 23 Apr, 2024 @ 6:00pm 
Thanks for the support.

I met the devs in Prague during the 10th anniversary event. They are really nice guys. I didn't want to ask critical questions during a event like that so I'm not sure why they won't fix stuff like that. To me it seems like an issue with management and priorities, and maybe communication between QA and devs.

I hope they'll do better with SE2. The way they generated the new height maps for VRAGE3 could lead to some weird formations at the cube map edges where mountains don't line up or are distorted. And they didn't have a solution for the latitude based climate zones yet when I asked. At least they have some time to sort it out.
evlkenevl1 22 Apr, 2024 @ 11:54pm 
Seems fixed :)
(However, it may cause a WALL to appear)
Alewx 22 Apr, 2024 @ 2:57pm 
Thanks for this, hope this will become vanilla with some credits for your work.
Black fang 22 Apr, 2024 @ 2:26pm 
thanks for the fix.
andersenman 22 Apr, 2024 @ 12:41pm 
(4/4) I actually test shit to be able to back my claims.) One with Seams Fixed added to the save after generation, the other with your mod added at world generation. And guess what: The one with the mod added later maintained the original voxel map. No swallowed bases, no affected players. The other contained the fix, and on account of the mod having been present before any base could possibly have been built, still no base was swallowed by terrain. Either way, it literally took me less than TEN MINUTES to find out whether a map fix could have an effect, and if it could, whether the effect actually mattered. (No on both accounts.) That's right, I dispelled in ten minutes what Keen couldn't even bother considering to investigate, let alone actually moving to investigate. And, might I add, this holds even if my findings with a mod should turn out to not apply to a hypothetical map fix: I got off my ass and went to check. Keen don't even try.
andersenman 22 Apr, 2024 @ 12:39pm 
(3/4) Show me how they as a company and maker of a game have supposedly been going out of their way to not appear like a sad collection of uninspired, creatively challenged, disinterested toons, and I show you a liar. This disgrace has been going on for years. Just look at how long it took until they finally implemented that crosshair switch. Keen had to practically be beaten over the head with that support forum thread before they finally graced the unwashed masses with making a stupid pixel overlay adhere to one notch earlier in the GUI switch. Incorrigible, the lot. – Oh, and you know the worst thing? I just whipped up two test worlds. (Because unlike the self-righteous reddit fanboy brigade who, out of some misguided, insecurity-fuelled g4m0r machismo, I suppose, prefers to wield torches of ridicule and pitchforks of mockery in witch hunts against anyone who even so much as hints at something not actually being that swell about the shiny carrot dangled in front of them, …
andersenman 22 Apr, 2024 @ 12:39pm 
(2/4) … and considering how effectively 100 % of streamers and creators of all levels of popularity are content with occasionally grumping "Fix your game, Keen" instead of using their pull for once to remind everyone that this is what happens when you don't vote, I'd say that tactic of sitting it out is working just fine, thank you very much, everyone. Face it. The most Keen does, ever, is blowing the proverbial smoke up everyone's asses. "might affect", "might have bases". Yes, might. But I don't, so it won't! Don't burden the 99.9 % of players who don't with crap whose fixing might upset the 0.1 % who do! Whoever willfully and knowingly exploits shortcomings in game design and implementation does so, and always did, under the threat of having it fixed away from under their ass. Simple as that. And before I hear, "Wheewheewhee, you're not them, you can't know": Correct, I am not them. But I've got eyes in my head and have also been playing not exactly just since yesterday.
andersenman 22 Apr, 2024 @ 12:38pm 
(1/4) You almost make it sound like that's an excuse on their behalf. I remember the discussion from the original Seams Fixed mod where this exact problem had been raised previously. And that exactly nothing has happened since then just proves my point perfectly. I guess we're supposed to believe they're still evaluating. (Or at least "investigating further" and "seeing later".) Only that it's now even later still. To exactly nobody's surprise, naturally. It's Keen's standard of operation. Stick the head in the sand and sit it out. And, might I add, considering the general attitude of the SE community who is all too happy to ignore, even vocally downplay all its problems because writing up issues or even just spending a click and voting on feedback and issue reports takes effort (except of course when it comes to moronic hype features like console ports and liquid water), …
michi84o  [author] 21 Apr, 2024 @ 3:29pm 
That was 15 months ago btw
michi84o  [author] 21 Apr, 2024 @ 3:28pm 
They are aware of the issues. Here is the official reply from their support regarding the misaligned lakes:
"We will investigate this issue further and see later if this is something to fix or not, because it might change the layout of the planets for all the players who might have bases and other things on those spots, so we need to evaluate it properly."
andersenman 21 Apr, 2024 @ 3:07pm 
Doubt they don't know. More like they got screwed priorities ("As long as it's not fundamentally broken, don't care that it's awkward, ugly, or horrible-to-use shiteware."), preventing those who actually could fix the issues from working on it while having to toil away on Marek's dumbass AI and also some total asspull, novel features for SE just shiny enough to keep the player base distracted. Like that braindead whatever-to-chat thing they teased just earlier. "Whoop-de-fuckin-doo, now we don't even need players to shitpost chat spam anymore, we can do that with blocks now!"