RimWorld

RimWorld

[1.4] HELLDIVERS Arsenal (WIP) [CE-Only]
79 Comments
Artxficiality 11 Jan @ 2:57pm 
absolutely love the work you're doing, I agree that the many aspects of the first game, especially the armors were WAY better than the second.
Grauss 13 Aug, 2024 @ 1:02pm 
Mee too! Not starting my democratic run without this amazing mod!
Malum Caedo 10 Aug, 2024 @ 8:24am 
Can't wait for the update. This stuff looks pretty amazing!
amaoto  [author] 1 Aug, 2024 @ 9:12pm 
Yes, Im aware lol
Im finishing up Highfleet turrets update first;
Thanh 1 Aug, 2024 @ 8:06pm 
Hey man, CE just update to 1.5 version
观察者MMM 28 Jul, 2024 @ 1:45am 
1.5?
eggnuggets 24 Jul, 2024 @ 8:45pm 
when 1.5
Frog 13 Jun, 2024 @ 2:27pm 
Ment*
Frog 13 Jun, 2024 @ 2:27pm 
It shouldn't be recon is what I mentioned. It's not advanced enough to require advanced components. It's basically modern-day Armour but a little more
amaoto  [author] 10 Jun, 2024 @ 10:45pm 
Also should I change the helmets to be opaque? I just noticed that they can really f*** up when it comes to certain heads.
amaoto  [author] 10 Jun, 2024 @ 10:44pm 
@FreeTimeFiend... waiting for CE 1.5 stable
@Frog could make it as well, thought its not really a motorcycle because its more akin to a half-track. They arent power armors, stat wise, iirc... they were at recon-armor level. The assault armor is probably the one in power armor level.
Frog 8 Jun, 2024 @ 12:27pm 
I also think that the armours shouldn't be power armours... because the aren't. Maybe a new research node that is helldivers armour that just requires flack armour. And just make it slightly better than CEs composite
Frog 8 Jun, 2024 @ 12:17pm 
Will the motorcycle side car thingey make it into this mod? the mod is missing a light transport and i hate using a pickup truck for trading.
FreeTimeFiend 3 Jun, 2024 @ 1:27am 
update NOW
Serina 14 May, 2024 @ 12:51pm 
pls LoadFolders the vehicle part, thx!
(yknow, in case soemthing breaks)
kamiowo 8 May, 2024 @ 1:39pm 
P O D S.
Wirus 8 May, 2024 @ 9:11am 
could you make more armours and update it to 1.5?
thats a great mod fr
amaoto  [author] 4 May, 2024 @ 9:37pm 
Please wait until CE updates to 1.5
The armor sets also need to be redrawn because of the rendering changes.. I had to take some shortcuts here and now Im eating **** because of it
surgeon_of_death 4 May, 2024 @ 11:36am 
1.5?
MaecenasBod 27 Apr, 2024 @ 11:25am 
@rainbowwilliam
Literally in the desc that he wont do non-CE.
bigmanjones5 25 Apr, 2024 @ 9:58am 
hurry up and update it to 1.5
Filbus 22 Apr, 2024 @ 10:15am 
Cant wait for the props. Also nice mod.
kamiowo 21 Apr, 2024 @ 6:31pm 
HELLPOD,RAAAAAAAAAAAAAAH
rainbowwilliam 18 Apr, 2024 @ 11:26pm 
will you make one that doesn't use ce
im grugging it 16 Apr, 2024 @ 6:49am 
...I just remembered I have the non-steam version which is used to patch the Empire Expanded turrets. Jesus christ I am THE BIG DUMB-
amaoto  [author] 15 Apr, 2024 @ 11:52pm 
As for the mechs/walkers, I havent tried the current Vehicle Framework, but the thing thats been holding me back from making it is the Weapon implementation.
Need something that would making the vehicle face properly and without having to micromanage its weapons. Thats why the TD-110 Bastion has a turret instead of being a fixed angle cannon
amaoto  [author] 15 Apr, 2024 @ 11:49pm 
I cant do guesswork on why its not shooting any projectiles. After all, I dont know what is causing it. Thats why modders have a "No Logs, no help" policy most of the time.
Best to just wait for the 1.5 Update for Combat Extended as I'll start separating this mod into smaller pieces
Canon 15 Apr, 2024 @ 7:45pm 
Yeah there was one in helldivers 1, looks just like the patriot from 2 as well
EXO-44 Walker Exosuit
Frog 15 Apr, 2024 @ 7:40pm 
Wait, the exosuit isn't in the first game? I thought it was, that's why I asked. Might be named somthing else thought.
im grugging it 15 Apr, 2024 @ 8:06am 
I have combat extended installed. The guns just don't shoot any projectiles.
amaoto  [author] 14 Apr, 2024 @ 8:11pm 
or youre probably using it without Combat Extended, which will not work as this mod was made using Combat Extended as a base. It is not patched, but made with Combat Extended
amaoto  [author] 14 Apr, 2024 @ 8:10pm 
it *should* work on 1.4
using HugsLog is probably better posted in pastebin or similar sites.
im grugging it 14 Apr, 2024 @ 3:40pm 
Hey, just so you know, the guns are all bugged and don't fire projectiles. Unfortunately, I can't attach the logs, because I can't even GET or SHARE the logs.
amaoto  [author] 13 Apr, 2024 @ 10:15pm 
Please wait democratically, I'm waiting for Combat extended to be fully 1.5 compatible.
In the meantime I'll continue finishing the armors as I just finished doing the textures for the shuttle.
@Frog, Never? This mod is based on HELLDIVERS™ not HELLDIVERS™ 2
Frog 13 Apr, 2024 @ 1:54pm 
Democracy.
Also patriot exosuit when.
Vee 11 Apr, 2024 @ 9:13pm 
1.5?
ultimatealphauniverse 11 Apr, 2024 @ 1:11pm 
1.5?
amaoto  [author] 10 Apr, 2024 @ 4:28am 
@BrainCraze I think that question is better asked in CE discord, as I havent played with the ammunition disabled
HELLDIVER 10 Apr, 2024 @ 3:34am 
for super earth o7
BrainCraze 9 Apr, 2024 @ 9:45am 
so when playing with ammunition from CE disabled, is it actually possible to use the guns on the vehicle? or how would one load them?
sleepingpiranha 8 Apr, 2024 @ 11:45pm 
@ultimatealphauniverse I would assume no. As in many areas it says CE-Only.
ultimatealphauniverse 8 Apr, 2024 @ 5:19pm 
can I play it without combat extended?
amaoto  [author] 8 Apr, 2024 @ 12:13am 
No. Probably requires C# magic
Mistress 7 Apr, 2024 @ 9:42pm 
Does this have call down feature? Like from Royalty
amaoto  [author] 7 Apr, 2024 @ 3:15am 
Raid events. Like the ones in [1.3] Starship Troopers Arachnids mod.
-An Attrition type of raid is one I'd like where it will keep spawning smalls groups of bugs for a day or two.
-Spawn all around the map edge to encircle the base.
-Bug hole tunneling that spawns bugs until closed.
-Once the save/map reaches a set amount of in-game time, An all-out attack that combines the 3 mentioned earlier
Canon 7 Apr, 2024 @ 1:03am 
What do you need for the bugs that you can't do without C#?
amaoto  [author] 6 Apr, 2024 @ 5:11pm 
@Riggs Yeah, could do that. Seems plain, but cant really complain. Last time I messed around with the animations, I wasted a ton of time.
@Takanashi Rossa I *did* ask if someone can make the non-CE stats on the unofficial rimworld discord, no one offered help
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Most of the time atm is used up on the armors, it was 7/10 before but the .ai file got corrupted and I had to redraw everyhing, so far its 4/10 armors made. If im not drawing, Im planning on how the Bugs faction will be implemented as much as possible without C# magic
Magia🔥Baiser 6 Apr, 2024 @ 7:52am 
Yeah, CE conflicts with my favorite mods. Disappointing to see this is CE only. Good luck and hope ya find more time in the future! Great work.
Bucket.Helmlit 5 Apr, 2024 @ 9:17pm 
FOR SUPER EARTH!
kotoloh 5 Apr, 2024 @ 3:36am 
we gotta be join the communists robots with this CE one