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Im finishing up Highfleet turrets update first;
@Frog could make it as well, thought its not really a motorcycle because its more akin to a half-track. They arent power armors, stat wise, iirc... they were at recon-armor level. The assault armor is probably the one in power armor level.
(yknow, in case soemthing breaks)
thats a great mod fr
The armor sets also need to be redrawn because of the rendering changes.. I had to take some shortcuts here and now Im eating **** because of it
Literally in the desc that he wont do non-CE.
Need something that would making the vehicle face properly and without having to micromanage its weapons. Thats why the TD-110 Bastion has a turret instead of being a fixed angle cannon
Best to just wait for the 1.5 Update for Combat Extended as I'll start separating this mod into smaller pieces
EXO-44 Walker Exosuit
using HugsLog is probably better posted in pastebin or similar sites.
In the meantime I'll continue finishing the armors as I just finished doing the textures for the shuttle.
@Frog, Never? This mod is based on HELLDIVERS™ not HELLDIVERS™ 2
Also patriot exosuit when.
-An Attrition type of raid is one I'd like where it will keep spawning smalls groups of bugs for a day or two.
-Spawn all around the map edge to encircle the base.
-Bug hole tunneling that spawns bugs until closed.
-Once the save/map reaches a set amount of in-game time, An all-out attack that combines the 3 mentioned earlier
@Takanashi Rossa I *did* ask if someone can make the non-CE stats on the unofficial rimworld discord, no one offered help
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Most of the time atm is used up on the armors, it was 7/10 before but the .ai file got corrupted and I had to redraw everyhing, so far its 4/10 armors made. If im not drawing, Im planning on how the Bugs faction will be implemented as much as possible without C# magic