RimWorld

RimWorld

March of the Archocubes
81 Comments
short 5357 20 Jul @ 8:27am 
any plans for a 1.6 update?
Radiosity 2 Jun @ 9:10am 
Awesome, thanks :) RimNauts 2 as well, please, since those two mods work together.

Loving the mod, btw, always nice to have some different endgame threats that aren't just mechanoids... and mechanoids... and more mechanoids.
DetVisor  [author] 1 Jun @ 4:05pm 
Everyone knows the one weakness of archotechs is.. not having oxygen. as they are famously not in space.

I will add an SoS2 patch.
Radiosity 1 Jun @ 12:55pm 
So at 128 days into an SoS2 run I finally had Archocubes arrive. On my space station map.

Gotta admit, seeing these guys die horribly from hypoxia and decompression is pretty funny... but they should probably have immunity to those conditions, if you fancy adding a patch for SoS2 and RimNauts 2 :)
ozfresh 23 Apr @ 7:33pm 
Sounds like a good mod to counter balance OP mods! Love it!
RandomEdits 25 Feb @ 9:48am 
Can I have these guys as my overpowered allies?
Makk 24 Feb @ 9:43am 
The mod is really cool but i feel the raid value for these guys are too low. 3-4 of those Archofractioids exactly the same number as other random mechanoids. But these guys 10 times stronger and they don't really any disadvantage. Tanky, precise, long range, quick, high damage.
Still like the mod but could use some tweaking.
AtlasTheReaper 5 Jan @ 6:08pm 
Why not make a quest that's a non-expiring explore the location quest that "Awakens the Threat" that you get after a set amount of days to allow one to go and challenge them at their own pace?
Horizon 29 Dec, 2024 @ 2:43am 
i have played a alright amount of colonys and i have yet to see them
[BRE] Virescent 3 Nov, 2024 @ 4:59am 
Hi there, how is the Archocubes start called? So far I failed to get a single event from this mod (even tho I'm always excited for it).
Hayden the first watcher 23 Oct, 2024 @ 7:11pm 
can we make our own archo bots?
DetVisor  [author] 13 Oct, 2024 @ 2:01am 
Perhaps I should make them less rare, but sadly if you have a lot of hostile factions, the chance for them gets even smaller.
MantiSynth 12 Oct, 2024 @ 6:12pm 
i've been playing for over 200 days and have not encountered any cubes...
Not Dvdyyz 25 Sep, 2024 @ 4:27pm 
I swear these guys never show up
Parathytum 26 Aug, 2024 @ 10:32pm 
great mod except I dont think the enemies should be any older than like 2300 years at most. In the lore archotechs were human creations.
tide{S}haper industries 15 Aug, 2024 @ 12:22am 
Hoi Det! Some heads up; your math is not adding up. ;)

> DV_GiantOminousArchotechCube - DV_OuterCubeLayer -> more or equal coverage than 100% (101.00%)

> DV_HumanoidArchonoid - DV_ArchotechThorax -> more or equal coverage than 100% (104.00%)

...and that's it. o7
Mismagius 25 Jul, 2024 @ 5:17pm 
how about none explosive quantum weapons?
Jfluffy 17 Jul, 2024 @ 10:53am 
Praise^3
Resistance Band. 16 Jul, 2024 @ 7:15am 
Worship for the true cube ❇️
DetVisor  [author] 16 Jul, 2024 @ 4:40am 
MOD UPDATED TO 1.5!

A new enemy type has been added, the Archotetrals! The brutes of archotech forces, they wield explosive quantum mortars and even heavier Divisor blades!

A few textures for the archonoid weapons have been refreshed.
Mismagius 21 Jun, 2024 @ 1:14am 
@Mr.Dispenser i don't think it would make sense for them to be entities. the DLC hinted at possibly evil archotechs that may be the ones responsible for all these anomalies. the archotechs in this mod don't sound like the type of archotechs that would belong in anomaly. i see the anomaly archotechs being black/gray with red glows
thetakyuu 4 Jun, 2024 @ 11:29am 
Shame that this mod releases just as 1.5 got announced. I didn't have a chance to try it. Hope the dev is working on the update.
FelipeGames2000 3 Jun, 2024 @ 2:19am 
PRAISE THE CUBE
xkp92110(orick) 8 May, 2024 @ 5:58am 
i never see DV_Archocubening in my game.
And i can't spawn hidden faction by VEF faction discovery
Mr.Dispenser 7 May, 2024 @ 6:53am 
It would be nice if the archotech mechs from this mod would count as Anomaly enteties for Anomaly dlc
Unofficial Status 25 Apr, 2024 @ 3:10am 
i want you to know that im stressed and depressed not being able to play this mod in 1.5 , i need this, like, duh right now -_-...
lechkingofdead 14 Apr, 2024 @ 3:39pm 
maybe he is updating it but its been a project sense he also has to make it work with the new dlc
Marty in the multyvers 14 Apr, 2024 @ 8:35am 
v
v
THE PROPHET HAS SPOKEN!
slurpme223300 12 Apr, 2024 @ 12:33am 
legit not Waffling I
v
Mr Samuel Streamer 11 Apr, 2024 @ 1:41pm 
You're ruining the Rimworld community by refusing to update this mod to 1.5 and I am reporting this to Dexter Feldoh himself
Pingas Pincher 8 Apr, 2024 @ 12:58pm 
A_Snake 7 Apr, 2024 @ 9:06am 
mb didn't realise no combat extended compadibility
Realm Imp 7 Apr, 2024 @ 12:21am 
archotech mechs are tight
Mismagius 6 Apr, 2024 @ 3:45pm 
oh ok then, i see.
DetVisor  [author] 6 Apr, 2024 @ 3:43pm 
I balance my mods around vanilla + my own mods, not other modded weapons.
Mismagius 6 Apr, 2024 @ 2:09pm 
i would suggest you give them a higher pain threshold cause they get knocked down pretty easily and they still have many hits left before they are finished off
DetVisor  [author] 6 Apr, 2024 @ 1:17pm 
How dare you.
A_Snake 6 Apr, 2024 @ 12:06pm 
it's funny that the cube gets one tapped by a 120mm shell
Ogam 6 Apr, 2024 @ 3:49am 
Det when 1.5
Poised 6 Apr, 2024 @ 12:18am 
Plus a beautiful ork reference. WAAAGH!
DICK NUTS 5 Apr, 2024 @ 5:51pm 
no way covenant reference
Matrix00671 5 Apr, 2024 @ 8:02am 
the ushanka mods add random doodads like archotech garbage is what i meant, you should check them out, i'm exited to see what you create.
DetVisor  [author] 5 Apr, 2024 @ 7:09am 
The first yes, the second no, not sure why it would need incorporation with glitter stuff.
Matrix00671 5 Apr, 2024 @ 7:05am 
Very cool any plans for for archotech garbage or ushanka glittertech style stuff?
SCD 4 Apr, 2024 @ 10:40pm 
Cube would be proud of you
DetVisor  [author] 4 Apr, 2024 @ 9:52pm 
Yes, I'm currently working on a new archotech unit.
Matrix00671 4 Apr, 2024 @ 6:21pm 
This mod is great do you have plans to add to it?
Depthcorps 4 Apr, 2024 @ 12:28pm 
Before time began, there was The Cube
Lucy Liberty ♡ 4 Apr, 2024 @ 9:10am 
I love the idea of an Archotech version of Mechanoids. Fits especially well with the new update coming out and the "Dark Archotech" aspect of it. Reminds me a lot of the Prometheans from Halo 4 and 5.
krupo 4 Apr, 2024 @ 7:58am 
the cubes remind me of the gravitals from all tomorrows