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Loving the mod, btw, always nice to have some different endgame threats that aren't just mechanoids... and mechanoids... and more mechanoids.
I will add an SoS2 patch.
Gotta admit, seeing these guys die horribly from hypoxia and decompression is pretty funny... but they should probably have immunity to those conditions, if you fancy adding a patch for SoS2 and RimNauts 2 :)
Still like the mod but could use some tweaking.
> DV_GiantOminousArchotechCube - DV_OuterCubeLayer -> more or equal coverage than 100% (101.00%)
> DV_HumanoidArchonoid - DV_ArchotechThorax -> more or equal coverage than 100% (104.00%)
...and that's it. o7
A new enemy type has been added, the Archotetrals! The brutes of archotech forces, they wield explosive quantum mortars and even heavier Divisor blades!
A few textures for the archonoid weapons have been refreshed.
And i can't spawn hidden faction by VEF faction discovery
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THE PROPHET HAS SPOKEN!
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