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One issue I have is the visibility in the swamp level. The terrain and colors make visibility confusing. Everything is a kinda murky green. Maybe it would be possible to change the background tiles to have a bit more contrast?
Regarding the scenarios, the chinese trading route scenario would be a good choice for pvp content. The victory condition would force early and constant conflict and maneuvering. It would be entertaining to watch while respecting the players' time. Both norse scenarios would be interesting as well. In the first one players would fight it out while dealing with increasing tribute demands. The avalanch scenario would be like musical chairs for AoM. Players would migrate before each avalanch but there is one less TC after each wave and being close and desperate would cause a lot of fun action.
If you have any scenario you would like to see in a PvP format, tell me and I'll see what I can do :)
https://youtu.be/FmfSz6moc8E
but basically you need to move in as the avalanche comes. You don't have enough time to fully clear it.
https://youtu.be/FmfSz6moc8E
I saw another comment saying they couldn't do it without cheats as well.
Also about the mines mission in Egypt, again in titan, it's too hard to clear the right and middle paths. I had to send 1 troop to lure few enemies at a time on each wave, otherwise they outnumber me even when i choose wisely what troop to attack with mine. Takes ages to do, and ultimately breaks the fun in this mission.
On the first batch of Aainiikkusu's Challenges tho, you nailed all of them, really great balance difficulty/fun.
Question though, in the first one, how do you take the food to Hermezus? Can´t send them as tribute