The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Extra Encounters Reborn - C.S.P.
26 Comments
Timesplitter 23 Nov, 2018 @ 10:59pm 
TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/106745968 . Your one arrow to the knee that's left, Timesplitter. :steamfacepalm:
Timesplitter 14 May, 2018 @ 7:32pm 
This mod has been included in collection "The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018". Thank you for your perfected addition to this astonishing mod collection. Please check it out at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=106745968 or go to Skyrim Community Workshop Collections, and search for The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018 :steamhappy:
Timesplitter 13 Jul, 2016 @ 4:41pm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=106745968 .
badspike 3 Jan, 2016 @ 5:19am 
what is the difference between the different extra encounters reborn? (C.S.P, H.S.R, Dawnguard)
Midnight StarBurst 2 Aug, 2015 @ 8:42pm 
when you say it doesnt work unless you compleate the first quest does it interfere with the "alternate start" mod?
white shirt ☎ 11 Mar, 2015 @ 11:05am 
это тип тикстурки ?
или ..
WHIMSY. 24 Feb, 2015 @ 5:30pm 
@SayHellToMrBullet Not to my knowledge, everything should be up to date and usual.
BigRip  [author] 24 Feb, 2015 @ 1:02am 
@marlesque - Do you happen to be using a bashed patch at all? Cause they tend to cause problems like that.
WHIMSY. 23 Feb, 2015 @ 7:25pm 
Love the mod typically, but I've noticed on Adept that there is an overkill on Arch Electromages. Basically one hanging about every time I turn around.
mumbo cuck the naynay goblin69 26 Nov, 2014 @ 3:43pm 
thanx
BigRip  [author] 26 Nov, 2014 @ 3:40pm 
@FUS-RO-BROFIST! - The Basic, C.S.P., and H.S.R. versions do not need DLC to work.
mumbo cuck the naynay goblin69 26 Nov, 2014 @ 2:16pm 
dose this need a dlc?
gertrudeschmidt 20 Oct, 2014 @ 10:28am 
Author - that same behavior (getting your caravan set upon by bandits) occurred in another mod I saw. The fix was to have the random starts mod in the list when you started the game. Is it possible that you had random starts active when you created this mod?
Squidmaster 12 Oct, 2014 @ 9:14am 
@SayHelloToMrBullet - Okay thanks dude I enjoy your mod. What im doing now is just un-installing it for the first part then after that I re-install it. Thanks again
BigRip  [author] 11 Oct, 2014 @ 7:50pm 
@Squidmaster - I've double-checked everything, and I can confirm that the encounters from this mod do not spawn unless the first quest has been completed.

The only things that I could think of that would be causing this are:
a) you have the old mod enabled as well,
b) the encounter conditions are not working properly with your game (for whatever reason),
or c) it's the work of another mod.
Squidmaster 10 Oct, 2014 @ 6:06pm 
@SayHelloToMrBullet I could never find their names they were a group of a couple wizards who just shot high level ice spells.
BigRip  [author] 10 Oct, 2014 @ 5:46pm 
@Squidmaster - Extra Encounters is the old mod. Extra Encounters Reborn is the new one.

You said this was happening every time you started a new game, correct? Can you tell me who the 'random people' were that you encountered? It may be that one of the encounters doesn't have their conditions set properly.
Antinatorx11 10 Oct, 2014 @ 2:53pm 
ty alot. i see them spawning so im assuming its completely fine :D
Squidmaster 10 Oct, 2014 @ 9:18am 
@SayHelloToMrBullet I have the Extra Encounters Reborn- C.S.P is that the original or not?
BigRip  [author] 9 Oct, 2014 @ 5:56pm 
@Squidmaster - You don't happen to have the old mod installed do you? Because that was a bug that existed in the original.

I fixed that in Reborn. It should not be happening.

@{B&S}Antinatorx11 - I have no idea if they're compatible or not. Sorry.

If you use the C.S.P. version, then place Immersive Creatures and Monsters Reborn underneath in the load order, it should all work fine.
Squidmaster 9 Oct, 2014 @ 9:55am 
Something I think should be fixed is that everytime I start a new gmae with this mod in the carraige at the beginning some random people come out of nowhere and slaughter everyone and its bugs my game so I cant continue from there. Otherwise this mod is great!
Antinatorx11 6 Oct, 2014 @ 12:39pm 
oooohhh ok. thats freaking awesome/amazing. btw are these mods along with the old dragonborn extra encounters mod compatible with Immersive Creatures mod and or Monsters Reboorn mod? if not do you think you can make a compatibility for them since this mod IK will become extremely popular and IMO, somewhat necessary for amazing skyrim gameplay!
BigRip  [author] 5 Oct, 2014 @ 4:23pm 
@{B&S}Antinatorx11 - Basically C.S.P. adds custom spawn points for the encounters, which are placed throughout Skyrim. Makes for a more 'even' experience I guess. The description has more details on it.

I will if there's enough demand for it. The old Dragonborn version still works fine though.
Antinatorx11 5 Oct, 2014 @ 7:00am 
what does C.S.P do? make enemies spawn randomly and change them? and are you coming out with the dragonborn one? im really liked that last one you had :D
BigRip  [author] 4 Oct, 2014 @ 7:12pm 
@ThyneOwnSlave - Custom Spawn Point, and Higher Spawn Rate.
Victorió 4 Oct, 2014 @ 7:25am 
What do "C.S.P." and "H.S.R." stand for?