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Won't somebody help me chase the shadows away in build42?
not only can i not add motion sensors to any devices mentioned but with the computer mod i cannot change the sensitivity settings like you said above.
any chance you could take a look at it, or perhaps help me understand what I might be doing wrong on my end?
Having this mod on turns double gates (4 tile gate/door) VERY VERY Fragile. After using Show wall health to check, the double wire fence gates are 100 HP, even with 10 metalworking... which is supposed to be 800 without this mod.
I really wanted to use this mod, but that bug is too gamebreaking for me.
only happens at my base where i had a few on some garage doors and one like 4 lights total
function: PerformAction -- file: ls_actions.lua line # 94 | MOD: LightSensor
function: CheckSensors -- file: ls_triggers.lua line # 158 | MOD: LightSensor
function: OnPlayerUpdate -- file: ls_triggers.lua line # 40 | MOD: LightSensor
The goal is to have the doors only close once you leave the sensor's area, and not open when you walk into the sensor's area.
Thanks for the amazing mod
function: CheckSensors -- file: ls_triggers.lua line # 98 | MOD: LightSensor
function: OnPlayerUpdate -- file: ls_triggers.lua line # 40 | MOD: LightSensor.
[09-09-24 09:19:27.441] LOG : General , 1725887967441> 179,967,454> -----------------------------------------
STACK TRACE
I play with indestructible fences and gates and I noticed that newly built gates got destroyed by one or two zombies.
I then installed the "See wall health mod" and noticed that:
a) double gates show an error
b) have only 100 health and are destructible, no matter what
After disabling and enabling all mods this one seems to cause the issue.
Only double gates (checked metal ones, not wood).
(this was already messing with the threshold)