RimWorld

RimWorld

Inanis - Springhares
16 Comments
Pikdummi 22 Jun @ 10:22am 
Wow, cool creanture! :steamthumbsup:
Kihtan 5 Jan @ 11:12am 
Thanks for replying anyways.
Tea Spot  [author] 27 Dec, 2024 @ 5:50am 
Very good to.. erm.. hear, @Kihtan. thank you, will add that to the pile of things to fix.
If I remember correctly I did try to do this before, but the problem bested me at the time. Will need to fix it!
Kihtan 8 Dec, 2024 @ 12:20pm 
@Tea Spot Hi again. I noticed that the springhares don't have the "hearing" stats. Sight, talking etc. is there, but no hearing, even after installing bionic springhare ears. After checking social in stats, after replacing ears with bionic once, hearing is still at 100%, instead of 150%.
Kihtan 25 Aug, 2024 @ 12:50pm 
thank you
Tea Spot  [author] 16 Aug, 2024 @ 3:27am 
@toradrow777 That's so strange, there's no vanilla files that I can think of that gets changed, but as mentioned when I can I'll look into it. Work's a bit of a kilelr right now though alas!

@Kihtan Oh! that'll need fixing, yeah. In theory the Cloth tails shouldn't even be an item, but simply somethign that uses cloth material as a recipie... I'll need to edit that to work better! thank you so much for letting me know, I'll fix it when work lets me have the time!
Kihtan 3 Aug, 2024 @ 2:35pm 
Hello. I noticed that the "cloth springhare tail" is in no stockpile list. after buying it i could not carry it inside, because it was not on the list of item that can be storred.
toradrow777 22 Jun, 2024 @ 10:44am 
@Tea Spot: Yeah, it caused the bones from one mod (or the other, can't remember which one) to become invisible. Still usable, but invisible.
Tea Spot  [author] 22 Jun, 2024 @ 1:08am 
@toradrow777: Good question, and I'm unsure. Will give it a test to see when next able, and if it bugs, will try to fix. Thanks for reporting!
toradrow777 31 May, 2024 @ 10:23pm 
Is this compatible with Rimworld of Madness - Bones? Because I remember the mods having a slight conflict before, namely regarding bones.
Tea Spot  [author] 25 May, 2024 @ 5:33pm 
@Shoes
that's good to know, thank you! I'll see if I can do some refinement tweaking over the next while to sort that out.
shoes 25 May, 2024 @ 1:51pm 
Hello. I enjoy using mods to make my colony deal with eldritch abominations, living in a volcano, and multiple factions trying to burn down their home. I noticed that Faction Control (1.4/1.5) causes issues with your mod. It causes a faction to appear in the create world menu. This faction is listed as Springhares. This faction has no icon which causes an error message. It's not a duplicate faction since it has a different description than the normal Springhare settlement faction.
Tea Spot  [author] 21 May, 2024 @ 12:01pm 
@emberbuck: Oh dangit, you're all going to get me doing Biotech now aren't you XD To be fair if I did have that DLC Id certainly give it a good hard look into altering the mod after seeing what it's like.
Sorry for the late reply also, barely had any time/energy to even open steam the last month, let alone mod or play x.x
Emberbuck 17 Apr, 2024 @ 3:07pm 
I'd be interested to see how it would go in xenotypes too.
Want the biotech DLC?
Tea Spot  [author] 3 Apr, 2024 @ 5:46pm 
@toradrow777
Regrettably I don't have Biotech and have no experience with Xenotypes at all so making a Xenotype version of this mod isn't on my personal to-do list at the moment. So sorry!
toradrow777 2 Apr, 2024 @ 1:22am 
Another race mod that I'd love to see converted into a xenotype like they did with the revia.