RimWorld

RimWorld

Vanilla Base Generation Expanded
190 Comments
Sarg Bjornson  [author] 12 Jul @ 10:53pm 
I don't think there *is* a possible fix, sadly
Peluceus Donmian 12 Jul @ 6:42pm 
Will there be a fix / is it being investigated or should I just scrap my unfortunately rather invested save
Sera ˚ʚ♡ɞ˚ 12 Jul @ 5:08pm 
I am getting "map generation error" on my favorite main save. What do I do?
Cleric_McManus 12 Jul @ 11:11am 
@maxvmaxvmax How many bases did you find partially spawned under water?
maxvmaxvmax 12 Jul @ 8:12am 
yo, i got a bug with the new odyssey dlc, some bases go into the water and don't function correctly, it sucks when the bases power source spawns in the water and now all the turrets don't work, making the whole raid to easy. just hoping you are aware of this.
Sarg Bjornson  [author] 11 Jul @ 11:08pm 
No
Cleric_McManus 11 Jul @ 4:15pm 
@Sarg Bjornson Does this mod change ancient complexes, since one of Odyssey's changes was to build those up make them more impressive?
Rastem 11 Jul @ 3:16pm 
Looks like somewhere between 1.5 and 1.6 the packageID changed from vanillaexpanded.basegenerationexpanded to vanillaexpanded.basegeneration. That would cause rimworld to think it is missing or to remove the mod.
Nimn 10 Jul @ 10:36pm 
How the... Mod added, mod removed, yet mod is the same one as i've had for months. It's saying both despite being the same mod. Wtf rimworld update coming? My mind is already messed up. Only happened for this mod so i'm assuming the new map and space stuff is causing it.
Nimn 10 Jul @ 10:03pm 
Similar issue. Disabled itself, not a big deal. but i use rimwar and the patch for them and it says it's not enabled, yet it's on the list above it. Not sure if it'll be fine or not, but figured i should mention it.
Auspician 10 Jul @ 11:29am 
Maybe this mod needs a different version for 1.5 and 1.6. I was able to get it to work (mostly? I ham having some other issues that may or may not be related) by unsubbing, then resubbing. But Rimworld still said that my save file was adding a new mod called Vanilla Base Generation Expanded and also Vanilla Base Generation Expanded was not installed.
constantdisplay 10 Jul @ 9:56am 
same here lol, on 1.5 and the mod is being auto disabled even after re-enabling and restarting game
Sarg Bjornson  [author] 10 Jul @ 5:23am 
The mod is not compatible between 1.5 and 1.6, it seems
Peluceus Donmian 10 Jul @ 5:12am 
wdym the save cannot be recovered I got the same problem so I came here to see if I maybe unsubbed or something but no Im still subbed
Sarg Bjornson  [author] 10 Jul @ 5:04am 
Steam being a PoS. Chances are that save cannot be recovered.
Auspician 10 Jul @ 4:55am 
Having the same issue as zeus57007 - I didn't change my mod load order, I still show subscribed to this mod in Steam, but when trying to load my long-running savegame it says that this mod is no longer loaded. Even after clicking 'load mod list from save' and allowing the game to reload it STILL shows not active. What's going on?
Leozingameplays 9 Jul @ 9:25am 
Looks like the civil bases are the ones that have absolutelly nothing to get, others has reasources. Very strange behaviour but ok.
zeus57007 7 Jul @ 12:15pm 
I was gonna say, tried loading my save on 1.5, and it says this mod is unsubscribed. wtf?
Król Artem 7 Jul @ 5:52am 
having the same issue with azerbaijan on 1.6
Leozingameplays 6 Jul @ 8:01pm 
Hey, I have a question... do you happen to know if this is normal behaviour? I invadade 2 settlements, and in both found 2 problems: some turrets are too far from eletrical cables and were off, and there was literally not a single item on the place, not even a piece of wood. Just the items on the enemy pockets. Make very little sense to go over the danger of destroying a settlement just to get absolutelly nothing out of it, not even the shop inventory of the settlement
Sarg Bjornson  [author] 6 Jul @ 2:17pm 
@spincrus: The packageid for this mod changed... 15 months ago...

But then the push somehow got botched, and the changes are taking effect now. The mod shouldn't have been compatible between 1.4 and 1.5, and instead it isn't between 1.5 and 1.6, and we are discovering it now
Azerbaijan_Technology 6 Jul @ 2:04pm 
I'm testing with just the framework and this mod on and it still doesn't work. There was a 1.6 update a few days ago that changed the xml structure, could be something with that.
spincrus 6 Jul @ 1:44pm 
did the package ID get updated on this mod? it failed to load on my save, had to re-add.
Azerbaijan_Technology 6 Jul @ 1:37pm 
"Failed to find Verse.MapGeneratorDef named KCSG_Base_Faction_NoBridge. There are 18 defs of this type loaded."

Nothing is generated on 1.6.
Sarg Bjornson  [author] 6 Jul @ 7:23am 
It surely is because reasons
FINALEV 6 Jul @ 7:18am 
Why is it that when I arrive at an enemy stronghold, nothing is generated and it prompts that the stronghold has been destroyed? If I attack a neutral stronghold, the mod doesn't work.
ParGellen 6 Jul @ 2:13am 
Bug reporting form is bugged and I can't report this bug or the one with the form. It keeps telling me "* Indicates required question" on my username which it won't let me edit or change.
Bakelit 6 Jul @ 1:34am 
@Peers my savegame is fine only thing is that when the mod happens and I travel to some ancient ruin nothing at all generates.
Peers 5 Jul @ 7:33pm 
..anyone got their saves broken?
ENDER GUY48 4 Jul @ 12:55pm 
i think the update broke my save because i keep getting map generation error
Sarg Bjornson  [author] 4 Jul @ 11:42am 
And you are not reporting it because...?
Rikaiu 4 Jul @ 11:30am 
Same error here for Gun_EmpLauncher and 3 other weapons
Michael1073 4 Jul @ 1:06am 
likewise, as a fresh install of this fixed any issues it was still causing on my end. Cant say the same for rimcities that still has broken my use of vehicles.
Chivers S'Jet 3 Jul @ 9:36pm 
My apology. The problem was RimCities
Avamus 3 Jul @ 1:27pm 
Ok, the conclusion of the matter - removing RimCities excludes the problem and everything works as it should.
Avamus 3 Jul @ 12:02pm 
same, a lot of error bugs. Need to help. I don´t want to delete my world :(
Lexative 3 Jul @ 11:00am 
I dont have rimcities and had the same problem. Solution stated by user Maya 19hours ago:

If anyone's mod list is being weird they changed the PackageID in the About.xml for some reason. "vanillaexpanded.basegenerationexpanded" is the OG.

I saved the mod locally and edited the <packageId>vanillaexpanded.basegeneration</packageId>

to the <packageId>vanillaexpanded.basegenerationexpanded</packageId>

Now everything is working.
Muffintitan 3 Jul @ 10:50am 
Final post. This mod is working fine, however its workshop id has changed as mentioned below. if you just re-enable the mod and ignore the mod loader warning then it works just fine. the issue was 100% rimcities. i removed the mod from the save and after an initial bit off red messages i can play again with now issue. please note that at the time i removed rimcities i had no active city defense quests or city maps open. i would also like to take this moment to apologies to Sarg and the other members of this mod team. you mod was in fact not the problem, but was so well coded that it caught the fact that another mod was so broken it couldn't even send its own error messages and sent its own to compensate, and now you have to deal with a bunch of us Dumbasses complaining about a different mod.
Muffintitan 3 Jul @ 9:58am 
Posting for celerity. Most of my error codes are also involving rimcitys. i see further down in the thread that that mod updated and broke a bunch of stuff on their end. so ill just wait for them to fix their stuff lol however i am still having the issue where the mod is listed twice even after a clean reinstall of the mod and base game.
Succubus 3 Jul @ 9:54am 
same as the others stated on my side, game running on 1fps after the last update
Muffintitan 3 Jul @ 9:25am 
Can also confirm that this mod is currently broken. same issue as below. throwing hundreds of red errors into the log about every settlement in the game. i assume because i downloaded the "new version" of the mod automatically and when i enabled it it fucked everything. mod manager says im adding it as a new mod and also that the mod is missing.
lemay 3 Jul @ 9:19am 
Same here, loaded my save yesterday without any issues, came back to it today and I get 1 FPS in game. Each time I load the save I get a notification this mod is missing even though I have it downloaded and enabled, I haven't changed a single thing in my mod list or anything
Министр Пива 3 Jul @ 9:09am 
my map cant create, i did not add anything except for this mod update
Texas Redhawk 3 Jul @ 8:25am 
Can confirm that the mod's ID seems to have suddenly changed for some reason, getting the same error both ingame and in RimSort.

I did notice earlier that the Steam Workshop was briefly suddenly listing the top Rimworld mods as being a bunch of random mods I've never heard of before, so maybe something in the Workshop itself bugged out?
ParGellen 3 Jul @ 7:33am 
Hmm looks like the ID changed. That might explain it. If I'm even looking at the right thing. Probably not. I dunno what I'm doing. :spazwinky:
ParGellen 3 Jul @ 7:30am 
@Bane, I guess I'm glad to see it's not just me lol.
Sarg Bjornson  [author] 3 Jul @ 7:28am 
No idea
ParGellen 3 Jul @ 7:27am 
Here is what I mean. Never seen this before where the game is telling me I am loading a save with a new mod that is also the mod that is is saying is missing. https://i.imgur.com/L6UhN4s.jpeg
Bane 3 Jul @ 7:26am 
@ParGellen same here
ParGellen 3 Jul @ 7:23am 
Oddly when I started the game up today and tried to load my save it told me the game is missing this mod. I checked and sure enough it had been moved to disabled mods. Any idea why it did that? I re-added it and now my save says it is missing this mod and I'm trying to load a save with a new mod installed which is also this mod. LOL I'm so confused I don't know whether to @#%& or go blind. :apocalypsefaint: