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1. ur code has scout player's /Vassal's county. Modding holding is too complicated.
2. "player.location" points to wherever the player is travelling or commanding the army or in the capital. The code below works well for me:
han_show_army = {
scope = character
saved_scopes = {
player
army_commander
}
is_shown = {
OR = {
is_allied_to = scope:player
this = scope:player
is_vassal_or_below_of = scope:player
scope:army_commander.location.county_controller = scope:player
scope:army_commander.location.county_controller = { is_vassal_or_below_of = scope:player }
scope:army_commander.location.county_controller = { is_allied_to = scope:player }
"scope:army_commander.location.squared_distance(scope:player.location)" <= 2018
any_army = {
limit = { # limit{}needed otherwise can't work
army_owner = scope:player # Owner must be player
}
"scope:army_commander.location.squared_distance(prev.location)" <= 628
}
}
}
}
player.location points to the players capital or something else ?
在 han_gui.txt 中添加“scope:army_commander.location.squared_distance(scope:player.location)”<=500 来实现侦察功能 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3415867864&searchtext=bro%27s+
Thank you for giving me your time.
I know what it's like to take your time modding ^^
The advantage of hiding heritable traits is that we no longer concentrate on systematically looking at who is "genius" which is a completely cheat trait ^^
But marriage now becomes really strategic or assuming based on the character's appearance or whatever.
We leave the "meta" gameplay
just hiding the inheritable traits ^^
That's why I would like a separate mod, because this mod is great, but if it's just for this mechanic, the mod is quite heavy in terms of overhauling the game
I actually made this mod to go with obfusckate originally (link in mod desc)
Is it possible for you to make a mod that hides all inheritable traits? This would drastically change the way you play. It's an element that would match a lot with the rest of your mods, like fog of war etc.
If you can do it, you're a hero ^^
the idea of this mod series is to keep them simple, Gamecube suggestions is pretty script heavy tbh
I am curious though... Am I supposed to see enemy army size when I hover my mouse over it? Enemy is outside my borders, and there is a "???" symbol over that army. But when I actually hover my mouse over the army, I can see the total size and composition of their troops. Is that working as intended, or something is wrong on my end?
Thanks.
So spymaster has 14 intrigue, the enemy spymaster has 10, then there is a 4% chance to reveal for example? Rough idea on the spot