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In the meantime I'll plop the link here: @spotteasfw.bsky.social
Thank you so much!
Your wish is my command, added! The 1.4 version of the mod is an old incomplete port from the Springhare mod that was near complete when RimWorld 1.5 released. It should work well, but there will be some holdover code from Springhares (such as the backstories, names etc).
@Comito:
Still working on this, but so far no joy. If I can find a way to have the bodies visible I'll add it. Won't look as good as humanoids in the bed, but the comical flopping of a Grimalkin on a small bed might outweigh that downside!
@Dr. Jennifer Dogna:
Turns out the XML Extensions issue was a wider problem with the XMP Extensions and Humanoid Alien Races mods (Looking at the comments). If you have HAR loaded after XML Extensions, apparently it resolves the problem.
Slaver resources have now been added, managed to get Grimalkin slavers with slaves, and other faction slavers rarely with Grimalkin slaves!
Not sure why, didn't get any errors in the logs specific to this that I could tell, but while I had this mod active, all grimalkin were generating with no heads. Or at least the head texture was not displaying.
Don't know if you can fix this on your end or if you'll have to just make note of the incompatibility, but just thought I'd let you know.
it's this mod, XML Extensions
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2574315206
Ah, thank you for the feedback! I'll get that changed!
Welp, looks like I'll need to update the mod to fix it in any case, seems like HAR updated. Will see if I can fit some improvements when doing so over the rest of the week!
I must admit, I sort of assumed the same would be for the vocal chords, and so decided to skip to publish! I'll give it some tinkering and if it works out will have it published.. say.. when 1.5 goes to main! Wouldn't want t break peoples saves too much!
Thanks so much for the feedback!
With the manipulation aspects I must admit I did try on that regards, built a whole workaround with HediffGivers at the childhood backstory to apply the natural paws then, and then set up surgery for the flexible paws. The two issues I came across was having manipulation go to "0" with the natural paw Hediff... did nothing, and when installing new hands/limbs having the Hediff be applied alongside the surgery (in the same way as having a hediff given in surgery) ...also did nothing! So in theory the framework can be added in a jiffy, it simply won't do much aside flavour text and won't work with limb installation XD If either of you know a workaround that isn't C# (sounds unlikly from what your saying) I'm all giant Springhare ears!