Crusader Kings III

Crusader Kings III

[Kei] CaFG Compatibility - AGOT
17 Comments
Kaftaar 16 May @ 2:52am 
Please update!
lukeS 21 Apr @ 11:19am 
Does it works with 1.15?
UyTheo 13 Dec, 2024 @ 4:24pm 
does this work or need updating?
Keitaro_Ura  [author] 19 Oct, 2024 @ 12:24pm 
Updated for the latest version of AGOT.
Solitude 4 Sep, 2024 @ 10:04pm 
I still get a CTD, chief. No other mods loaded but this one and it's requirements. Even after unsubscribing and resubscribing to all three mods.
hamletsdead 2 Sep, 2024 @ 10:12am 
Thanks, didn't know I needed this until I saw what it does, muy bueno. Kudos!
Keitaro_Ura  [author] 2 Sep, 2024 @ 9:14am 
I've made an update, it should be fixed now!
Solutos Lupus 2 Sep, 2024 @ 12:45am 
Please update if possible - currently ctd
PaperCut 31 Aug, 2024 @ 8:33pm 
broken, pls fix :GDHard:
bodeshmoun 2 Jun, 2024 @ 11:44pm 
Thanks, I will test it.

This compatch may have a problem remaining : I do not know why but IA in AGoT never try to convert vassal territories only try to convert heir via guardian.

But with my quick and dirty merge, the iron throne do it sytematically, and is terribly efficent.
After 100 years, half of the morth pray the seven, and no more rhyonish fluvian orphan, warring star, lady of the waves nor baelorist. The drowned god is also in peril, but I play here so could the result of my schemings.

It may be caused by an error I have made, I will check with the new version.
Keitaro_Ura  [author] 31 May, 2024 @ 5:56am 
Nice find indeed, those are supposed to be equal to 1.
I'll upload an update with a fix soon.
bodeshmoun 30 May, 2024 @ 2:33pm 
By modify following key in common/script_values/zzz_kei_cafg_tcm_compatibility_values.txt, the change could be done, but I suspect I bypass some features of CaFT, and the value seems adequate but I set them as I feel.

V_kCAFG_conversion_county_modifiers_mult_VANILLA = 0.5
V_kCAFG_conversion_county_modifiers_mult_VANILLA_B = 0.5

V_kCAFG_promotion_county_modifiers_mult_VANILLA = 0.5
V_kCAFG_promotion_county_modifiers_mult_VANILLA_B = 0.5
bodeshmoun 30 May, 2024 @ 1:41pm 
After some checking, it seems that’s more this compatibility patch is not updated to the last CaFG version.
With merging some files from CaFG (vanilla adoption bug corrected in events/activities/hold_court_activity/hold_court_events_general.txt, probably vanillia changes in events/dlc/ce1/epidemic_events.txt, some changes in events/lifestyles/governance_lifestyle/stewardship_domain_events.txt and gui/additional_windows/province/kei_cafg_province_additional_windows_types.gui) all the gui seems OK.

The remaining problem is files common/script_values/zzz_kei_cafg_tcm_compatibility_values.txt, /scripted_effects/kei_cafg_tcm_compatibility_effects.txt and /scripted_triggers/kei_cafg_tcm_compatibility_triggers.txt that miss some values making the estimated task progress never ending …
bodeshmoun 30 May, 2024 @ 1:17am 
The last update of AGOT seems to have broken this compatch : no crash, the barony GUI is working (display the culture and religion with correct numbers).
But the popup containing the details is empty with a placeholder text in purple.
And the promote culture and religion task seems to never progress.
Keitaro_Ura  [author] 2 May, 2024 @ 6:24am 
Seems like they did an update.
This will be fixed in an upcoming update, though I still have to finish a few things on the main mod so it won't be out just yet.
tzverg 2 May, 2024 @ 12:22am 
mod list is cleared, only cafg, agot and this mod
tzverg 2 May, 2024 @ 12:20am 
seems this is broken ...

[10:17:31][jomini_script_system.cpp:278]: Script system error!
Error: random_court_position_holder effect [ Invalid CourtPositionType for 'high_almoner_court_position' ]
Script location: file: events/lifestyles/governance_lifestyle/stewardship_domain_events.txt line: 520

[10:17:31][jomini_effect.cpp:137]: PostValidate of effect 'random_court_position_holder' returned false at file: events/lifestyles/governance_lifestyle/stewardship_domain_events.txt line: 520