Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Fixed emplacement MaCeV2 compatibility patch
125 Comments
另外选用pps43第一人称开火的时候也会闪退,不知道是不是mace本体的原因
L.F CPU_recruit  [author] 7 Jul @ 3:48am 
这种情况基本上是AI的出兵脚本里面存在AI兵表里不存在的单位造成的
实际上我发现统治模式也会报错,一样的
前线模式载入到地图里面100%就报错,如果不加入ai就不会。
L.F CPU_recruit  [author] 7 Jul @ 3:38am 
能具体描述一下是什么情况下的报错吗?比如是建造什么工事?还是什么武器被破坏之类的?
前线模式
Program will be terminated.EXCEPTION ACCESS VIOLATION read at 0x00000008
RIP=1405496e0 [main loop]
RAx=39f4ade30RBX=3f7a7ce80
RCX=e42af0b8
RS1=00000001
RSP=0518f088
RDX=00000008
RDl=3f7a75e40
RBP=00000000
>>>>>>>> mp.core.update non quant
>>>>>>>> mp.tp.update>>>>>>> mp.tp.update.b.loopback>>>>mp.tp.update.loopback>>>>>>>mp.tp.update.loopback.process>>>>>> mp.tp.update.process msg>>>>> mp.tp.update.dispatch>>>> mp.tp.update.dispatch.listeners>>>mp.tp.update.dispatch: d(9) s(27)m(37)>> mp.service. dp> lua.event.notify2
CALLTO ARMS-GATES OF HELL-v1.052.0-standard x642025.06.1614:01-x64-7837635c6-0x0165E2A4
L.F CPU_recruit  [author] 7 Jul @ 2:59am 
日志?
:((似乎又报错了:steamfacepalm:
L.F CPU_recruit  [author] 6 Jul @ 3:28pm 
resuscribe the extension mod
Surge Brass 6 Jul @ 1:31pm 
I'm getting a crash when I load into Conquest with this. Here's the error as a picture on IMGUR because of Steam's silly comment character limit:

https://imgur.com/a/Ex6fUJX
Я люблю XM1014 2 Jul @ 1:44am 
@***Born to kill*** I totally agree, I'm tired of constantly saying goodbye to the best mods
***Born to kill*** 29 Jun @ 2:30pm 
I wish developers stopped updating this f**king game! Nothing changed for past thre years eccept all best mods don¨t work!!! I can¨t get this mods to work, what version of the game I need? Please help me guys!!!
Я люблю XM1014 27 Jun @ 5:01am 
update pls
s117 23 Jun @ 4:55am 
pls update
THE_ALL_MIGHTY_BLEXO 22 Jun @ 5:31am 
how do i get the reskin on my soilders? what mod is that?
L.F CPU_recruit  [author] 11 Jun @ 3:18pm 
fixed
toskkii 11 Jun @ 2:25pm 
@L.F CPU_recruit Got a new error with the MACE update. Only happens when I try to load this mod. Thank you for the awesome work


***************** Exception *****************
[00:00:16] File not found - resource/set/interaction_entity/stuff_mace.inc (eIORepository.cpp:374) @ [main_loop]
------------------------------------------------------------------
> file "/set/interaction_entity/entity.set"

52: (include "stuff_MACE.inc")«
53: (include "airborne_MACE.inc")
54: (include "grenade_MACE.inc")
55: (include "dummy_MACE.inc")
56:


CALL TO ARMS - GATES OF HELL - v1.051.0 - standard x64
2025.05.23 14:03 - x64 - 026fe86c9 - 0x0165BE39
Leozingameplays 25 May @ 2:20am 
How do you use the different things you can build? Cause There is so much that most of the smaller things only appears when you spend most of your eng points
Barrett 24 May @ 11:45pm 
ger_minefield_at
L.F CPU_recruit  [author] 24 May @ 7:35pm 
what new german mines ?
Barrett 24 May @ 2:57pm 
new german mines not work
L.F CPU_recruit  [author] 28 Apr @ 3:55pm 
updated
Woulf27 ψΨ 28 Apr @ 1:17pm 
New maCE v2 came out :D
Barrett 27 Apr @ 4:39am 
i know
L.F CPU_recruit  [author] 27 Apr @ 3:38am 
this mod will have to wait for maCE v2
Barrett 27 Apr @ 12:54am 
ohh no mace makes little bigger update
he change tanks and names
its load the conquest but when u click on a new tiger ...... biiiinnnnggg
> gui2:lre:spawn(pz6p_panzerbefehiswagen_commander)
i hope not so much work for you
Barrett 10 Apr @ 11:46am 
ahh ok i hear from mod manager but never use

ok i load all with mod manager and it works
and in option.set is the same sequence + mod manager in first row

but works now many thanks you two

@L.F CPU_recruit
Would it be a lot of work and time?
For the enemies to dig in like this even without CEv2?
Or does CEv2 have something against it?
HuskyStrylight 10 Apr @ 10:56am 
@L.F CPU_recruit
Thx for the info xD didnt knew.

@Barrett
I used the ce mod loader, make sure you verify your game file.
Barrett 10 Apr @ 10:34am 
and then i start game
normaly works
Barrett 10 Apr @ 10:33am 
i copy the mod nr in option.set
line for line

{mods
"mod_2899823515:0"
"mod_2905667604:0"
"mod_2926397026:0"
"mod_2978877382:0"
"mod_3171392243:0"
"mod_3211585598:0"
"mod_3211579715:0"
"mod_3212200636:0"
L.F CPU_recruit  [author] 10 Apr @ 7:51am 
everything works as intended
L.F CPU_recruit  [author] 10 Apr @ 7:50am 
I just test it myself , tank and cannon can dig in as intended
did you apply all these mod in one go
Barrett 10 Apr @ 7:05am 
my tanks and cannons build the fixed stuff
Barrett 10 Apr @ 6:53am 
ok today i have new load order

{mods
"mod_2899823515:0"
"mod_2905667604:0"
"mod_2926397026:0"
"mod_2978877382:0"
"mod_3171392243:0"
"mod_3211585598:0"
"mod_3211579715:0"
"mod_3212200636:0"

i start new conquest and game starts i can play
engineers looks good i think can build the fixed stuff in panel control

but the enemy vehicles - cannon - mg build the cev2 stuff
L.F CPU_recruit  [author] 10 Apr @ 4:57am 
@HuskyStrylight the roof is hidden when your unit gets near
@Barrett did it crash ?
Barrett 9 Apr @ 9:25am 
@HuskyStrylight

Did you get it to work?
It didn't work for me.
Could you tell me the order of the mods?
HuskyStrylight 8 Apr @ 12:56pm 
Found a bug where upgrading emplacement to have a roof does not appear in-game, or sometimes it appears when the emplacement inside is destroyed or gone. Same thing with the trenches as well. Not sure whats causing this, and i have no additional addon mods.
Barrett 7 Apr @ 11:09am 
maybe time for update ?
HuskyStrylight 4 Apr @ 9:51am 
Thx!
L.F CPU_recruit  [author] 3 Apr @ 11:41pm 
@HuskyStrylight should be fixed now
L.F CPU_recruit  [author] 3 Apr @ 9:00pm 
I'll take a look later
HuskyStrylight 3 Apr @ 8:37pm 
Not sure whats causing this but im getting "Program terminated"
APP_ERROR: END of SDL file expected


RIP=7ffeb5ecffbc [main_loop]
RAX=00000000 RBX=a81f2e010
RCX=00000000 RDX=00000000
RSI=c051c2260 RDI=0bad0001
RSP=051be2c0 RBP=051be4e9
>>>>>>>>>gui.cmd.exec_all
>>>>>>>>gui.cmd.exec(generic)
>>>>>>>gui:cmd:exec_generic
>>>>>>gui.mp.showpage
>>>>>gui:pm:show
>>>>gui:pm:activate(page_launcher_multiplayer)
>>>entity:raw
>>file
"/entity/-vehicle/germany/cannon/mg42_tripod/mg34_tripod_stat_shielded_bunker.def"
>file "mg42_tripod_stat_shielded_bunker.mdl"

130: }<<
131:
132
133: {obstacle "close"
134: {obb2




Happens on defensive battle as Germans
L.F CPU_recruit  [author] 2 Apr @ 3:03pm 
你得具体说名字啊Σ(  ̄□ ̄||)<
Undertaker 2 Apr @ 9:06am 
:steambored:挨个试了一遍,确认是第3个中口径防空炮掩体出现后稳定跳出,不分阵营
L.F CPU_recruit  [author] 2 Apr @ 7:29am 
近期主模组会有一个稳定性更新,重做了部分工事的生成机制,优化实体量,应该能减少跳出的情况。
Undertaker 2 Apr @ 7:02am 
***************** Exception *****************
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0xffffffffffffffff

RIP=140862fa0 [quant]
RAX=75713a656e656373 RBX=209d17070
RCX=4c3d536b0 RDX=676972742e746e61
RSI=00000202 RDI=b03f0c20
RSP=069af730 RBP=00001414
>>>>>> eQuantExecutor:Execute
>>>>> quantThread:onExecute:nq
>>>> quantThread:quant
>>> scene:quant
>> sqi:exec
> quant:sen:la_p

CALL TO ARMS - GATES OF HELL - v1.049.0 - standard x64
2025.01.17 15:00 - x64 - 6507ba3ec - 0x01623E0A

我和楼下老哥差不多,苏打德第一天防守出兵没过两分钟,第三个85炮掩体修好开火时弹这个,当然也可能是其他玩意
窝思可哀笑南梁 26 Mar @ 3:20pm 
为什么按照加载顺序进游戏里面加载完后报错闪退啊
StANP 12 Feb @ 1:31am 
I also want to report a crash. First defense match playing Finland building the defense for supply truck crashed my game. Tried again for the second time and now building a concrete bunker crash too but building emplacement for truck works fine, idk what's wrong.
李德胜 10 Feb @ 7:20pm 
第一回和进攻没问题,第二回合把工事建差不多了,7~8分钟的样子貌似快出兵的时候就报错了
L.F CPU_recruit  [author] 10 Feb @ 6:26am 
还真没碰上过,有什么特征吗?比如说建造了什么特定的建筑?