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Program will be terminated.EXCEPTION ACCESS VIOLATION read at 0x00000008
RIP=1405496e0 [main loop]
RAx=39f4ade30RBX=3f7a7ce80
RCX=e42af0b8
RS1=00000001
RSP=0518f088
RDX=00000008
RDl=3f7a75e40
RBP=00000000
>>>>>>>> mp.core.update non quant
>>>>>>>> mp.tp.update>>>>>>> mp.tp.update.b.loopback>>>>mp.tp.update.loopback>>>>>>>mp.tp.update.loopback.process>>>>>> mp.tp.update.process msg>>>>> mp.tp.update.dispatch>>>> mp.tp.update.dispatch.listeners>>>mp.tp.update.dispatch: d(9) s(27)m(37)>> mp.service. dp> lua.event.notify2
CALLTO ARMS-GATES OF HELL-v1.052.0-standard x642025.06.1614:01-x64-7837635c6-0x0165E2A4
https://imgur.com/a/Ex6fUJX
***************** Exception *****************
[00:00:16] File not found - resource/set/interaction_entity/stuff_mace.inc (eIORepository.cpp:374) @ [main_loop]
------------------------------------------------------------------
> file "/set/interaction_entity/entity.set"
52: (include "stuff_MACE.inc")«
53: (include "airborne_MACE.inc")
54: (include "grenade_MACE.inc")
55: (include "dummy_MACE.inc")
56:
CALL TO ARMS - GATES OF HELL - v1.051.0 - standard x64
2025.05.23 14:03 - x64 - 026fe86c9 - 0x0165BE39
he change tanks and names
its load the conquest but when u click on a new tiger ...... biiiinnnnggg
> gui2:lre:spawn(pz6p_panzerbefehiswagen_commander)
i hope not so much work for you
ok i load all with mod manager and it works
and in option.set is the same sequence + mod manager in first row
but works now many thanks you two
@L.F CPU_recruit
Would it be a lot of work and time?
For the enemies to dig in like this even without CEv2?
Or does CEv2 have something against it?
Thx for the info xD didnt knew.
@Barrett
I used the ce mod loader, make sure you verify your game file.
normaly works
line for line
{mods
"mod_2899823515:0"
"mod_2905667604:0"
"mod_2926397026:0"
"mod_2978877382:0"
"mod_3171392243:0"
"mod_3211585598:0"
"mod_3211579715:0"
"mod_3212200636:0"
did you apply all these mod in one go
{mods
"mod_2899823515:0"
"mod_2905667604:0"
"mod_2926397026:0"
"mod_2978877382:0"
"mod_3171392243:0"
"mod_3211585598:0"
"mod_3211579715:0"
"mod_3212200636:0"
i start new conquest and game starts i can play
engineers looks good i think can build the fixed stuff in panel control
but the enemy vehicles - cannon - mg build the cev2 stuff
@Barrett did it crash ?
Did you get it to work?
It didn't work for me.
Could you tell me the order of the mods?
APP_ERROR: END of SDL file expected
RIP=7ffeb5ecffbc [main_loop]
RAX=00000000 RBX=a81f2e010
RCX=00000000 RDX=00000000
RSI=c051c2260 RDI=0bad0001
RSP=051be2c0 RBP=051be4e9
>>>>>>>>>gui.cmd.exec_all
>>>>>>>>gui.cmd.exec(generic)
>>>>>>>gui:cmd:exec_generic
>>>>>>gui.mp.showpage
>>>>>gui:pm:show
>>>>gui:pm:activate(page_launcher_multiplayer)
>>>entity:raw
>>file
"/entity/-vehicle/germany/cannon/mg42_tripod/mg34_tripod_stat_shielded_bunker.def"
>file "mg42_tripod_stat_shielded_bunker.mdl"
130: }<<
131:
132
133: {obstacle "close"
134: {obb2
Happens on defensive battle as Germans
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0xffffffffffffffff
RIP=140862fa0 [quant]
RAX=75713a656e656373 RBX=209d17070
RCX=4c3d536b0 RDX=676972742e746e61
RSI=00000202 RDI=b03f0c20
RSP=069af730 RBP=00001414
>>>>>> eQuantExecutor:Execute
>>>>> quantThread:onExecute:nq
>>>> quantThread:quant
>>> scene:quant
>> sqi:exec
> quant:sen:la_p
CALL TO ARMS - GATES OF HELL - v1.049.0 - standard x64
2025.01.17 15:00 - x64 - 6507ba3ec - 0x01623E0A
我和楼下老哥差不多,苏打德第一天防守出兵没过两分钟,第三个85炮掩体修好开火时弹这个,当然也可能是其他玩意