Arma 3
After Dark - Vol2
23 Comments
marco.toppy 10 Dec, 2024 @ 7:09pm 
Bad mission because at second task is impossible destroy ifrit because my AT teammate dont fire it and i dont have RPG AT.... :steamsad:
Se'Kara  [author] 28 May, 2018 @ 10:40am 
Excellent - glad it worked for you
Elegy 28 May, 2018 @ 12:29am 
Problem fixed, thanks so much dude. And I'll keep paying attention to your works.
Se'Kara  [author] 27 May, 2018 @ 8:26am 
I've tweaked the position and tested it - works in the editor - try it now
Se'Kara  [author] 27 May, 2018 @ 7:52am 
I'll see if there's a better way of making the option pop - it's curently far too specific regarding distance and facing
Elegy 27 May, 2018 @ 5:29am 
I can't pick up the second intel book in the delivery station......
Liberty_Valance 4 Mar, 2017 @ 1:18pm 
excellent ! thanks
Se'Kara  [author] 27 Oct, 2015 @ 7:14am 
Hmm. Did you blow up the empty NATO vehicles? I've noticed that even doing that can sometimes flag you as an enemy.

I'll take a look after work though.
Liberty_Valance 27 Oct, 2015 @ 3:45am 
there is a bug, after blowing up the valley camp, I become an ennemy ...... and being shot by my team
Se'Kara  [author] 21 May, 2015 @ 4:00am 
ah - hadn't thought of the gps problem
I'll have a look, but I don't think I included the fatigue option for this one....
I may have gone back and retro-fitted it...
Variable 21 May, 2015 @ 1:41am 
Wonderful mission SeKara. The combination of a UAV overwatch and a a specops team armed with silenced weapons is perfect for some cool black-ops action.
I recommend to add an option to turn-off the helmet cam overlay. For me it blocked the view of my GPS mini-map (of course you can change its position but that requires a restart and ain't nobody got time for that hehe).
Also, I noticed fatigue is disabled for this mission with no ability to turn it back on like you included in After Dark 3 (see my soon to be posted comment there). Would be great for us purists to have the ability to enable fatigue.
YPRES 4 Nov, 2014 @ 5:24pm 
Another beauty. Thanks for including the mission end activatekeys on the scenarios, always adds that last finishing touch.
Se'Kara  [author] 22 Oct, 2014 @ 6:27pm 
Really glad you liked it

Yes, After Dark Vol1 to Vol4 are all written by me.

If you look in collections, it's in there as well - as are the Brief Lives, Andros 2020, Operation Thanatos and Eternal Daeva series' - subscribing to the collections will subscribe you to all the missions in each series (usually 10).

Or just click the 'Sekaras Workshop link at the top of this page to have a look at all my missions.

I'm currently working on After Dark Vol5
UsRicoSuave 22 Oct, 2014 @ 10:20am 
I see that there is a series of Volumes. Doing a Workshop Search I found four Volumes for AFTER DARK. Are these all created by the same author?
UsRicoSuave 22 Oct, 2014 @ 10:19am 
I know the work that doing a mission like this takes, All I will is "BZ" (Bravo Zulu") Great Job!
I am half away in this mission and so far I been able to keep all of my guys alive and complete each task. Thank you for such a great Scenario.
Se'Kara  [author] 10 Oct, 2014 @ 4:15pm 
Vol 3's up
Churtl 6 Oct, 2014 @ 11:23pm 
Hope we will see a Vol3 soon ;)
Se'Kara  [author] 6 Oct, 2014 @ 3:17pm 
glad you enjoyed it
KingJ 6 Oct, 2014 @ 6:30am 
good mission :)
Churtl 6 Oct, 2014 @ 6:23am 
Great mission..like it :D
Se'Kara  [author] 4 Oct, 2014 @ 5:17am 
Sorted an issue with the helmet cam being misaligned after loading a save
Se'Kara  [author] 3 Oct, 2014 @ 2:05pm 
Sorted the end triggers - sooooo much more complicated than expected - and probably not even required. Most players won't even notice the fact that you can get the UAV out of the bag, fly it around, put it back in the back, then do it all over again before forgetting to pick it up - that takes some creative scripting...
If anyone cares - it's due to the difficulty of triggering events from a bag/AUV which doesn't have a specific allocated name...I'm still working on the !Alive trigger when you put it back into the bag...

Also - sorted the helo pick up - should still land when you've got no squad members left (though - you really should be more careful with your squad...)
Se'Kara  [author] 2 Oct, 2014 @ 8:43am 
I'm going to have to tweak the end triggers a little - I've not allowed for abandoning the darter in the field...something of a poor result, but a possible one...